πŸ” 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells
All
Arcane
Divine
Occult
Primal

concentrate Spells



Cantrip


NameTraitsDescription
Acid Splash Two ActionsAcid​Attack​Cantrip​Concentrate​Manipulate​ You splash a glob of acid that splatters your target and nearby creatures.
Allegro One ActionUncommon​Bard​Cantrip​Composition​Concentrate​Emotion​Mental​ You perform rapidly, speeding up your ally.
Ancient Dust Two ActionsUncommon​Cantrip​Concentrate​Manipulate​Void​ You cough up a cloud of gray soil, echoing the dust in the graves of Kemnebi's many victims.
Approximate Two ActionsCantrip​Concentrate​Detection​Manipulate​ The type of object you name can be as specific or general as you likeβ€”"dented copper coins" is as viable as "coins"β€”but the distinguishing features must be obvious at a glance, and the spell is fooled by objects disguised as other objects.
Artistic Recollection Two ActionsCantrip​Concentrate​Manipulate​ You touch your finger to a blank surface and create an image of a person, place, or object.
Astral Rain Two ActionsUncommon​Cantrip​Concentrate​Force​Manipulate​Psychic​ You fling a mass of furious thoughts into the air, where they expand into numerous blades or other shapes that rain down.
Boost Eidolon One ActionUncommon​Cantrip​Concentrate​Summoner​ You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks.
Bramble Bush Two ActionsUncommon​Cantrip​Concentrate​Manipulate​Plant​Wood​ In a sudden burst of growth, you cause a thorned bush to sprout from the ground, lash around, and wither.
Bullhorn Two ActionsAuditory​Cantrip​Concentrate​Illusion​Manipulate​ You amplify your voice, loud enough for you to be heard easily at a great distance.
Caustic Blast Two ActionsAcid​Cantrip​Concentrate​Manipulate​ You fling a large glob of acid that immediately detonates, spraying nearby creatures.
Contagious Idea Two ActionsUncommon​Cantrip​Concentrate​Emotion​Manipulate​Mental​Psychic​ Nothing is so contagious as a thought.
Courageous Anthem One ActionUncommon​Bard​Cantrip​Composition​Concentrate​Emotion​Mental​ You inspire yourself and your allies with words or tunes of encouragement.
Create Earthen Facsimile Two ActionsCantrip​Concentrate​Earth​Manipulate​ You hold a clump of soil, and it morphs into a small figurine in your hand.
Create Thrall One ActionUncommon​Cantrip​Concentrate​Manipulate​Necromancer​Thrall​ You conjure forth the undead.
Dancing Blade Two ActionsUncommon​Cantrip​Concentrate​Manipulate​Psychic​ You telekinetically animate a weapon that's unattended or on your person.
Daze Two ActionsCantrip​Concentrate​Manipulate​Mental​Nonlethal​ You push into the target's mind and daze it with a mental jolt.
Detect Magic Two ActionsCantrip​Concentrate​Detection​Manipulate​ You send out a pulse that registers the presence of magic.
Detect Metal Two ActionsCantrip​Concentrate​Detection​Manipulate​Metal​ You attune yourself to magnetic fields, becoming aware of the presence or absence of metallic objects, veins, and deposits within the area.
Dirge of Doom One ActionUncommon​Bard​Cantrip​Composition​Concentrate​Emotion​Fear​Mental​ Enemies within the area are Frightened 1.
Distortion Lens One ActionUncommon​Cantrip​Concentrate​Psychic​ You create a magical lens that distorts space as best suits you.
Divine Lance Two ActionsAttack​Cantrip​Concentrate​Manipulate​Sanctified​Spirit​ You unleash a beam of divine energy.
Draw Moisture Two ActionsCantrip​Concentrate​Manipulate​Water​ You draw water out of an object, possibly to clean up spills or quickly dry a soaked book or shirt.
Electric Arc Two ActionsCantrip​Concentrate​Electricity​Manipulate​ An arc of lightning leaps from one target to another.
Elemental Counter ReactionUncommon​Cantrip​Concentrate​ Each element in the elemental cycle counters another, and you can use your elemental spells to protect against elements they counter.
Entropic Wheel ReactionUncommon​Cantrip​Cold​Concentrate​Fire​Psychic​ You stockpile thermal energy in a magical wheel-like construct that lets you burn opponents with cold or freeze their bodies with heat.
Figment Two ActionsCantrip​Concentrate​Illusion​Manipulate​Subtle​ You create a simple illusory sound or vision.
Forbidden Thought Two ActionsUncommon​Cantrip​Concentrate​Manipulate​Mental​Psychic​ You place a psychic lock in a foe's mind that prevents it from a specific action.
Forbidding Ward Two ActionsCantrip​Concentrate​Manipulate​ You ward an ally against the attacks and hostile spells from the target enemy.
Foresee the Path One ActionUncommon​Cantrip​Concentrate​Psychic​ You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action.
Frost's Touch One ActionRare​Cantrip​Cold​Concentrate​ Your gelid shard drinks down nearby heat in a futile attempt to sate itself and achieve a level of frigid cold unheard of in the Universe.
Frostbite Two ActionsCantrip​Cold​Concentrate​Manipulate​ An orb of biting cold coalesces around your target, freezing its body.
Gale Blast Two ActionsAir​Cantrip​Concentrate​Manipulate​ Wind flows from your outstretched hands and whirls around you in a 5-foot emanation.
Ghost Sound Two ActionsAuditory​Cantrip​Concentrate​Illusion​Manipulate​ You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting.
Ghostly Shift One ActionUncommon​Cantrip​Concentrate​Psychic​ Your body becomes insubstantial as you partially phase out.
Glamorize Two ActionsCantrip​Concentrate​Manipulate​ Using simple magical gestures, you alter a minor detail of your appearance (add or remove highlights to your hair color, apply or remove cosmetics, add polish or accessories to your nails, etc.) or create a small environmental effect that's confined to your person (adjust surrounding lighting to favor your good side, cause a brief wind to make your hair blow dramatically, make a small chime occur as you smile, etc.).
Glass Shield One ActionCantrip​Concentrate​Earth​ You summon a layer of clear glass to keep you from harm.
Glimpse Weakness One ActionUncommon​Cantrip​Concentrate​Psychic​ You glimpse a loose scale, a seam in a foe's armor, or a similar weakness, aiding your allies in landing a precise hit.
Glowing Trail Two ActionsUncommon​Cantrip​Concentrate​Manipulate​ Your movements leave a vague glowing path behind you, like a misty echo of your presence.
Gouging Claw Two ActionsAttack​Cantrip​Concentrate​Manipulate​Morph​ You temporarily morph your limb into a clawed appendage.
Guidance One ActionCantrip​Concentrate​ You ask for the guidance of supernatural entities, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends.
Haunting Hymn Two ActionsAuditory​Cantrip​Concentrate​Manipulate​Sonic​ You echo a jarring hymn that only creatures in the area can hear.
Hologram Cage Three ActionsUncommon​Cantrip​Concentrate​Illusion​Light​Manipulate​Psychic​
Ignition Two ActionsAttack​Cantrip​Concentrate​Fire​Manipulate​ You snap your fingers and point at a target, which begins to smolder.
Imaginary Weapon Two ActionsUncommon​Attack​Cantrip​Concentrate​Force​Manipulate​Psychic​ You create a simple weapon of force and lash out, its arc following your hand.
Infectious Enthusiasm Two ActionsCantrip​Concentrate​Emotion​Manipulate​Mental​ With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies.
Information Overload One ActionRare​Cantrip​Concentrate​Hex​Mental​Witch​ You call on Cobyslarni to open the target's mind to knowledgeβ€”too much knowledge.
Invoke True Name One ActionRare​Cantrip​Concentrate​TrueName​ You speak the true name of a creature to more surely affect it with your magic.
Know the Way Two ActionsCantrip​Concentrate​Detection​Manipulate​ In your mind's eye, you magically reorient yourself.
Light Two ActionsCantrip​Concentrate​Light​Manipulate​ You create an orb of light that sheds bright light in a 20-foot radius (and dim light for the next 20 feet) in a color you choose.
Live Wire Two ActionsAttack​Cantrip​Concentrate​Electricity​Manipulate​Metal​ You conjure up a length of sharp copper filament humming with electrical current that strikes out at your foe.
Manifest Will One ActionRare​Aura​Cantrip​Concentrate​Hex​Witch​ You unleash energy from the broken connection to your patron.
Message One ActionAuditory​Cantrip​Concentrate​Illusion​Linguistic​Mental​Subtle​ You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target.
Murmuration One ActionUncommon​Cantrip​Concentrate​Hex​Sonic​Witch​ The target feels the brush of feathers against its skin and hears screeches in its ears, warning it to keep away from a creature you designate that's within 30 feet of you when you Cast this Spell (which can include yourself).
Musical Accompaniment Two ActionsAuditory​Cantrip​Concentrate​Manipulate​ You're surrounded by orchestral music that shifts and changes to match your behavior.
Needle Darts Two ActionsAttack​Cantrip​Concentrate​Manipulate​Metal​ You shape three needles out of a piece of metal in your possession and send them flying in a tight group toward one target.
Nudge Fate One ActionUncommon​Cantrip​Concentrate​Hex​Witch​ The barest spin of your patron's spool is enough to alter fate.
Omnidirectional Scan One ActionUncommon​Cantrip​Concentrate​Psychic​Scrying​ You quickly view your surroundings from a variety of angles, your senses constructing an overall mental picture.
Pact Broker One ActionUncommon​Auditory​Cantrip​Concentrate​Hex​Linguistic​Mental​Witch​ You offer to broker a pact of peace.
Phase Bolt Two ActionsAttack​Cantrip​Concentrate​Manipulate​ You point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target.
Prestidigitation Two ActionsCantrip​Concentrate​Manipulate​ The simplest magic does your bidding.
Protect Companion One ActionCantrip​Concentrate​ You extend your aura, as a magical shield that protects your eidolon or minion.
Puff of Poison Two ActionsCantrip​Concentrate​Manipulate​Poison​ You exhale a shimmering cloud of toxic breath at an enemy's face.
Rallying Anthem One ActionUncommon​Bard​Cantrip​Composition​Concentrate​Emotion​Mental​ Your song moves allies to protect themselves more effectively.
Ray of Frost Two ActionsAttack​Cantrip​Cold​Concentrate​Manipulate​ You blast an icy ray.
Read Aura Cantrip​Concentrate​Detection​Manipulate​ You focus on the target object, opening your mind to perceive magical auras.
Read the Air Two ActionsCantrip​Concentrate​Manipulate​ You survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior.
Redistribute Potential Two ActionsUncommon​Cantrip​Cold​Concentrate​Fire​Manipulate​Psychic​
Reinforce Eidolon One ActionUncommon​Cantrip​Concentrate​Summoner​ You focus deeply on the link between you and your eidolon and reinforce your eidolon's defenses.
Root Reading Two ActionsCantrip​Concentrate​Manipulate​Wood​ You gain general insights into the immediate vicinity by sending your sense through the root systems of trees and bushes.
Rousing Splash Two ActionsCantrip​Concentrate​Manipulate​Water​ You cause a splash of cold water to descend on an ally's head, granting some temporary vigor.
Scatter Scree Two ActionsCantrip​Concentrate​Earth​Manipulate​ A jumble of rocks cascades into the area.
Scrounger's Glee One ActionUncommon​Auditory​Cantrip​Concentrate​Fear​Hex​Mental​Witch​ With a cruel laugh and a flash of your canines, you make a target understand that death is coming to claim it and that its demise will serve to strengthen another.
Share Vision One ActionUncommon​Cantrip​Concentrate​Hex​Witch​ Your patron temporarily links your vision with that of another, causing both of you to be able to see through each other's eyes.
Shatter Mind Two ActionsUncommon​Cantrip​Concentrate​Manipulate​Mental​Psychic​ You telepathically assail the minds of your foes.
Shield One ActionCantrip​Concentrate​Force​ You raise a magical shield of force.
Sigil Two ActionsCantrip​Concentrate​Manipulate​ You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object.
Silver's Refrain One ActionRare​Bard​Cantrip​Composition​Concentrate​ The "Song of Silver" was an enchanted song used by the Silver Ravens to battle diabolic forces.
Slashing Gust Two ActionsAir​Attack​Cantrip​Concentrate​Manipulate​ You slash your hand through the air, channeling miniature ripples of air from each finger to slice your enemy.
Song of Marching One ActionUncommon​Bard​Cantrip​Composition​Concentrate​Mental​ You maintain a brisk performance that keeps allies on the move.
Song of Strength One ActionUncommon​Bard​Cantrip​Composition​Concentrate​Emotion​Mental​ You bolster your allies' physical strength with a hearty exhortation.
Spout Two ActionsCantrip​Concentrate​Manipulate​Water​ Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air.
Stabilize Two ActionsCantrip​Concentrate​Healing​Manipulate​Vitality​ Life energy shuts death's door.
Sting of the Sea One ActionUncommon​Cantrip​Concentrate​Hex​Witch​ A long tentacle like that belonging to an octopus, anemone, or man-of-war, dripping with briny water, appears from a glowing blue portal to wrap around the target's face, blocking its vision.
Stoke the Heart One ActionUncommon​Cantrip​Concentrate​Emotion​Hex​Witch​ Your patron fills a creature with fervor, empowering their blows.
Summon Instrument Three ActionsCantrip​Concentrate​Manipulate​ You materialize a Musical Instrument (Handheld) in your grasp.
Tame Two ActionsAuditory​Cantrip​Concentrate​Manipulate​Mental​ As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence.
Tangle Vine Two ActionsAttack​Cantrip​Concentrate​Manipulate​Plant​Wood​ A vine appears from thin air, flicking from your hand and lashing itself to the target.
Telekinetic Hand Two ActionsCantrip​Concentrate​Manipulate​ You create a floating, magical hand, either invisible or ghostlike, that grasps the target object and levitates it slowly up to 20 feet in any direction.
Telekinetic Projectile Two ActionsAttack​Cantrip​Concentrate​Manipulate​ You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target.
Telekinetic Rend Two ActionsUncommon​Cantrip​Concentrate​Manipulate​Psychic​ Your mind creates a violent axis of motion in a nearby space that can smash or sever at your will.
Tesseract Tunnel Two ActionsUncommon​Cantrip​Concentrate​Manipulate​Psychic​Teleportation​ You race from point to point, tearing open a tunnel in space.
Thermal Stasis One ActionUncommon​Cantrip​Concentrate​Psychic​ The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium.
Thrall Charge Two ActionsUncommon​Cantrip​Concentrate​Manipulate​Necromancer​ You urge a thrall to move and attack.
Timber Two ActionsCantrip​Concentrate​Manipulate​Wood​ You create a small dead tree in your space that falls over on anyone in its path, then immediately decomposes.
Time Sense One ActionCantrip​Concentrate​ When you Cast the Spell, you gain a perfect sense of time.
Torturous Trauma Two ActionsUncommon​Cantrip​Concentrate​Manipulate​Nonlethal​ With this spell born of Kemnebi's sadistic love of torture, you batter a creature's internal organs, leaving no external signs of the immense pain you delivered.
Uplifting Overture One ActionUncommon​Bard​Cantrip​Composition​Concentrate​Emotion​Mental​ Your performance makes allies feel they can succeed at anything.
Vector Screen Two ActionsUncommon​Cantrip​Concentrate​Manipulate​Psychic​ You set up a transparent, rippling screen of telekinetic energy that seizes small, fast-moving projectiles.
Vitality Lash Two ActionsCantrip​Concentrate​Manipulate​Vitality​ You demolish the target's corrupted essence with energy from Creation's Forge.
Void Warp Two ActionsCantrip​Concentrate​Manipulate​Void​ You call upon the Void to harm life force.
Warp Step Two ActionsCantrip​Concentrate​Manipulate​ When you walk, the earth warps beneath your feetβ€”your steps extend, distance contracts, and everything is just a little bit closer.
Wash Your Luck Two ActionsCantrip​Concentrate​Fortune​Manipulate​ Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and destiny.

1st Level


NameTraitsDescription
500 Toads Two ActionsRare​Concentrate​Manipulate​ You conjure hundreds of magical toads to fill the area and hop around.
Acidic Burst Two ActionsAcid​Concentrate​Manipulate​ You create a shell of acid around yourself that immediately bursts outward, dealing 2d6 acid damage to each creature in the area with a basic Reflex save.
Adapt Self Two ActionsCleric​Concentrate​Focus​Manipulate​Morph​ You make subtle changes to your body to adapt to the situation.
Admonishing Ray Two ActionsAttack​Concentrate​Manipulate​Nonlethal​ A ray of energy bludgeons your target into submission without causing lasting harm.
Agitate Two ActionsConcentrate​Manipulate​Mental​Nonlethal​ You send the target's mind and body into overdrive, forcing it to become restless and hyperactive.
Air Bubble ReactionAir​Concentrate​ A bubble of pure air appears around the target's head, allowing it to breathe normally.
Airburst One ActionUncommon​Air​Concentrate​ A blast of wind wildly pushes everything nearby.
Alarm Concentrate​Manipulate​ You ward an area to alert you when creatures enter without your permission.
Ancestral Memories One ActionUncommon​Concentrate​Focus​Sorcerer​ The memories of long-dead spellcasters grant you their knowledge, making your spells more formidable.
Angelic Halo One ActionUncommon​Aura​Concentrate​Focus​Holy​Sorcerer​ You gain an angelic halo with an aura that increases allies' healing from the Heal spell.
Animal Allies Two ActionsConcentrate​Manipulate​ You summon tiny, ordinary animals from the environment, such as insects, birds, or fish, to quickly lash out at nearby foes.
Animate Rope Two ActionsConcentrate​Manipulate​ You cause a length or section of Rope or a rope-like object to animate and follow simple commands.
Ant Haul Two ActionsConcentrate​Manipulate​ You reinforce the target's musculoskeletal system to bear more weight.
Anticipate Peril Two ActionsConcentrate​Manipulate​ You grant the target brief foresight.
Appeal to Authority One ActionUncommon​Concentrate​Emotion​Focus​Mental​Subtle​Wizard​ You implant a thought in your target's mind that resembles an authority figure in their life, influencing how they feel about you.
Appearance of Wealth Two ActionsUncommon​Cleric​Concentrate​Focus​Illusion​Manipulate​ You create a brief vision of immense wealth filling the spell's area.
Armor of Thorn and Claw Two ActionsUncommon​Concentrate​Manipulate​Morph​ Razor-sharp thorns and claws erupt from your skin or scales.
Arms of Nature Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​Wood​ All wood, dead or alive, is your armory.
Ashen Wind Two ActionsUncommon​Concentrate​Focus​Manipulate​Oracle​ You conjure a swirling wind of ashes that blows through the area.
Augmented Body One ActionUncommon​Concentrate​Focus​Morph​Wizard​ You magically augment your body with clockwork parts and magitech innovations.
Bane Two ActionsAura​Concentrate​Manipulate​Mental​ You fill the minds of your enemies with doubt.
Barbed Spear Two ActionsUncommon​Attack​Concentrate​Focus​Manipulate​Sorcerer​ You conjure a vicious barbed spear and hurl it at a foe.
Befuddle Two ActionsConcentrate​Emotion​Manipulate​Mental​ You sow seeds of confusion in your target's mind, causing its actions and thoughts to become clumsy.
Benediction Two ActionsAura​Concentrate​Manipulate​Mental​ Divine protection helps protect your companions.
Beseech the Sphinx Two ActionsRare​Concentrate​Manipulate​ You look to the great Sphinx constellation, wisest of all cosmic guides and favored of Phimater, asking them to lend their insight to the target.
Bit of Luck Two ActionsUncommon​Cleric​Concentrate​Focus​Fortune​Manipulate​ You tilt the scales of luck slightly to protect a creature from disaster.
Biting Words Two ActionsAttack​Auditory​Concentrate​Linguistic​Manipulate​Sonic​ You entwine magic with your voice, causing your taunts and jibes to physically harm your enemies.
Bless Two ActionsAura​Concentrate​Manipulate​Mental​ Blessings from beyond help your companions strike true.
Blessing of Vigor Two ActionsConcentrate​Healing​Manipulate​Vitality​ You pray for a small blessing to keep your target safe.
Blood Infusion Two ActionsUncommon​Concentrate​Focus​Manipulate​Necromancer​ You pull blood and other fluid from a thrall before embedding it into another creature.
Bone Shield One ActionConcentrate​ You create an expendable shield of rough, raw bone in a free hand that can easily be replaced over and over again.
Bone Spear Two ActionsUncommon​Concentrate​Focus​Manipulate​Necromancer​ You shape a thrall into a spear of jagged bone.
Booming Blast One ActionUncommon​Concentrate​Emotion​Focus​Magus​Mental​
Brain Drain Two ActionsUncommon​Concentrate​Focus​Manipulate​Mental​Oracle​ You probe the target's mind to glean knowledge.
Breadcrumbs Concentrate​Manipulate​ You protect your target from going astray in hostile territory by tracking where they've already been, helping the target deduce where they still need to go.
Breathe Fire Two ActionsConcentrate​Fire​Manipulate​ A gout of flame sprays from your mouth.
Briny Bolt Two ActionsAttack​Concentrate​Manipulate​Water​ You hurl a bolt of saltwater from your extended hand.
Buffeting Winds Two ActionsAir​Concentrate​Manipulate​Nonlethal​ You release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing undead away.
Buoyant Bubbles One ActionConcentrate​Water​ You create a thin layer of foamy bubbles that adhere to the target, causing it to float in water and similar liquids.
Cackle Free ActionUncommon​Concentrate​Focus​Hex​Witch​ With a quick burst of laughter, you prolong a magical effect you created.
Call of the Grave Two ActionsUncommon​Attack​Concentrate​Focus​Manipulate​Wizard​ You fire a ray of sickening energy.
Call to Arms ReactionUncommon​Auditory​Concentrate​Cursebound​Emotion​Focus​Mental​Oracle​ You cry out a call to arms, inspiring your allies to enter the fray.
Camel Spit Two ActionsAcid​Attack​Concentrate​Manipulate​Morph​ You alter your stomach, esophagus, and tongue to be able to spit partially digested food with force.
Carryall Two ActionsConcentrate​Force​Manipulate​ A small platform of magical force materializes adjacent to you to carry cargo.
Celestial Accord Two ActionsUncommon​Concentrate​Emotion​Good​Manipulate​Mental​ You intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground.
Charged Javelin Two ActionsUncommon​Attack​Cleric​Concentrate​Electricity​Focus​Manipulate​ You fire a javelin of electricity that leaves a charged field around its target.
Charm Two ActionsConcentrate​Emotion​Incapacitation​Manipulate​Mental​Subtle​ To the target, your words are honey and your visage seems bathed in a dreamy haze.
Charming Push One ActionUncommon​Concentrate​Focus​Incapacitation​Mental​Wizard​ You push at the target's mind to deflect their ire.
Chastising Retort ReactionUncommon​Cleric​Concentrate​Focus​Mental​ The creature can immediately choose to reveal the truth about its deception as a free action to immediately recover Hit Points equal to the mental damage it took and lose the stupefied condition from the spell.
Chilling Spray Two ActionsCold​Concentrate​Manipulate​ A cone of icy shards bursts from your spread hands and coats the targets in a layer of frost.
Cinder Gaze Rare​Cleric​Concentrate​Focus​Manipulate​Prediction​ You've learned to read the future in the patterns of flames and smoke.
Circle of Weakness One ActionUncommon​Concentrate​Focus​Manipulate​Wizard​ Winning magical combat often requires exploiting weakness.
Cleanse Cuisine Two ActionsConcentrate​Manipulate​ You transform all food and beverages in the area into delicious fare, changing water into wine or another fine beverage, or enhancing the food's taste and ingredients to make it a gourmet treat.
Clouded Focus Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​ You sharpen a creature's senses, though more distant objects become hazy, indistinct, or muted to it.
Command Two ActionsAuditory​Concentrate​Linguistic​Manipulate​Mental​ You shout a command that's hard to ignore.
Concordant Choir One Action to Three ActionsConcentrate​Sonic​ You unleash a dangerous consonance of reverberating sound, focusing on a single target or spreading out to damage many foes.
Conductive Weapon Two ActionsConcentrate​Electricity​Manipulate​Metal​ You channel powerful electric current through the metal of a weapon, zapping anyone the item hits.
Connective Current Two ActionsConcentrate​Manipulate​ You create a magical connection between you and an enemy, as if you were both caught in the same current.
Cornucopia Two ActionsUncommon​Concentrate​Druid​Focus​Healing​Manipulate​Plant​Vitality​ Vines twine into a wicker horn in your hands, and out spills a single fruit, nut, or similar small bit of produce.
Corpse Bloom Three ActionsConcentrate​Manipulate​Poison​
Counter Performance ReactionUncommon​Bard​Composition​Concentrate​Focus​Fortune​Manipulate​Mental​ Your performance protects you and your allies.
Cradle Aloft One ActionConcentrate​Manipulate​ You temporarily release gravity's hold on an object, allowing you to let go of it without dropping it to the floor.
Create Water Two ActionsConcentrate​Manipulate​Water​ As you cup your hands, water begins to flow forth from them.
Creative Splash Two ActionsUncommon​Cleric​Concentrate​Focus​Illusion​Manipulate​Visual​ A deluge of paint or colorful illusions descend on the area, reflecting your personal creative specialty.
Crushing Ground Two ActionsUncommon​Concentrate​Earth​Focus​Manipulate​ You tear open the ground then slam it shut.
Cry of Destruction Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​Sonic​ Your voice booms, smashing what's in front of you.
Curse of Recoil ReactionConcentrate​Curse​ Spell Effect: Curse of Recoil (Failure) .
Cutting Eye ReactionUncommon​Concentrate​Focus​Wizard​ Spell Effect: Cutting Eye .
Cycle of Retribution Two ActionsUncommon​Concentrate​Manipulate​Mental​ An understanding of how violence begets more violence fills your target, causing it mental anguish in the form of splitting headaches when it attempts to take violent actions.
Dazzling Flash Two ActionsUncommon​Cleric​Concentrate​Focus​Light​Manipulate​Visual​ You raise your religious symbol and create a blinding flash of light.
Dead Weight Two ActionsUncommon​Concentrate​Focus​Manipulate​Necromancer​ You command a thrall to hurl itself on another creature, fusing their flesh together.
Death's Call ReactionUncommon​Cleric​Concentrate​Focus​ Seeing another pass from this world invigorates you.
Deathly Scream One ActionUncommon​Auditory​Concentrate​Emotion​Fear​Focus​Mental​Necromancer​ Your thrall lets forth a spectral scream that pierces the mind.
Debilitating Terror One ActionUncommon​Concentrate​Fear​Focus​Incapacitation​Mental​Wizard​ You fill the target's mind with terrifying images to disrupt their combat focus.
Decompose Two ActionsConcentrate​Manipulate​ You touch a corpse to speed up the decaying process.
Defended by Spirits Two ActionsUncommon​Concentrate​Manipulate​Spirit​ You entreat a spirit or the spiritual energies in your location to surround and protect an ally from an certain foe.
Dehydrate Two ActionsConcentrate​Fire​Manipulate​ You stir the inner fire of all things within the area, driving out moisture.
Detect Poison Two ActionsUncommon​Concentrate​Detection​Manipulate​ You detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned.
Diabolic Edict One ActionUncommon​Concentrate​Focus​Sorcerer​ You issue a diabolic edict, demanding the target perform a particular task and offering rewards for its fulfillment.
Dimensional Assault One ActionUncommon​Concentrate​Focus​Magus​Teleportation​ You tumble through a small rift in space itself, making a short dimensional hop to better position yourself for a devastating surprise attack.
Disguise Magic Concentrate​Illusion​Manipulate​ You alter how an item's or spell's magical aura appears to effects like detect magic.
Distracting Decoy One ActionUncommon​Concentrate​Focus​Ranger​Visual​ You conjure a colorful, fast-moving shape, such as a small bird or other animal that draws your target's eye.
Divine Plagues Two ActionsUncommon​Cleric​Concentrate​Disease​Focus​Manipulate​ Your deity sends wracking plagues.
Diviner's Sight One ActionUncommon​Concentrate​Focus​Fortune​Wizard​ You glimpse into the target's future.
Dizzying Colors Two ActionsConcentrate​Illusion​Incapacitation​Manipulate​Visual​ You unleash a swirling multitude of colors that overwhelms creatures based on their Will saves.
Dome of Tranquility Air​Concentrate​Manipulate​ The air around you falls still and blocks out the sounds of the outside world.
Draconic Barrage Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​ You shape energy into a small group of tiny dragons (or other serpentine creatures) that flit around you.
Draw Ire Two ActionsConcentrate​Emotion​Manipulate​Mental​ You cause mental distress to a creature, goading it to strike back at you.
DΓ©jΓ  Vu Two ActionsConcentrate​Incapacitation​Manipulate​Mental​ You loop a thought process in the target's mind, forcing it to repeat a moment's worth of actions.
Earthworks One Action to Three ActionsUncommon​Concentrate​Earth​Focus​Manipulate​Wizard​ With a ripple of earth, you raise small barriers from the ground.
Echoing Weapon Two ActionsConcentrate​Manipulate​Sonic​ You channel energy into the target weapon, and the air around it faintly hums each time it strikes a blow, as the impact is absorbed into the weapon.
Eject Soul Two ActionsUncommon​Cleric​Concentrate​Focus​Incapacitation​Manipulate​ Your touch disrupts the connection between body and soul, possibly forcing the soul out of the body altogether.
Elemental Betrayal One ActionUncommon​Concentrate​Focus​Hex​Witch​ Your patron uses its superior command of the elements, empowering them to undermine your foe.
Elysian Whimsy Two ActionsUncommon​Concentrate​Incapacitation​Manipulate​Mental​ You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save.
Empty Inside One ActionUncommon​Cleric​Concentrate​Focus​Mental​ You inject a sliver of the void into your mind, momentarily remaking it into a bleak and empty place.
Endure One ActionConcentrate​Manipulate​ You invigorate the touched creature's mind and urge it to press on.
Enfeeble Two ActionsConcentrate​Manipulate​ You sap the target's strength, depending on its Fortitude save.
Entreat Spirit One ActionUncommon​Concentrate​Focus​Manipulate​ You invite a spirit you've bonded with to bolster your mind.
Equal Footing Two ActionsUncommon​Concentrate​Curse​Manipulate​ You level the field between yourself and another creature, hampering its movements if it's quicker than you.
Evolution Surge Two ActionsUncommon​Concentrate​Focus​Manipulate​Morph​Summoner​ You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities.
Exchange Image Two ActionsUncommon​Concentrate​Illusion​Manipulate​Visual​ To mislead pursuers, the Lacunafex developed the means to swap visages.
Extend Boost Free ActionUncommon​Concentrate​Focus​Spellshape​Summoner​ You focus on the intricacies of the magic binding you to your eidolon to extend the duration of your boost eidolon or reinforce eidolon spell.
Extradimensional Cover Two ActionsUncommon​Concentrate​Extradimensional​Focus​Manipulate​Wizard​ You've learned how to bring extradimensional spaces filled with debris into your current reality.
Fact Check ReactionUncommon​Concentrate​Focus​Wizard​
Faerie Dust One Action to Three ActionsUncommon​Concentrate​Focus​Manipulate​Mental​Sorcerer​ You sprinkle magical dust in the spell's area, making those within easier to trick.
Fashionista Two ActionsConcentrate​Manipulate​ The target's clothes are transformed into ostentatious attire that epitomizes high-end local fashion.
Fated Healing Two ActionsUncommon​Concentrate​Linguistic​Manipulate​Mental​ You speak about the consequences of actions people take against each other and how it's possible to break cycles of violence simply by making a different choice.
Fear Two ActionsConcentrate​Emotion​Fear​Manipulate​Mental​ You plant fear in the target; it must attempt a Will save.
Fire Ray Two ActionsUncommon​Attack​Cleric​Concentrate​Fire​Focus​Manipulate​ A blazing band of fire arcs through the air, lighting your opponent and the ground they stand upon on fire.
Fishing Spot Concentrate​Manipulate​ You conjure a fishing rod and an extraplanar pool teeming with fish.
Flashy Disappearance Two ActionsUncommon​Concentrate​Illusion​Manipulate​ You create a puff of colorful smoke that quickly disperses while you become temporarily Invisible.
Fleet Step Two ActionsConcentrate​Manipulate​ You gain a +30-foot status bonus to your Speed.
Flense Two ActionsUncommon​Attack​Concentrate​Manipulate​ With a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones.
Flourishing Flora Two ActionsConcentrate​Manipulate​Plant​Wood​ Plants rapidly grow up from the ground.
Flurry of Claws Two ActionsUncommon​Attack​Concentrate​Focus​Manipulate​Sorcerer​ Vicious dragon claws appear and slash at two nearby foes.
Fold Metal Two ActionsConcentrate​Manipulate​Metal​ You bend the target object into a smooth metallic ball no larger than an egg.
Foraging Friends Concentrate​Manipulate​ Giving a cheerful whistle, you call forth a handful of small animals, such as birds or mice, to collect food for you and your allies.
Force Barrage One Action to Three ActionsConcentrate​Force​Manipulate​ You fire a shard of solidified magic toward a creature that you can see.
Force Fling One ActionUncommon​Concentrate​Focus​Force​Magus​ Effect: Force Fling .
Forced Mercy Two ActionsConcentrate​Emotion​Manipulate​Mental​ You soften the target's blows, ensuring they avoid vital areas and cause no lasting harm.
Fortify Summoning One ActionUncommon​Concentrate​Focus​Wizard​ As you call a creature to your side, your magic transforms its body, heightening its ferocity and fortifying its resilience.
Frenzied Revelry Two ActionsRare​Cleric​Concentrate​Emotion​Focus​Manipulate​Mental​ You recall memories of hedonistic rites to send yourself into an infectious frenzy, dancing and howling wildly to encourage your companions to join in.
Friendfetch Two ActionsUncommon​Concentrate​Force​Manipulate​ You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path.
Friendly Push One ActionUncommon​Concentrate​Focus​Manipulate​Wizard​ You exert magical force to propel a willing creature up to 10 feet in a straight line, including upward, though if they aren't on solid ground or have another way to maintain their height (such as a fly Speed) when the movement ends, they fall.
Funeral Flames Two ActionsUncommon​Concentrate​Fire​Manipulate​ You transform a bludgeon into a fearsome torch suited to casting undead into the afterlife.
Gentle Landing ReactionAir​Concentrate​ You raise a magical updraft to arrest a fall.
Glutton's Jaws Two ActionsUncommon​Attack​Concentrate​Focus​Manipulate​Sorcerer​ A slavering maw opens beneath a target and tries to take a bite out of them.
Goblin Pox Two ActionsConcentrate​Disease​Manipulate​ Your touch afflicts the target with goblin pox, an irritating allergenic rash.
Grasping Vine Two ActionsUncommon​Concentrate​Focus​Manipulate​Plant​Wizard​Wood​ A thick, curling vine erupts from the ground beneath you and stretches to the target, allowing you to move it around.
Grease Two ActionsConcentrate​Manipulate​ You conjure grease, choosing an area or target.
Grim Tendrils Two ActionsConcentrate​Manipulate​Void​ Tendrils of darkness curl out from your fingertips and race through the air.
Gritty Wheeze Two ActionsUncommon​Air​Concentrate​Earth​Manipulate​ You exhale desiccating grit and sand in a small cloud.
Groom Companion Two ActionsConcentrate​Manipulate​ Companions can easily become covered in blood, dirt, and other nasty substances, creating a poor impression in noncombat situations.
Guided Introspection Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​Mental​ You guide the target in examining their innermost feelings, their behaviors, and the motivations behind their actions, granting them clarity and insight.
Gust of Wind Two ActionsAir​Concentrate​Manipulate​ A violent wind issues forth from your palm, blowing from the point where you are when you Cast the Spell to the line's opposite end.
Halcyon Mists Two ActionsUncommon​Concentrate​Focus​Manipulate​Water​ In a moment of dire need, you call upon ancestral power to strengthen and sustain.
Hallowed Ground Two ActionsUncommon​Concentrate​Focus​Good​Holy​Manipulate​Vitality​ One small space becomes inhospitable to undead as you fill it with life-infused benevolent magic.
Healer's Blessing One ActionUncommon​Cleric​Concentrate​Focus​ Your words bless a creature with an enhanced connection to vital energy.
Heart's Hook Two ActionsUncommon​Concentrate​Emotion​Focus​Manipulate​Mental​Wizard​ You drive two creatures toward a fated meeting.
Helpful Steps Two ActionsConcentrate​Manipulate​ You call forth a ladder or staircase to help you reach greater heights.
Hippocampus Retreat Two ActionsAttack​Concentrate​Manipulate​Morph​ Spell Effect: Hippocampus Retreat Heightened (+1) The damage increases by 1d6.
Hollow Heart Two ActionsRare​Cleric​Concentrate​Emotion​Fear​Focus​Manipulate​Mental​ You stoke the target's ambition beyond reason, until it believes no one is capable of helping it, or that others aren't to be trusted.
Horizon Thunder Sphere Attack​Concentrate​Electricity​Manipulate​ You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder.
Hydraulic Push Two ActionsAttack​Concentrate​Manipulate​Water​ You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back.
Hymn of Healing Two ActionsUncommon​Bard​Composition​Concentrate​Focus​Healing​Vitality​ Your glorious singing mends wounds and provides a temporary respite from harm.
Ignite Ambition ReactionUncommon​Cleric​Concentrate​Emotion​Focus​Mental​Subtle​ You strengthen a target's ambition, increase its resentment of allies, and make its allegiances more susceptible to change.
Ill Omen Two ActionsConcentrate​Curse​Manipulate​Misfortune​ The target is struck with misfortune, which throws it off balance.
Illusory Disguise Two ActionsConcentrate​Illusion​Manipulate​Visual​ You create an illusion that causes the target to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds).
Illusory Object Two ActionsConcentrate​Illusion​Manipulate​Visual​ You create an illusory visual image of a stationary object.
Imprint Message Two ActionsConcentrate​Manipulate​ You project psychic vibrations onto the target object, imprinting it with a short message or emotional theme of your design.
Incendiary Aura Two ActionsUncommon​Aura​Concentrate​Fire​Focus​Manipulate​Oracle​ You surround yourself with a combustible aura.
Infuse Vitality One Action to Three ActionsConcentrate​Manipulate​Vitality​ You empower attacks with vital energy.
Inkshot Two ActionsRare​Attack​Concentrate​Manipulate​Poison​ A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face.
Inner Upheaval One ActionUncommon​Concentrate​Focus​Monk​ You focus your qi into devastating magical attacks.
Instant Pottery Concentrate​Earth​Manipulate​ You pull earthen material out of the environment, then shape it into one or more earthenware objects that, in combination, can be up to light Bulk.
Invisible Item Two ActionsConcentrate​Illusion​Manipulate​ You make the object Invisible.
Item Facade Two ActionsConcentrate​Illusion​Manipulate​Visual​ You make the target object look and feel as though it were in much better or worse physical condition.
Jealous Hex One ActionUncommon​Concentrate​Curse​Focus​Sorcerer​ You draw forth a hag's innate jealousy to deny a target its greatest attribute.
Juvenile Companion Two ActionsConcentrate​Manipulate​Polymorph​ You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear small and harmless.
Keen Smell Two ActionsUncommon​Concentrate​Focus​Manipulate​Morph​Ranger​ Your nose becomes more sensitive to the scents of the wild, the better for you to track your quarry.
Kinetic Ram One Action to Three ActionsConcentrate​Force​ Gathering kinetic energy, you either focus it in a straight line or disperse it as an encircling ripple.
Know Location Rare​Concentrate​Detection​Manipulate​ You create an invisible anchor at a location within range (even if it's outside your line of sight or line of effect), as long as you can identify the location by its appearance (or other identifying features).
Lament Two ActionsUncommon​Auditory​Cleric​Concentrate​Emotion​Focus​Manipulate​Mental​ You let out your negative emotions in a guttural wail that shakes your enemies' hearts and deals 1d8 mental damage (basic Will save) to each creature in the area.
Leaden Steps Two ActionsConcentrate​Manipulate​Metal​Morph​ You partially transform a foe's feet into unwieldy slabs of metal, slowing their steps.
Liberating Command One ActionAuditory​Concentrate​Manipulate​ You call out a liberating cry, urging an ally to break free of an effect that holds them in place.
Life Tap Two ActionsUncommon​Concentrate​Focus​Manipulate​Necromancer​ Using a thrall as a siphon, you attempt to drain the life essence of a creature and use it to restore the life of yourself or an ally.
Lift Nature's Caul Two ActionsUncommon​Cleric​Concentrate​Fear​Focus​Manipulate​Visual​ With a wave of the hand, you cause all creatures in the area to see the world around them as if a gauzy film had been lifted away to expose the truth that lies below their perceived reality.
Lingering Composition Free ActionUncommon​Bard​Concentrate​Focus​Spellshape​ You add a flourish to your composition to extend its benefits.
Lock Two ActionsConcentrate​Manipulate​ The target's latch mechanism clinks shut, held fast by unseen magical wards.
Magic Stone One Action to Three ActionsConcentrate​Manipulate​Vitality​ You pour vitality energy into ordinary stones, granting them temporary magical properties.
Malediction Two ActionsAura​Concentrate​Manipulate​Mental​ You incite distress in the minds of your enemies, making it more difficult for them to defend themselves.
Mending Concentrate​Manipulate​ You repair the target item.
Message Rune Concentrate​Linguistic​Manipulate​Mental​ You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface or small object within reach.
Metal Merged Two ActionsConcentrate​Manipulate​Metal​Morph​ You call forth the metal that flows through your veins, welding it together with the weapon you wield.
Mindlink Two ActionsConcentrate​Manipulate​Mental​ You link your mind to the target's mind and mentally impart to that target an amount of information in an instant that could otherwise be communicated in 10 minutes.
Moonbeam Two ActionsUncommon​Attack​Cleric​Concentrate​Fire​Focus​Light​Manipulate​ You shine a ray of moonlight.
Mud Pit Three ActionsConcentrate​Earth​Manipulate​Water​ Thick, clinging mud covers the ground, 1 foot deep.
Muscle Barrier Two ActionsUncommon​Concentrate​Focus​Manipulate​Necromancer​ You transform a thrall into layers of thick muscle that wrap around you or an ally, providing both protection and a boost to strength.
Mushroom Patch Two ActionsUncommon​Concentrate​Druid​Focus​Manipulate​ You cause mushrooms to sprout in the area.
Mystic Armor Two ActionsConcentrate​Manipulate​ You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5.
Necromancer's Generosity Two ActionsConcentrate​Manipulate​Void​ You channel void energy through your magical connection to your undead minion to strengthen the creature.
Necrotic Bomb Two ActionsUncommon​Concentrate​Focus​Manipulate​Necromancer​Void​ You overload one of your thralls with void energy, causing it to explode.
Negate Aroma Two ActionsConcentrate​Manipulate​ The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent.
Nettleskin Two ActionsUncommon​Concentrate​Manipulate​Plant​ Thorns sprout from your body; they pass through and don't damage any clothing or armor you wear.
Noxious Vapors Two ActionsConcentrate​Manipulate​Poison​ You emit a cloud of toxic smoke that temporarily obscures you from sight.
Nudge the Odds Two ActionsUncommon​Concentrate​Manipulate​ You bestow yourself supernaturally good luck at cards, dice, and other games of chance.
Nymph's Token Two ActionsUncommon​Concentrate​Focus​Manipulate​Sorcerer​ You grant an ally a token of favor.
Oathkeeper's Insignia Free ActionCleric​Concentrate​Focus​ A magical indicator assures a creature that you've upheld your end of a bargain.
Object Memory Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​ By touching an object, you draw forth the experience of those who created and used it.
Object Reading Two ActionsConcentrate​Manipulate​ You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM.
Overstuff Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​ Huge amounts of food and drink fill the target.
Parch Two ActionsUncommon​Air​Cleric​Concentrate​Focus​Manipulate​ Dry winds dehydrate a creature.
Penumbral Shroud Two ActionsConcentrate​Darkness​Manipulate​Shadow​ You envelop the target in a shroud of shadow.
Perfected Mind One ActionUncommon​Cleric​Concentrate​Focus​ You meditate upon perfection to remove all distractions from your mind.
Personal Rain Cloud Two ActionsUncommon​Concentrate​Manipulate​Water​ You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
Pest Form Two ActionsConcentrate​Manipulate​Polymorph​ You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat.
Phantasmal Minion Three ActionsConcentrate​Manipulate​Summon​ You summon a Actor.Phantasmal Minion.
Phantom Pain Two ActionsConcentrate​Illusion​Manipulate​Mental​Nonlethal​ Illusory pain wracks the target, dealing 2d4 mental damage and (@item.level)d4 persistent,mental damage.
Physical Boost One ActionUncommon​Concentrate​Focus​Wizard​ You temporarily improve the target's physique.
Pocket Library Three ActionsRare​Concentrate​Extradimensional​Manipulate​ Like Vil Seral, you collect information from all around you and store it in book form in an extradimensional library.
Precious Gleam One ActionUncommon​Concentrate​Focus​Manipulate​Mental​Wizard​ You temporarily enhance a weapon, replacing it with finer materials.
Propelling Air Stream Two ActionsAir​Attack​Concentrate​Manipulate​ You shoot out a high-speed blast of air that propels you into the air.
Protection Two ActionsConcentrate​Manipulate​ You ward a creature against harm.
Protector Tree Two ActionsConcentrate​Manipulate​Plant​Wood​ A Medium tree suddenly grows in an unoccupied square within range.
Pummeling Rubble Two ActionsConcentrate​Earth​Manipulate​ A spray of heavy rocks flies through the air in front of you.
Purifying Icicle Two ActionsUncommon​Attack​Cold​Concentrate​Manipulate​Vitality​ You evoke life essence into the form of water and freeze it, then launch the icicle at a foe.
Pushing Gust Two ActionsUncommon​Air​Cleric​Concentrate​Focus​Manipulate​ Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save.
Putrefy Food and Drink Two ActionsConcentrate​Manipulate​ You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.
Pyroclastic Truth Three ActionsUnique​Concentrate​Fire​Impossible​Manipulate​ This impossible spell is more devious and insistent than most.
Qi Rush One ActionUncommon​Concentrate​Focus​Monk​ Accelerated by your qi, you move with such speed you become a blur.
Quick Sort Three ActionsConcentrate​Manipulate​ You magically sort a group of objects into neat stacks or piles.
Rainbow's End Two ActionsRare​Concentrate​Light​Manipulate​Mythic​Spirit​ You reach upward to wrest down a rainbow and harness its power to connect this world to the heavens.
Read Fate Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​Prediction​ You attempt to learn more about the target's fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring.
Reclined Apport One ActionUncommon​Concentrate​Focus​Manipulate​Teleportation​Wizard​ Walking over to an item to pick it up is so much effort.
Redact Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​ You strike mention of a specific name from one or more documents.
Reed Whistle Two ActionsUncommon​Concentrate​Manipulate​Plant​Wood​ You enchant a blade of grass that you can easily hold in your mouth without inhibiting your speech or other actions.
Rejuvenating Flames Two ActionsUncommon​Concentrate​Fire​Focus​Healing​Manipulate​Sorcerer​ You create a gout of flame that both heals and burns.
Restyle Concentrate​Manipulate​ You permanently change the appearance of one piece of clothing currently worn by you or an ally to better fit your aesthetic sensibilities.
Runic Body Two ActionsConcentrate​Manipulate​ Glowing runes appear on the target's body.
Runic Weapon Two ActionsConcentrate​Manipulate​ The weapon glimmers with magic as temporary runes carve down its length.
Sacred Beasts Two ActionsConcentrate​Manipulate​ You call out to the creatures of the wild favored by your deity.
Sanctuary Two ActionsConcentrate​Manipulate​ You ward a creature with protective energy that deters attacks.
Schadenfreude ReactionConcentrate​Emotion​Mental​
Scholarly Recollection ReactionUncommon​Cleric​Concentrate​Focus​Fortune​ Spell Effect: Scholarly Recollection .
Scouring Sand Two ActionsUncommon​Concentrate​Earth​Manipulate​ You blast the area with grit that scours away soil and gets into creatures' eyes.
Scramble Body Two ActionsUncommon​Concentrate​Focus​Manipulate​Wizard​ Your magic throws the creature's biology into disarray, inducing nausea, fever, and other unpleasant conditions.
Seashell of Stolen Sound ReactionConcentrate​Manipulate​Sonic​ You store a sound in a seashell to use as you will: the last words of a loved one, a dragon's mighty roar, the compromising conversation between two powerful diplomats, or even something stranger and secret.
Sepulchral Mask Two ActionsUncommon​Concentrate​Emotion​Focus​Manipulate​Mental​Sorcerer​Visual​ You manifest a supernatural funerary mask, granting you a +1 status bonus to Will saving throws against emotion effects for 1 minute.
Share Lore Concentrate​Manipulate​Mental​ You share your knowledge with the touched creatures.
Shattering Gem Two ActionsConcentrate​Earth​Manipulate​ A large gem floats around the target in an erratic pattern.
Shielded Arm Two ActionsConcentrate​Manipulate​Metal​ Reinforcing veins of ore run through the target's arm, letting it ward off blows with its bare skin.
Shielding Strike One ActionUncommon​Concentrate​Focus​Magus​ As you attack a foe, warding magic transforms your momentum into action and lifts your shield.
Shields of the Spirit One ActionUncommon​Champion​Concentrate​Focus​Sanctified​Spirit​ The benefit applies only while an ally is in your aura, ending for any ally that leaves and applying to any that enters later.
Shillelagh Two ActionsConcentrate​Manipulate​Plant​ The target grows vines and leaves, brimming with primal energy.
Shocking Grasp Two ActionsAttack​Concentrate​Electricity​Manipulate​ You shroud your hands in a crackling field of lightning.
Shockwave Two ActionsConcentrate​Earth​Manipulate​ You create a wave of energy that ripples through the earth.
Shooting Star One ActionUncommon​Concentrate​Focus​Magus​
Signal Skyrocket Three ActionsConcentrate​Fire​Manipulate​Sonic​ With a pinch of metallic powder and gunpowder, you call forth blistering red energy that shoots straight upward into the air and explodes, unleashing a crackling boom.
Sky Sight Two ActionsConcentrate​Manipulate​ You gaze up and see the sky clearly despite environmental conditions.
Sleep Two ActionsConcentrate​Incapacitation​Manipulate​Mental​Sleep​ Each creature in the area becomes drowsy, possibly nodding off.
Slime Spit Two ActionsUncommon​Concentrate​Focus​Manipulate​Poison​Ranger​ You spit toxic goo that coats your target's face and eyes, dealing 2d6 poison damage.
Snare Hopping Two ActionsUncommon​Concentrate​Focus​Manipulate​Ranger​Teleportation​ You may not have placed your snare in the right place, but you can magically move it there.
Snowball Two ActionsAttack​Cold​Concentrate​Manipulate​Water​ You throw a magically propelled and chilled ball of dense snow.
Song of the Soul Two ActionsUncommon​Concentrate​Focus​Healing​Manipulate​Necromancer​ You shape a thrall into an instrument that plays a silent song that can be heard by only one soul.
Soothe Two ActionsConcentrate​Emotion​Healing​Manipulate​Mental​ You grace the target's mind, boosting its mental defenses and healing its wounds.
Soothing Words One ActionUncommon​Cleric​Concentrate​Emotion​Focus​Mental​ You attempt to calm the target by uttering soothing words in a calm and even tone.
Spider Sting Two ActionsConcentrate​Manipulate​Poison​ You magically duplicate a spider's venomous sting.
Spinning Staff One ActionUncommon​Concentrate​Focus​Magus​
Spirit Link Two ActionsConcentrate​Healing​Manipulate​Spirit​ You form a spiritual link with another creature, taking in its pain.
Spray of Stars Two ActionsUncommon​Concentrate​Fire​Focus​Light​Manipulate​Oracle​ You fling a spray of tiny shooting stars, dealing 2d4 fire damage.
Stick On Two ActionsConcentrate​Manipulate​Morph​ The skin on your hand begins to ooze a strange adhesive that causes it to stick to a target.
Summon Animal Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the animal trait and whose level is –1 to fight for you.
Summon Construct Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the construct trait and whose level is –1 to fight for you.
Summon Fey Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the fey trait and whose level is –1 to fight for you.
Summon Lesser Servitor Three ActionsConcentrate​Manipulate​Summon​ While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the Outer Sphere with or without the deity's permission.
Summon Plant or Fungus Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the plant or fungus trait and whose level is -1 to fight for you.
Summon Undead Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the undead trait and whose level is -1 to fight for you.
Sure Strike One ActionConcentrate​Fortune​ The next time you make an attack roll before the end of your turn, roll it twice and use the better result.
Swampcall Two ActionsUncommon​Concentrate​Earth​Manipulate​ You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.
Swarmsense Three ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​ You extend your senses through a multitude of crawling and flying creatures.
Swear Oath One Action or Two ActionsUncommon​Cleric​Concentrate​Focus​ You loudly and firmly state a course of action that you swear to fulfill.
Sweet Dream Two ActionsUncommon​Auditory​Cleric​Concentrate​Focus​Linguistic​Manipulate​Mental​Sleep​ With your soothing words, you lull the target into an enchanting dream.
Synchronize Two ActionsConcentrate​Manipulate​ You harmlessly place your unique magic sigil in the shape of your choice, which is about 1 square inch in size, on your targets.
Synchronize Steps Two ActionsUncommon​Concentrate​Manipulate​ You link the minds of two targets, enabling them to move in tandem.
Tailwind Two ActionsAir​Concentrate​Manipulate​ The wind at your back pushes you to find new horizons.
Tempest Surge Two ActionsUncommon​Air​Concentrate​Druid​Electricity​Focus​Manipulate​ You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning.
Temporal Distortion One ActionUncommon​Concentrate​Focus​Oracle​ You share some of your own temporal distortions with a foe, altering their mind and body unpredictably as they're thrown backward or forward in time.
Tether Two ActionsConcentrate​Manipulate​ You use magical chains, vines, or other tethers to bind your target to you.
Thicket of Knives Two ActionsConcentrate​Illusion​Manipulate​Visual​ You create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable.
Threefold Limb Two ActionsUncommon​Attack​Concentrate​Manipulate​Morph​Water​ You temporarily transform one of your limbs into water, taking the form of ice, liquid water, or steam as you desire.
Thunderous Strike One ActionUncommon​Concentrate​Focus​Magus​Sonic​
Thunderstrike Two ActionsConcentrate​Electricity​Manipulate​Sonic​ You call down a tendril of lightning that cracks with thunder, dealing 1d12 electricity damage and 1d4 sonic damage to the target with a basic Reflex save.
Turbulent Tide One ActionUncommon​Concentrate​Focus​Magus​Water​ You cause the sheath of water and the improvised weapon it surrounds to surge outward with stupendous force as you attack.
Ulcerous Canker Two ActionsUncommon​Concentrate​Focus​Manipulate​Oracle​Poison​Void​ Weeping sores open on the target as you expose it to decay, dealing 1d4 void damage and 1d4 poison damage plus (2*ceil(@item.rank/2)-1) bleed damage.
Unbroken Panoply Two ActionsUncommon​Concentrate​Manipulate​Nonlethal​ As tools of violence undone by violence, broken weapons contain potent symbolic magic that faydhaans often call upon when forming alliances.
Unexpected Windfall Two ActionsUncommon​Concentrate​Focus​Manipulate​Metal​Wizard​ Coins, trinkets carved from heavy stone, and other cumbersome treasures rain down upon a foe.
Unfetter Eidolon Two ActionsUncommon​Concentrate​Focus​Manipulate​Summoner​ You loosen the link between yourself and your eidolon, allowing them to travel farther from you for a short period of time and aiding them against being Immobilized.
Unraveling Blast Two ActionsUncommon​Concentrate​Focus​Manipulate​Sorcerer​ You unleash a small blast of potential that destroys one of a creature's possible futures, leaving them reeling.
Untamed Form Two ActionsUncommon​Concentrate​Druid​Focus​Manipulate​Polymorph​ You reach within for a different part of yourself, and you set it free, transforming your body into another form.
Untamed Shift One Action or Two ActionsUncommon​Concentrate​Druid​Focus​Manipulate​Morph​ You transform just a part of your body.
Updraft Two ActionsUncommon​Air​Concentrate​Focus​Manipulate​ A powerful blast of wind erupts from the ground, launching the target into the air and sending it crashing back down.
Vanishing Tracks Two ActionsConcentrate​Manipulate​ You obscure the tracks you leave behind.
Veil of Confidence One ActionUncommon​Cleric​Concentrate​Focus​Mental​ You surround yourself in a veil of confidence.
Vengeful Glare One ActionUncommon​Concentrate​Focus​Wizard​ Your gaze falls on a creature, filled with icy vengeance or fiery wrath.
Ventriloquism Two ActionsAuditory​Concentrate​Illusion​Manipulate​ Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize.
Verdant Sprout Three ActionsUncommon​Concentrate​Manipulate​Plant​ You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant.
Verminous Lure Two ActionsUncommon​Concentrate​Manipulate​Olfactory​ Upon casting, the target emits a musk that's captivating to certain animals.
Victory Cry ReactionRare​Cleric​Concentrate​Focus​Sonic​ Your true might comes from your bonds with your allies, and you glory in their achievements.
Waking Nightmare Two ActionsUncommon​Cleric​Concentrate​Emotion​Fear​Focus​Manipulate​Mental​ You fill the creature's mind with a terrifying vision.
Wall of Shrubs Three ActionsConcentrate​Manipulate​Plant​Wood​ You call forth a line of bushes native to the region to spring from the ground.
Warped Terrain One Action to Three ActionsUncommon​Concentrate​Focus​Illusion​Manipulate​Visual​Wizard​ You create illusory hazards that cover all surfaces in the area (typically the ground).
Weaken Earth Two ActionsConcentrate​Earth​Manipulate​ You weaken the bonds that hold earth and stone together.
Weapon Trance One ActionUncommon​Concentrate​Focus​Oracle​ The serenity of violence fills your mind, giving you a heightened sense of knowing exactly where your weapons need to be.
Weave Wood Concentrate​Manipulate​Wood​ With a touch, you cause the target to break into fibrous strands that then weave themselves into a woven mundane object of the same Bulk or less, such as a basket, hat, shield, or mat.
Wildfire Two ActionsUncommon​Concentrate​Fire​Focus​Manipulate​ A thin layer of ash and flame covers the ground in the area.
Winter Bolt Two ActionsUncommon​Attack​Cleric​Cold​Concentrate​Focus​Manipulate​ You fling a hollow icicle filled with winter's wrath.
Withering Grasp Two ActionsUncommon​Attack​Cleric​Concentrate​Focus​Manipulate​Void​ Your touch rots organic material and decays objects.
Wooden Fists Two ActionsConcentrate​Manipulate​Morph​Wood​ Your arms and hands swell with new growth, transforming into tree trunks twice as big as their current size.
Word of Truth One ActionUncommon​Cleric​Concentrate​Focus​ You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on.
Zenith Star Two ActionsUncommon​Cleric​Concentrate​Focus​Light​Manipulate​ You call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creature's rough location.

2nd Level


NameTraitsDescription
Acid Arrow Two ActionsAcid​Attack​Concentrate​Manipulate​ You conjure an arrow of acid that keeps corroding the target after it hits.
Acid Grip Two ActionsAcid​Concentrate​Manipulate​ An ephemeral, taloned hand grips the target, burning it with magical acid.
Advanced Scurvy Two ActionsConcentrate​Disease​Manipulate​ Your touch afflicts the target with an advanced form of scurvy, a mariner's disease stemming from improper nutrition.
Albatross Curse Two ActionsConcentrate​Manipulate​Misfortune​ You create a spectral albatross, a guiding bird for sailors, to hover around the target.
Allfood Uncommon​Concentrate​Manipulate​ You transform one object into an edible substance that any living creature can chew, swallow, and safely digest.
Animal Feature One ActionUncommon​Concentrate​Focus​Manipulate​Morph​Ranger​ Without fully transforming your body, you gain one animalistic feature, which you select from the list below each time you Cast the Spell.
Animal Form Two ActionsConcentrate​Manipulate​Polymorph​ You call upon primal energy to transform yourself into a Medium animal battle form.
Animal Messenger Concentrate​Manipulate​Mental​ You offer food, and an ordinary Tiny animal within range approaches to eat it.
Animated Assault Two ActionsConcentrate​Manipulate​ You use your mind to manipulate unattended objects in the area, temporarily animating them to attack.
Animus Mine Two ActionsConcentrate​Manipulate​Mental​ You implant a mental mine within your psyche that detonates against anyone attempting to magically manipulate your thoughts.
Ash Cloud Three ActionsAir​Concentrate​Fire​Manipulate​ You summon a tumultuous cloud of ash and smoke.
Augury Concentrate​Manipulate​Prediction​ You gain a vague glimpse of the future.
Avenging Wildwood Three ActionsUncommon​Concentrate​Manipulate​Plant​Wood​ A Medium tree sprouts in an unoccupied square within range, its branches capable of striking out at your foes.
Banishing Touch One Action to Three ActionsRare​Attack​Concentrate​Manipulate​Mythic​ Your touch projects a surge of magic that launches your target safely away.
Bee-Man's Summons Two ActionsRare​Auditory​Concentrate​Linguistic​Mental​ You recreate the Bee-Man's infamous ability to sense when someone utters their name.
Befitting Attire Two ActionsConcentrate​Illusion​Manipulate​Visual​ You cloak the targets in an illusion, shaping their clothing and worn items into ones suitable for a particular occasion.
Binding Muzzle Two ActionsRare​Concentrate​Manipulate​ A shimmering muzzle of pure magical force clamps the target's mouth shut.
Blast of the Bellows Two ActionsRare​Air​Concentrate​Manipulate​ You create a churning eddy of warm air that makes it difficult to fly within the area.
Blazing Armory Two ActionsConcentrate​Fire​Manipulate​ As long as you have magic, you're never unarmed.
Blazing Blade Two ActionsRare​Attack​Concentrate​Fire​Holy​Manipulate​ A scimitar-shaped beam of fiery light springs from your free hand.
Blazing Bolt One Action to Three ActionsAttack​Concentrate​Fire​Manipulate​ You fire a ray of heat and flame.
Blistering Invective Two ActionsAuditory​Concentrate​Emotion​Fear​Manipulate​Mental​ A heap of insults and invectives spew from your mouth-words so devastating your foes burn from the intensity of your diatribe.
Blood Duplicate Two ActionsUncommon​Concentrate​Manipulate​ This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have blood.
Blood Runs Cold Two ActionsCold​Concentrate​Manipulate​ You chill the blood in the target's veins.
Blur Two ActionsConcentrate​Illusion​Manipulate​Visual​ The target's form appears blurry.
Bone Spray Two ActionsConcentrate​Manipulate​ You fire a torrent of jagged bone shards from your hands that rips through the fleshy bodies of your enemies.
Bony Barrage Two ActionsUncommon​Concentrate​Focus​Manipulate​Necromancer​ You shatter the skeleton of a thrall, creating a volley of teeth, vertebrae, and phalanges.
Bralani Referendum Two ActionsUncommon​Air​Concentrate​Manipulate​ You enforce fair play with punishing zephyrs.
Brand the Impenitent Two ActionsConcentrate​Curse​Manipulate​ You brand the target with an ethereal copy of your deity's religious symbol.
Breath of Drought Two ActionsUncommon​Concentrate​Fire​Manipulate​ You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
Brine Dragon Bile ReactionAcid​Attack​Concentrate​Water​ You spit a glob of caustic saltwater that stings the wounds of the creature.
Burrow Ward Two ActionsConcentrate​Earth​Manipulate​ You solidify the earth around you, hindering burrowing creatures.
Buzzing Servants Three ActionsRare​Concentrate​Manipulate​ You summon a swarm of bees from the city of Axis that rapidly constructs geometric shapes from wax.
Calm Two ActionsConcentrate​Emotion​Incapacitation​Manipulate​Mental​ You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.
Canopy Crawler Two ActionsUncommon​Concentrate​Focus​Manipulate​Morph​Ranger​ The target grows a prehensile tail, or gains prehensile qualities in their existing tail, to help them climb with ease.
Carrion Mire Three ActionsUncommon​Concentrate​Manipulate​Void​ The ground opens into a seemingly endless mass of corpse limbs, grasping at all creatures within the area to drag them down.
Cauterize Wounds Two ActionsConcentrate​Fire​Healing​Manipulate​ You seal bleeding wounds with fire.
Charitable Urge Two ActionsConcentrate​Incapacitation​Manipulate​Mental​ You speak on the virtue of charity, compelling the target to give away its possessions.
Clad In Metal Two ActionsConcentrate​Manipulate​Metal​ You briefly swap the outer surface of the metal in an object with a suitable amount of a common precious metal from the Plane of Metal.
Claws of the Otter Two ActionsCold​Concentrate​Manipulate​ Webbing grows between your fingers and your nails extend into vicious claws.
Clawsong Two ActionsUncommon​Concentrate​ You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows.
Cleanse Affliction Two ActionsConcentrate​Healing​Manipulate​ Gentle restorative magic pushes back the effects of toxins and more complex maladies.
Cleanse Air Two ActionsAir​Concentrate​Manipulate​ You purify the air in the area, making it clean and breathable.
Clear Mind Two ActionsConcentrate​Healing​Manipulate​Mental​ You drive mental contamination from the target's mind.
Coiling Dance Two ActionsRare​Concentrate​Holy​Manipulate​ You perform a dance that seeks to pass on the knowledge and wisdom of a naga.
Create Food Concentrate​Manipulate​ You create enough food to feed six Medium creatures for a day.
Cutting Insult Two ActionsUncommon​Auditory​Concentrate​Emotion​Fear​Linguistic​Manipulate​Mental​ You utter an insult so offensive that it cuts your target to the quick.
Dancing Shield Two ActionsConcentrate​Manipulate​ You levitate the touched shield and send it to orbit around a creature.
Darkness Three ActionsConcentrate​Darkness​Manipulate​ You create a shroud of darkness that prevents light from penetrating or emanating within the area.
Darkvision Two ActionsConcentrate​Manipulate​ You grant yourself supernatural sight in areas of darkness.
Deafness Two ActionsConcentrate​Manipulate​ The target loses hearing; it must attempt a Fortitude save.
Death Knell Two ActionsConcentrate​Death​Manipulate​ You snuff the life out of a creature on the brink of death.
Dimensional Drop Two ActionsConcentrate​Extradimensional​Manipulate​Teleportation​ You place a portal on the ground directly beneath a creature.
Disintegrating Puddle Two ActionsAcid​Attack​Concentrate​Manipulate​ You spit out a green glob of dangerous acid that increases in size as it flies at the target, splashing around them as it hits them.
Dismantle Two ActionsConcentrate​Manipulate​ You touch an object, and it immediately disassembles itself into its component pieces.
Disorienting Flash One Action to Three ActionsConcentrate​Light​Manipulate​Sonic​ You create a small explosion of bright light and ear-piercing sound that rocks the senses.
Dispel Magic Two ActionsConcentrate​Manipulate​ You unravel the magic behind a spell or effect.
Draw Blood Two ActionsAttack​Concentrate​Manipulate​Vitality​ The palm of your hand grows a mouth with impossibly long fangs that ache to drink your enemies' blood.
Electrostatic Glider Two ActionsAir​Concentrate​Electricity​Manipulate​ You generate an arc of static electricity above you, allowing you to ride air currents and descend gracefully, though it doesn't provide actual flight.
Elemental Zone Two ActionsConcentrate​Manipulate​ Select an elemental trait: air, earth, fire, metal, water, or wood.
Embed Message Two ActionsConcentrate​Illusion​Manipulate​ You specify a trigger and a message up to 25 words long.
Empathic Link Uncommon​Concentrate​Emotion​Manipulate​Mental​ You forge a bond between yourself and the target, enabling you to feel each other's emotions.
Enhance Victuals Concentrate​Manipulate​ You transform the target into delicious fare, changing water into wine or another fine beverage or enhancing the food's taste and ingredients to make it a gourmet treat.
Enlarge Two ActionsConcentrate​Manipulate​Polymorph​ Bolstered by magical power, the target grows to size Large.
Enlarge Companion Two ActionsUncommon​Concentrate​Focus​Manipulate​Polymorph​Ranger​ Your animal companion grows much larger, towering over its foes in battle.
Entangling Flora Two ActionsConcentrate​Manipulate​Plant​Wood​ Plants and fungi burst out or quickly grow, entangling creatures.
Environmental Endurance Concentrate​Manipulate​ You shield the target against dangerous temperatures.
Erase Trail Two ActionsUncommon​Concentrate​Manipulate​ You drastically reduce all signs of one specific creature's passage from the area, including footprints, handprints, dirt, and minor changes caused to the surrounding environment, like the bending of grass.
Everlight Three ActionsConcentrate​Light​Manipulate​ The gemstone you touch glows, spreading bright light with a color of your choice in a 20-foot radius (and dim light for the next 20 feet).
Expeditious Excavation Two ActionsConcentrate​Earth​Manipulate​
Exploding Earth Two ActionsAttack​Concentrate​Earth​Manipulate​ You throw a hard-packed ball of earth and stone at a creature, and the projectile explodes upon impact.
Explosive Dust Two ActionsConcentrate​Fire​Manipulate​ You scatter a cloud of highly explosive magic dust into the air near you that only those who mean you harm can ignite.
Extract Poison Two ActionsConcentrate​Manipulate​ With the lightest touch, you can siphon the poison from an object and save it for your own later use, making an assassin's blade or politician's wine less deadly while you become all the more so.
Faerie Fire Two ActionsConcentrate​Light​Manipulate​ All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration.
False Vitality Two ActionsConcentrate​Manipulate​ You augment your flesh with the energies typically used to manipulate the undead.
Falsify Heat Two ActionsConcentrate​Fire​Illusion​Manipulate​ You veil the signs of the fires of vitality, altering the target's apparent body temperature.
Familiar's Resurrection Concentrate​Healing​Manipulate​ Raising the dead is usually a complex and sophisticated magic, not to mention an expensive one.
Fear the Sun Two ActionsConcentrate​Manipulate​ You cause the creature's vision to become particularly sensitive.
Feast of Ashes Three ActionsConcentrate​Curse​Manipulate​ You curse the target with a hunger no food can sate.
Feral Shades Two ActionsConcentrate​Manipulate​Void​ A wave of gray mist formed of energy from the Void spills out from your outstretched hand, briefly taking the shape of a pack of predatory animals that set viciously on your foes.
Final Sacrifice Two ActionsConcentrate​Fire​Manipulate​ You channel disruptive energies through the bond between you and your minion, causing it to violently explode.
Fireproof Concentrate​Fire​Manipulate​ You prevent the target item from conducting heat or catching fire for the spell's duration.
Flame Wisp Two ActionsConcentrate​Fire​Manipulate​ Three faintly glowing wisps of fire float around your head, dancing along to your movements.
Floating Flame Two ActionsConcentrate​Fire​Manipulate​ You create a fire that burns without fuel and moves to your commands.
Floating Harness Two ActionsConcentrate​Manipulate​ The target is supported by a magical harness that keeps it next to you wherever you may go.
Frog Tongue Two ActionsConcentrate​Manipulate​ Your tongue extends unnaturally, flicking out toward a creature within range and dealing 2d8 bludgeoning damage (basic Reflex save).
Frozen Lungs Two ActionsCold​Concentrate​Manipulate​Water​ Pulling at the molecules of water that help create life, you rearrange them to help end it.
Fungal Hyphae Two ActionsConcentrate​Fungus​Manipulate​ Thin hyphae grow from your feet and plunge into the earth, creating a symbiotic fungal network that attaches to plants within 30 feet and connects you to their root systems.
Fungal Infestation Two ActionsConcentrate​Fungus​Manipulate​Poison​ Toxic spores swarm over creatures in the area, causing them to erupt in grotesque fungal growths.
Gecko Grip Two ActionsConcentrate​Manipulate​ Tiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface.
Gentle Breeze Two ActionsAir​Concentrate​Healing​Manipulate​Vitality​ A light, soothing breeze flows through the area, making it easier to rest and recover.
Ghostly Carrier Two ActionsConcentrate​Manipulate​ You create a Tiny, semi-corporeal figure with a form you choose.
Ghoulish Cravings Two ActionsConcentrate​Curse​Manipulate​Mental​ You touch the target to afflict it with the overwhelming desire to eat raw meat.
Glacial Causeway Two ActionsCold​Concentrate​Manipulate​ You create a path of ice that begins beneath your feet and extends up to 120 feet in a straight line, starting from you.
Grave Impressions Uncommon​Concentrate​Manipulate​ You project a fragment of your senses into the corpse.
Guiding Star Two ActionsConcentrate​Detection​Manipulate​Mental​ Using mystical magic, you call on the constellations of the night sky to guide a creature to the location where you've Cast the Spell.
Harmonize Self One ActionUncommon​Concentrate​Focus​Healing​Monk​Vitality​ You heal yourself in one of the following ways, chosen by you when you cast the spell.
Heat Metal Two ActionsConcentrate​Fire​Manipulate​ This spell heats the targeted metal to become red-hot for a moment.
Helpful Reload ReactionConcentrate​Manipulate​ Spell Effect: Helpful Reload .
Helpful Scribe Two ActionsConcentrate​Linguistic​Manipulate​ You conjure a magical floating quill to assist in copying the text from one non-magical piece of literature to a blank page or empty book in your possession.
Helpful Wood Spirits Two ActionsConcentrate​Manipulate​Wood​ Upon casting this spell, a cluster of little wood spirits tumbles into the area.
Hidebound ReactionConcentrate​Manipulate​ The target's skin erupts in thick hide or dense scales.
Horrifying Blood Loss One ActionUncommon​Concentrate​Curse​Emotion​Fear​Mental​ You curse the target, filling it with terror at the loss of its blood.
Humanoid Form Two ActionsConcentrate​Manipulate​Polymorph​ You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, or orc.
Hunter's Luck Free ActionUncommon​Concentrate​Focus​Fortune​Ranger​ You have a preternatural ability to remember details about your foes.
Ignite Fireworks Two ActionsConcentrate​Fire​Manipulate​Sonic​ A brilliant and clamorous display of sparks and colorful fireworks explode around your enemies, dealing 1d8 fire damage and 1d8 sonic damage to creatures within a 10-foot burst.
Illusory Creature Two ActionsAuditory​Concentrate​Illusion​Manipulate​Olfactory​Visual​ You create an illusory image of a Large or smaller creature.
Illusory Shroud Two ActionsUncommon​Concentrate​Illusion​Manipulate​Visual​ You shroud the target in subtle illusions that make it difficult to detect.
Imitate Fauna Two ActionsUncommon​Concentrate​Focus​Illusion​Manipulate​Ranger​ You use your knowledge of nature to pass the target off as a common animal of the same size, representing a species chosen when the spell is cast.
Imp Sting Two ActionsUncommon​Concentrate​Evil​Manipulate​Poison​ You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom.
Impart Empathy Two ActionsUncommon​Concentrate​Emotion​Manipulate​Mental​ You expand the target's ability to understand social cues that are normally beyond its comprehension.
Impeccable Flow Two ActionsUncommon​Concentrate​Manipulate​ You attune yourself to an underlying cosmic order to the world.
Imprinting Hand Two ActionsConcentrate​Manipulate​ Your hand presses into your target, leaving an imprint on its body.
Inner Radiance Torrent Concentrate​Force​Light​Manipulate​ You gradually merge several kinds of energy into your cupped hands before firing off a storm of bolts and beams that deal 4d4 force damage to all creatures in a 60-foot line.
Instant Armor Concentrate​Contingency​Extradimensional​Manipulate​Metal​ Upon casting this spell, the armor you're wearing is whisked away into an extradimensional space that's linked to you.
Invoke the Crimson Oath Two ActionsUncommon​Concentrate​Focus​Manipulate​ Brandishing your weapon and shouting the final line of the Crimson Oath, you unleash a blast of destructive ruby energy.
Kgalaserke's Axes One Action or Two ActionsUncommon​Auditory​Concentrate​Linguistic​Manipulate​ The folklore and tales surrounding the legendary hero Kgalaserke are so widespread and well known that a hundred lifetimes would not be enough to have accomplished everything she is reputed to have done.
Knock Two ActionsConcentrate​Manipulate​ You make the target easier to open.
Laughing Fit Two ActionsConcentrate​Emotion​Manipulate​Mental​ The target is overtaken with uncontrollable laughter.
Light of Revelation Two ActionsUncommon​Concentrate​Focus​Light​Manipulate​Revelation​ You shed a luminous aura, illuminating a 30-foot radius with bright light.
Lock Item Two ActionsConcentrate​Manipulate​ One object held by a creature becomes fused to that creature's hand and can't be put down.
Loose Time's Arrow Two ActionsConcentrate​Manipulate​ You pluck the time stream like a bowβ€”pull one string back, release, and watch a creature fly.
Lucky Number Concentrate​Contingency​Manipulate​ When you Cast this Spell, roll 1d10 and make a note of the result; this is your lucky number for the duration.
Luminous Stardust Healing Two ActionsRare​Concentrate​Focus​Healing​Manipulate​Spirit​ You scatter twinkling sparks from your sentinel weapon, replenishing your allies' fighting spirit and driving out evil.
Magic Warrior Aspect Two ActionsUncommon​Concentrate​Focus​Manipulate​Morph​ You call upon the aspect of the animal from your mask, gaining physical features reminiscent of that animal.
Magic Warrior Transformation Two ActionsUncommon​Concentrate​Focus​Manipulate​Polymorph​ You transform into the animal from your mask.
Magnetic Attraction Two ActionsConcentrate​Manipulate​Metal​ You adjust your magnetic polarity, plucking daggers from hands and coins from belts.
Magnetic Repulsion Two ActionsConcentrate​Manipulate​Metal​ You adjust your magnetic polarity, causing metal objects to jump and shudder away from you.
Manifestation of Spirits Two ActionsUncommon​Concentrate​Manipulate​Mental​ You open the target's eyes to the plethora of spirits surrounding itβ€”and it sees all these spirits as menacing and powerful.
Marvelous Mount Concentrate​Manipulate​ You conjure a Large fantastical creature to serve as a mount for the target.
Menacing Lament One ActionUncommon​Auditory​Concentrate​Emotion​Focus​Mental​ You wail a dirge for your enemies.
Mental Map Two ActionsUncommon​Concentrate​Mental​ You glean detailed information about a specific place visited by a creature directly from its mind, unless it fends you off with a Will save.
Metal Reverberation Two ActionsConcentrate​Manipulate​Metal​Sonic​ You conjure a metal tuning fork and strike it, the vibration creating a soft ping that rattles the foundations of the target.
Mimic Undead Two ActionsConcentrate​Manipulate​ You take death and wrap it about you like a cloak-your colors wash out and your skin grows cold to the touch.
Mind Games Two ActionsUncommon​Concentrate​Manipulate​Mental​ You lock minds with the target, trying to mentally subdue them.
Mirror Image Two ActionsConcentrate​Illusion​Manipulate​Visual​ Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you.
Mist Three ActionsConcentrate​Manipulate​Water​ You call forth a cloud of mist.
Mist Sight Two ActionsConcentrate​Manipulate​ You enhance the eyes of the target, allowing them to see through fog, smoke, or vapor in a 10-foot emanation from themself; they ignore concealment from such effects in the area.
Murder of Crows Two ActionsAttack​Concentrate​Manipulate​ You send out a flock of crows that torments the target with beak and talon.
Noise Blast Two ActionsConcentrate​Manipulate​Sonic​ A cacophonous noise blasts out, dealing 2d10 sonic damage.
Oaken Resilience Two ActionsConcentrate​Manipulate​Plant​Wood​ The target's skin becomes tough, with a consistency like bark or wood.
One with Plants Two ActionsConcentrate​Manipulate​Plant​Polymorph​Wood​ You can either transform into a plant or merge with plant matter.
Osseous Cage Two ActionsUncommon​Concentrate​Manipulate​ You conjure a prison made of bone.
Pack Attack Two ActionsUncommon​Concentrate​Manipulate​Mental​ You and one other target gain an uncanny coordination that helps you take down foes.
Palm-Held Sun Two ActionsAura​Concentrate​Light​Manipulate​Vitality​ You open a rift into Creation's Forge, igniting it into a miniature star that blazes with mighty light.
Paranoia Two ActionsConcentrate​Illusion​Manipulate​Mental​ You cause the target to see all other creatures as dire threats.
Pave Ground Two ActionsConcentrate​Earth​Manipulate​ You even out the ground and push aside low obstacles.
Peaceful Rest Two ActionsConcentrate​Manipulate​ The targeted corpse doesn't decay, nor can it be transformed into an undead.
Penumbral Disguise Two ActionsConcentrate​Darkness​Manipulate​Shadow​ You wrap the target in shadows, granting it a +1 status bonus to Stealth checks to Hide while in dim light or darkness.
Perfect Strike ReactionUncommon​Concentrate​Focus​Fortune​ You call upon insight from your training to recover accuracy.
Persistent Servant Concentrate​Manipulate​ You call forth a Actor.Phantasmal Minion and task it to perform a specific chore repeatedly.
Phantasmal Treasure Two ActionsConcentrate​Emotion​Illusion​Manipulate​Mental​ A phantasmal image of the most precious thing imaginable to the target appears in a location of your choice within the spell's range.
Phantom Crowd Two ActionsConcentrate​Illusion​Manipulate​Visual​ A tightly packed crowd of humanoids appropriate to the area appear, facing you and agreeing loudly with anything you say.
Quench Two ActionsConcentrate​Manipulate​Water​ You cause the air in the area to become supersaturated with water vapor.
Radiant Field Three ActionsConcentrate​Light​Manipulate​ You create an area of bright light.
Rapid Adaptation Two ActionsConcentrate​Manipulate​ You flood the target with energy from the terrain around it, compressing centuries of evolution into a single moment.
Reaper's Lantern Two ActionsAura​Concentrate​Death​Light​Manipulate​ You call forth a ghostly lantern that guides the living toward death and the undead toward true death.
Resist Energy Two ActionsConcentrate​Manipulate​ A shield of elemental energy protects a creature against one type of energy damage.
Restoration Concentrate​Healing​Manipulate​ Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best.
Retrieving Hook One ActionConcentrate​Manipulate​ You conjure a magical hook and rope that hurtles toward the target and pulls them to you.
Revealing Light Two ActionsConcentrate​Light​Manipulate​ A wave of magical light washes over the area.
Rime Slick Two ActionsUncommon​Cold​Concentrate​Manipulate​ You call down a chill wind.
Rubble Step Two ActionsConcentrate​Earth​Manipulate​ The target leaves behind a trail of shifting rubble that typically consists of stones, but you could choose another earthen material, such as loose sand or soil.
Sea Surge Two ActionsUncommon​Concentrate​Manipulate​Water​ You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
See the Unseen Two ActionsConcentrate​Manipulate​Revelation​ Your gaze pierces through illusions and finds Invisible creatures and spirits.
Shadow Zombie Two ActionsUncommon​Concentrate​Manipulate​Shadow​ You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement.
Shape Wood Two ActionsConcentrate​Manipulate​Plant​Wood​ You shape the wood into a rough shape of your choice.
Share Life Two ActionsConcentrate​Manipulate​ You forge a temporary link between the target's life essence and your own.
Shatter Two ActionsConcentrate​Manipulate​Sonic​ A high-frequency sonic attack shatters a nearby object.
Shift Perspective Two ActionsConcentrate​Manipulate​Scrying​ You throw one item of light Bulk or less that you're holding to a location within range that you can see, then gain temporary vision from where that object lands.
Shining Starlight Attack Two ActionsRare​Concentrate​Focus​Manipulate​
Shrink Two ActionsConcentrate​Manipulate​Polymorph​ You warp space to make a creature smaller.
Slough Skin Two ActionsConcentrate​Manipulate​ You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately, quickly moving damaging substances away from your body.
Sonata Span Two ActionsAuditory​Concentrate​Manipulate​Sonic​ By playing a brief tune on an instrument or in song, you cause the notes of the melody to physically manifest into a shimmering, translucent path.
Soothing Mist Two ActionsUncommon​Concentrate​Focus​Healing​Manipulate​Ranger​Vitality​ You call forth a magical mist that envelops a creature.
Sound Body Two ActionsConcentrate​Healing​Manipulate​Vitality​ You send a surge of healing energy to restore the target's body.
Speak with Animals Two ActionsConcentrate​Manipulate​ You can ask questions of, receive answers from, and use the Diplomacy skill with animals.
Spirit Sense Two ActionsConcentrate​Detection​Manipulate​Mental​ You open your mind to the metaphysical, enabling you to sense nearby spirits.
Spirit of the Beast One ActionUncommon​Concentrate​Focus​Morph​ You bring out the spirit of another animal that lives within your companion.
Spiritual Armament Two ActionsAttack​Concentrate​Manipulate​Sanctified​Spirit​ You create a ghostly, magical echo of one weapon you're wielding or wearing and fling it.
Spiritual Weapon Two ActionsAttack​Concentrate​Force​Manipulate​ A weapon made of pure magical force materializes and attacks foes you designate within range.
Splinter Volley Two Actions or Three ActionsAttack​Concentrate​Manipulate​Wood​ You launch a volley of splinters at your foes.
Spy's Mark Three ActionsConcentrate​Manipulate​Scrying​ By pressing your hand to a wall or other solid immobile surface, you cause the crossed-swords symbol of the Firebrandsβ€”or a different symbol of your choosingβ€”to appear on the targeted surface.
Status Two ActionsConcentrate​Detection​Manipulate​ As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state.
Steel Fortifications Three ActionsConcentrate​Manipulate​Metal​ You conjure several metal structures that consist of angled beams attached to one another at a central point, which can help block attacks.
Sticky Fire Two ActionsAttack​Concentrate​Fire​Manipulate​ You send a bubble of viscous liquid that sparks into flame.
Stupefy Two ActionsConcentrate​Manipulate​Mental​ You dull the target's mind, depending on its Will save.
Sudden Blight Two ActionsConcentrate​Manipulate​Void​ You accelerate the processes of decay in the area.
Sudden Bolt Two ActionsUncommon​Concentrate​Electricity​Manipulate​ You call down a small bolt of lightning on the target, dealing 4d12 electricity damage.
Summon Elemental Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the elemental trait and whose level is 1 or lower to fight for you.
Summoner's Precaution Concentrate​Contingency​Manipulate​ Conjuring and intricate weave of protective magic, you create a buffer in the link between yourself and your eidolon, allowing your bonded ally to sacrifice their existence to save you in a time of need.
Summoner's Visage Two ActionsConcentrate​Manipulate​Polymorph​ No one understands you more than your eidolon and vice versa.
Sun Blade Two ActionsUncommon​Attack​Concentrate​Fire​Focus​Light​Manipulate​Vitality​ You fire a ray of burning sunlight from your weapon.
Sure Footing Two ActionsConcentrate​Healing​Manipulate​ You free the target's limbs from ailments that impede mobility.
Swallow Light Two ActionsUncommon​Cold​Concentrate​Darkness​Manipulate​Void​ You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows.
Tacky Pine Sap Two ActionsConcentrate​Manipulate​Wood​ You conjure highly flammable pine sap, covering the area with it.
Teeth to Terror Two ActionsUncommon​Concentrate​Fear​Illusion​Manipulate​Mental​ The target believes its teeth are falling out, crawling along its face, stabbing into its body, and cramming themselves down its throat.
Telekinetic Maneuver Two ActionsAttack​Concentrate​Force​Manipulate​ With a rush of telekinetic power, you move a foe or something they carry.
The Everfull Moon One ActionUnique​Concentrate​Impossible​Manipulate​Polymorph​ A Linnorm King once defended her kingdom from Irriseni invaders with a casting of this spell.
The Parrot's Whisper Two ActionsUncommon​Auditory​Concentrate​Manipulate​ You call forth an echo of the gossiping parrot from the tale of the Witch and the Weaver to whisper the secrets of a creature you can see within range.
The Queen's Rainbow Three ActionsUncommon​Auditory​Concentrate​Linguistic​Manipulate​ You tell the story of the Queen of Bees and her retinue trying to pass through a rainbow on their way to visit the King of Spiders.
Thermal Remedy Concentrate​Fire​Manipulate​ You adjust the delicate levels of bitter ingredients in food and drink to draw out their full restorative and fortifying properties.
Thunder Echo Two ActionsConcentrate​Electricity​Manipulate​ With a clap of your hands, you emit a loud but harmless burst of electricity, interpreting the discharged electrostatic sparks to navigate the area and help reveal secrets.
Thundering Dominance Two ActionsConcentrate​Manipulate​Mental​ You shroud the target in a powerful predatory aura and amplify its vocalizations.
Timely Reminder Two ActionsConcentrate​Linguistic​Manipulate​Subtle​ You send a message to yourself that's delivered at a delayed time of your choosing.
Tracing Bond Concentrate​Detection​Manipulate​ You and an ally might be parting ways, but you know that you'll continue to have each other's backs.
Translate Two ActionsConcentrate​Manipulate​ The target can understand the meaning of a single language it is hearing or reading when you cast the spell.
Tremorsense Two ActionsConcentrate​Earth​Manipulate​ You become aware of vibrations in the ground around you.
Umbral Extraction Two ActionsConcentrate​Illusion​Manipulate​Mental​Shadow​ You prepare to steal spells from your foes, ripping them from the foe's shadow to stow them in an ephemeral pocket in the Shadow Plane.
Umbral Mindtheft Two ActionsUncommon​Concentrate​Illusion​Manipulate​Mental​Shadow​ You prepare to steal a broad field of knowledge from another creature, siphoning it from their mind and storing it in a pocket of the Shadow Plane connected to your own mind.
Uncover Device Two ActionsConcentrate​Electricity​Manipulate​ You focus on the construction of the object, channeling electricity through it that allows you to get a sense of its shape and construction.
Unrelenting Gravity Two ActionsConcentrate​Manipulate​ Even the fundamental forces of the universe can bend to your magic and submit to your will.
Valiant Anthem One ActionUncommon​Auditory​Concentrate​Emotion​Focus​Mental​ You chant a rallying cry to bolster your allies.
Vanish Weapon ReactionAttack​Concentrate​Extradimensional​Manipulate​ This reaction doesn't prevent damage from a successful Strike.
Veil of Spirits Three ActionsUncommon​Concentrate​Manipulate​Spirit​ You draw on the essence of spiritual energy surrounding you to manifest a misty veil.
Vicious Jealousy Two ActionsUncommon​Concentrate​Manipulate​Mental​ The target is overcome by deep jealousy and resentment that twists its mind against other creatures.
Voice on the Breeze Two ActionsAir​Concentrate​Manipulate​ You whisper a secret message or sound into the wind, which carries it to a designated spot.
Vomit Swarm Two ActionsConcentrate​Manipulate​ You belch forth a swarm of magical vermin.
Warping Pull ReactionUncommon​Concentrate​Manipulate​Teleportation​ Spell Effect: Warping Pull .
Warrior's Regret Two ActionsConcentrate​Curse​Emotion​Manipulate​Mental​ Regret eats away at the target's mind, punishing it for its violence until it ceases its hostility.
Watchdog Concentrate​Manipulate​ Your faithful friend stands watch at the entrance when you don't want enemies to take you by surprise.
Water Breathing Concentrate​Manipulate​Water​ The targets can breathe underwater.
Water Walk Two ActionsConcentrate​Manipulate​Water​ The target can walk on the surface of water and other liquids without falling through.
Waterproof Two ActionsConcentrate​Manipulate​Water​ You prevent the target item from taking on water or becoming wet for the duration of the spell.
Web Three ActionsConcentrate​Manipulate​ You create a sticky web in the area that impedes creatures' movement.
With Friends like These Two ActionsConcentrate​Emotion​Manipulate​Mental​ You create a subtle dissonance between creatures, driving them apart.
Worm's Repast Two ActionsRare​Concentrate​Manipulate​ Gnawing worms materialize within the flesh of the target creature, dealing 4d6 piercing damage and floor(@item.level/2)d6 persistent,piercing damage.

3rd Level


NameTraitsDescription
Aberrant Whispers One Action to Three ActionsUncommon​Auditory​Concentrate​Focus​Mental​Sorcerer​ You utter phrases in an unknown tongue, assaulting the minds of those nearby.
Agonizing Despair Two ActionsConcentrate​Emotion​Fear​Manipulate​Mental​ Your target's mind tumbles down a deep well of dread, dwelling so intently on deep-seated fears that it's painful.
Angelic Wings Two ActionsUncommon​Concentrate​Focus​Light​Manipulate​Sorcerer​ Wings of pure light spread out from your back, granting you a fly Speed equal to your Speed.
Animal Vision Concentrate​Manipulate​Mental​ You tap into the target's senses, allowing you to sense whatever it senses for the spell's duration.
Annunciation of the Outer Gate Two ActionsRare​Auditory​Concentrate​Mental​ You announce yourself in the name of certain grim pacts that predate mortal life.
Anointed Ground Concentrate​Consecration​Manipulate​ You sanctify the area, sprinkling it with certain oils and warding it against your foes.
Antlion Trap Three ActionsConcentrate​Earth​Manipulate​ You transmute the ground into a conical pit trap of loose sand that becomes difficult terrain for the duration.
Aqueous Orb Two ActionsConcentrate​Manipulate​Water​ A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid.
Battlefield Persistence ReactionUncommon​Concentrate​Focus​Oracle​ Spell Effect: Battlefield Persistence .
Beastmaster Trance Three ActionsUncommon​Concentrate​Focus​Manipulate​Mental​ You enter a magical trance that allows you to perceive through the senses of the target companion.
Begone One ActionConcentrate​ With but a touch, a mystical force sends a foe rocketing backward.
Behold the Weave Two ActionsConcentrate​Incapacitation​Manipulate​Prediction​ You behold the many timelines that weave around a creature, and in so doing, you make one more likely to occur.
Bind Heroic Spirit Two ActionsUncommon​Concentrate​Focus​Manipulate​Necromancer​Thrall​ You turn one of your thralls into a conduit to bind the spirit of a hero into your body.
Bind Undead Two ActionsConcentrate​Manipulate​ With a word of power, you seize control of the target.
Blastback ReactionAir​Concentrate​ You hit the ground with a shuddering boom, propelling the force of your fall out in a wave.
Blazing Dive Two ActionsAir​Concentrate​Fire​Manipulate​ Superheated air collects under you, buoying you high into the sky before you plummet back down in a fiery comet.
Blindness Two ActionsConcentrate​Incapacitation​Manipulate​ You blind the target.
Blister Bomb Two ActionsConcentrate​Disease​Manipulate​ You launch a small bomb enchanted with a fast-acting skin disease at your foes, causing their skin to break out in horrible bleeding sores.
Blood in the Water Two ActionsUncommon​Concentrate​Focus​Hex​Manipulate​Spirit​Witch​ Predators are drawn to the scent of blood, and blood can disperse shockingly far in the water.
Bloody Tendrils One ActionUncommon​Concentrate​Focus​Manipulate​Necromancer​Thrall​ You conjure forth stationary tentacles formed from pure, partially hardened blood.
Bone Flense Two ActionsRare​Concentrate​Manipulate​ The target weapon becomes imbued with Achaekek's power and glows softly with crimson light akin to that shed by a candle.
Bone Moth's Kiss Two ActionsConcentrate​Disease​Manipulate​ A tiny, bone-white moth emerges from your open mouth.
Bonewall Bulwark Two ActionsRare​Concentrate​Manipulate​ You create a miniature replica of the infamous Bonewall of Yled, a jumble of bones with threatening limbs reaching from it.
Bottomless Stomach Three ActionsConcentrate​Extradimensional​Manipulate​ You create a shimmering extradimensional space accessible from the target's mouth.
Bracing Tendrils Two ActionsConcentrate​Force​Manipulate​ Visible tendrils of force anchor your body to the ground, preventing unwanted movement.
Burning Trail Two ActionsConcentrate​Fire​Manipulate​ The target's feet glow with a magical flame that lingers and grows on the ground where they walk, creating a line of blazing fire as they move.
Caster's Imposition Three ActionsUncommon​Concentrate​Curse​Manipulate​ A magical interference prevents the target from contributing to any form of cooperative spellcasting.
Cave Fangs Two ActionsConcentrate​Earth​Manipulate​ Sharp flowstone formations protrude from the ground and ceiling, dealing 6d6 piercing damage to creatures in the area with a basic Reflex save.
Censure Falsehoods Two ActionsUncommon​Concentrate​Curse​Focus​Hex​Manipulate​Witch​ You call on your patron to reprimand a creature that has attempted a Deception or Stealth check against you or an ally within the past month.
Chilling Darkness Two ActionsAttack​Cold​Concentrate​Darkness​Manipulate​Unholy​ You shoot an utterly cold ray of darkness tinged with unholy energy.
Chosen Gravity Two ActionsConcentrate​Manipulate​ The target can change the direction gravity pulls them after they touch a surface with their feet.
Circle of Protection Three ActionsUncommon​Concentrate​Manipulate​ You ward a creature and those nearby against a specified alignment.
Claim Curse Two ActionsConcentrate​Manipulate​ By burning threads of fate around a target and then retying them to yourself instead, you temporarily draw their curse to you, offering them brief succor from the worst of its effects.
Clairaudience Concentrate​Manipulate​Scrying​ You create an Invisible floating ear at a location within range (even if it's outside your line of sight or line of effect).
Combustion Two ActionsUncommon​Concentrate​Fire​Focus​Manipulate​ You ignite a creature in lasting flames.
Companion's Shadow Two ActionsConcentrate​Manipulate​Shadow​Void​ The shadow of your companion joins in the fight.
Conjured Conveyance Three ActionsUncommon​Concentrate​Manipulate​Plant​Wood​ You conjure an intricate vehicle, carved entirely from wood, to serve as a method of conveyance.
Consecrate Flesh Two ActionsUncommon​Concentrate​Holy​Manipulate​ Through the strength of your faith, your body becomes infused with holy energy.
Coral Scourge Two ActionsConcentrate​Incapacitation​Manipulate​Water​ Barnacles, coral, and other rough aquatic creatures grow on the target's body, getting in between their joints and stiffening their movement.
Cordyceps Command Two ActionsUncommon​Concentrate​Fungus​Incapacitation​Manipulate​Poison​ You conjure a mote of cordyceps spores uniquely tailored to the target before whisking it at them.
Cozy Cabin Concentrate​Manipulate​Wood​ You shape a cabin 20 feet on each side and 10 feet high.
Crashing Wave Two ActionsConcentrate​Manipulate​Water​ You summon a crashing wave that sweeps away from you.
Crisis of Faith Two ActionsConcentrate​Manipulate​Mental​ You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells.
Croak Voice Two ActionsConcentrate​Curse​Manipulate​Morph​ You cause the target creature's vocal chords to swell like those of a frog.
Cup of Dust Three ActionsConcentrate​Curse​Manipulate​ You curse the target with a thirst no drink can quench.
Curse of Lost Time Two ActionsConcentrate​Curse​Manipulate​Void​ You curse the target with rapid aging or erosion.
Cyclone Rondo Three ActionsRare​Air​Concentrate​Manipulate​ Playing or singing melodies discovered by the ancient Shory, you call up a whirlwind.
Day's Weight Two ActionsConcentrate​Manipulate​ You fast-forward time for a single creature, burdening it with the aches and pain of an entire day and temporarily making it tired and weak.
Deceiver's Cloak Two ActionsUncommon​Concentrate​Focus​Hex​Illusion​Manipulate​Witch​ Your patron drapes a cloak of illusion about you, making you appear as another creature of the same body shape with roughly similar height and weight as yourself.
Deep Sight Two ActionsRare​Concentrate​Manipulate​ Your eyes darken until they become entirely pitch black.
Defensive Prescience Concentrate​Force​Misfortune​
Delay Affliction Two ActionsUncommon​Concentrate​Focus​Healing​Manipulate​Oracle​Vitality​ With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing.
Disruptive Transfer Two ActionsRare​Concentrate​Manipulate​Teleportation​Visual​ Using Venorium Blorm's formulas, you calculate a path through space.
Distracting Chatter Two ActionsAuditory​Concentrate​Illusion​Manipulate​ You bombard a target with distracting auditory illusions, surrounding them with a tumultuous cacophony of overlapping speech, whispers, screams, and muttering.
Dive and Breach Two ActionsConcentrate​Manipulate​Teleportation​Water​ You make the briefest of dives through the Plane of Water.
Dividing Trench Three ActionsConcentrate​Earth​Manipulate​ You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.
Dragon Breath Two ActionsUncommon​Concentrate​Focus​Manipulate​Sorcerer​ You spew energy from your mouth, dealing 5d6 damage with a basic Reflex save.
Dream Message Concentrate​Manipulate​Mental​ You send a message to your target's dream.
Eagle's Cry Two ActionsUncommon​Auditory​Concentrate​Manipulate​Sonic​ You let out the mighty cry of a majestic eagle that pierces eardrums.
Earthbind Two ActionsConcentrate​Earth​Manipulate​ Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save.
Echo Jump Two ActionsUncommon​Concentrate​Force​Manipulate​Teleportation​ You teleport to an unoccupied space within range, leaving behind a faint echo of your form that explodes with magical force.
Eidolon's Wrath Two ActionsUncommon​Concentrate​Eidolon​Focus​Manipulate​Summoner​ Your eidolon releases a powerful energy attack that deals 5d6 damage of the type you chose when you took the Eidolon's Wrath feat, with a basic Reflex save.
Elemental Absorption Two ActionsConcentrate​Manipulate​ You absorb elemental energy, which you can release as a powerful counterattack.
Elemental Annihilation Wave Air​Concentrate​Earth​Fire​Manipulate​Water​ You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save.
Elemental Motion Two ActionsUncommon​Concentrate​Focus​Manipulate​Sorcerer​ You call upon your element to propel you, improving your Speed depending on your element.
Embrace the Pit One ActionUncommon​Concentrate​Focus​Morph​Sorcerer​ Devil horns grow from your skull, and your skin takes on features of the devil responsible for your diabolic bloodline.
Enthrall Two ActionsAuditory​Concentrate​Emotion​Manipulate​ Your words fascinate your targets.
Envenom Companion Two ActionsConcentrate​Manipulate​Poison​ You envenom your companion or eidolon's attacks, which drip with highly toxic venom for the spell's duration.
Ephemeral Tracking Two ActionsUncommon​Concentrate​Focus​Manipulate​Ranger​ You can look at currents in the air and water and see tracks that you can follow just as you would on land.
Excise Lexicon Two ActionsUncommon​Concentrate​Linguistic​Manipulate​Mental​ You reach into a creature's mind and extract its knowledge of a word.
Extend Blood Magic One ActionUncommon​Concentrate​Focus​Sorcerer​Spellshape​ You call upon the arcane energy coursing through your blood to extend the magic it grants.
Extend Spell One ActionUncommon​Concentrate​Focus​Sorcerer​Spellshape​ You call upon your blood's knowledge of the ancients to extend your magic.
Eyes of the Dead Three ActionsUncommon​Concentrate​Focus​Manipulate​Mental​ You enter a magical trance that allows you to perceive through the senses of the target creature.
Familiar's Call Three ActionsConcentrate​Manipulate​Teleportation​ Your familiar dissolves and rematerializes in your space.
Familiar's Face Two ActionsConcentrate​Manipulate​Scrying​ The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses.
Far Reach One ActionConcentrate​Manipulate​Teleportation​ You conjure two tiny portals in midair: one in your own space and another in any unoccupied space within range that you can see.
Far Sight Two ActionsUncommon​Concentrate​Manipulate​Visual​ You can see distant objects as if they were closer.
Fate's Travels Rare​Concentrate​Manipulate​ You get a vision of the creature when it was alive, and its last 10 minutes of travel.
Feet to Fins Two ActionsConcentrate​Manipulate​Morph​ The target's feet transform into fins, improving mobility in the water but reducing it on land.
Fireball Two ActionsConcentrate​Fire​Manipulate​ A roaring blast of fire detonates at a spot you designate, dealing 6d6 fire damage.
Firework Blast Two ActionsUncommon​Concentrate​Manipulate​ You create a massive display of loud and colorful explosions.
Focusing Hum One ActionConcentrate​Manipulate​ You infuse the air around you with a sustained hum that allows creatures within it to resist distractions.
Fractious Echo Two ActionsConcentrate​Spirit​ A single powerful blow batters the body but leaves the spirit behind and vulnerable to attack.
Fungal Exhalation Two ActionsUncommon​Concentrate​Druid​Focus​Fungus​Manipulate​ You exhale toxic mold spores that fill the area.
Garden of Stone Three ActionsConcentrate​Earth​Manipulate​ The ground shakes as you conjure a 10-foot-tall stalagmite from below.
Gasping Marsh Two ActionsUncommon​Concentrate​Manipulate​Poison​ With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area.
Ghost Rush Two ActionsConcentrate​Manipulate​ You become temporarily ghostlike as you push forward, moving through obstacles in your path.
Ghostly Weapon Two ActionsConcentrate​Manipulate​ The target weapon becomes translucent and ghostly, and it can affect material and incorporeal creatures and objects.
Gleaming Pet Two ActionsConcentrate​Light​Manipulate​Visual​ The target glows intensely with an otherworldly light, blinding any who approach.
Gravity Wave Two ActionsConcentrate​Manipulate​ You send forth a ripple of gravitic force, lifting enemies into the air before slamming them down to the ground, dealing 6d4 bludgeoning damage with a Fortitude save.
Gravity Well Two ActionsConcentrate​Manipulate​ You create a sphere of altered gravity.
Haste Two ActionsConcentrate​Manipulate​ Magic empowers the target to act faster.
Heart's Desire Two ActionsUncommon​Concentrate​Emotion​Focus​Illusion​Manipulate​Mental​Sorcerer​ You surround your target with wondrous illusions of their greatest desires, which distract them from reality.
Heatvision Two ActionsUncommon​Concentrate​Fire​Manipulate​ The target visually senses the heat energy emitted by the creatures and objects around it, gaining infrared vision at a range of 60 feet as a precise sense.
Hedge Prison Two ActionsUncommon​Concentrate​Druid​Focus​Manipulate​ You conjure an intricate hedge prison to trap a creature, encasing them completely in a hollow cube of dense bushes.
Heroism Two ActionsConcentrate​Manipulate​Mental​ You unlock the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks.
Holy Light Two ActionsAttack​Concentrate​Fire​Holy​Light​Manipulate​ You shine a blazing ray of light tinged with holy energy.
Horde of Underlings Three ActionsRare​Concentrate​Manipulate​ You summon six underlings, such as skeletons or kobolds.
Horrific Visage Two ActionsUncommon​Concentrate​Emotion​Fear​Focus​Illusion​Manipulate​Mental​Sorcerer​Visual​ You briefly transform your features into the horrific visage of a hag, striking fear into your enemies.
Hypercognition One ActionConcentrate​ You rapidly catalog and collate information relevant to your current situation.
Ibex's Harvest One Action to Three ActionsUncommon​Auditory​Concentrate​Linguistic​Manipulate​ In the tale "Ibex's Harvest," Ibex turns from the path of a warrior to the path of a farmer, building up their community by working hard and sharing a bountiful harvest not just with their humanoid neighbors but also with their animal neighbors.
Impending Doom Two ActionsConcentrate​Emotion​Fear​Incapacitation​Manipulate​Mental​Prediction​ You sift through myriad potential futures, seize upon one potential moment in which the target meets a particularly gruesome and fatal end, and then show it a vision of its impending demise.
Incendiary Ashes Two ActionsUncommon​Concentrate​Fire​Focus​Manipulate​Oracle​ A cloud of magical ashes descends upon creatures in the area.
Inertia Lock Two ActionsConcentrate​Manipulate​ You manipulate the fundamental forces of gravity to lock an item in place.
Infectious Ennui Two ActionsRare​Concentrate​Emotion​Manipulate​Mental​ With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.
Inscrutable Mask Two ActionsUncommon​Concentrate​Focus​Illusion​Manipulate​Shadow​ You shroud your form and features in an impenetrable mask of shadow.
Insect Form Two ActionsConcentrate​Manipulate​Polymorph​ You envision a simple bug and transform into a Medium animal battle form.
Instant Parade Two ActionsUncommon​Auditory​Aura​Concentrate​Illusion​Manipulate​Visual​ An illusory parade with dozens of participants and performers appears around you, following you as you move.
Interstellar Void Two ActionsUncommon​Cold​Concentrate​Focus​Manipulate​Oracle​ You call upon the frigid depths of outer space to bring a terrible chill to your enemy.
Invent Code Three ActionsUncommon​Concentrate​Linguistic​Manipulate​Mental​ You grant the targets the ability to understand a newly invented language.
Invoke the Harrow Two ActionsUncommon​Concentrate​Focus​Manipulate​Sorcerer​ You draw a card from the harrow, either one from a deck you have in hand or magically produce one as part of the spell.
Iron Rain Two ActionsConcentrate​Manipulate​Metal​ You call forth blades from the Plane of Metal, creating piercing daggers that shoot down from the sky.
Lashing Rope Two ActionsAttack​Concentrate​Manipulate​ You cause a section of rope or a rope-like object to animate, slither to your square, and encircle you, wreathing you in twisting, lashing fibers.
Levitate Two ActionsConcentrate​Manipulate​ You defy gravity and levitate the target 5 feet off the ground.
Life Connection Concentrate​Contingency​Manipulate​ When you cast this spell, you place a failsafe deep within the life force of the target that could save them in a time of need.
Life Pact Uncommon​Concentrate​Healing​Manipulate​ Using your life force or spirit as a conduit, you bind the targets in a mystical pact.
Lightning Bolt Two ActionsConcentrate​Electricity​Manipulate​ A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.
Lightning Lasso Two ActionsConcentrate​Electricity​Manipulate​ You conjure a crackling lasso of pure electricity, hurling it at a creature to bind them in place.
Lively Flight Two ActionsConcentrate​Healing​Manipulate​Vitality​ Healing energy spirals toward your target, taking shape around them like majestic wings of vital energy.
Locate Uncommon​Concentrate​Detection​Manipulate​ You learn the direction to the target (if you picked a specific object, such as "my mother's sword") or the nearest target (if you picked a type of object, such as "swords").
Lotus Walk Two ActionsConcentrate​Manipulate​Plant​Wood​ Lotuses, water lilies, and other watery plants bloom at your feet, allowing you to walk on the surface of water and other liquids.
Mad Monkeys Two ActionsConcentrate​Manipulate​ Magical monkey spirits fill the area as they pile and climb on top of one another.
Magical Fetters Two ActionsUncommon​Concentrate​Incapacitation​Manipulate​ Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.
Magnetic Acceleration Two ActionsAttack​Concentrate​Manipulate​Metal​ You magnetize a small metal object, such as a nail or coin, and launch it away from you at massive speed.
Malicious Shadow Two ActionsUncommon​Attack​Concentrate​Focus​Hex​Manipulate​Shadow​Witch​ Your patron warps the target's shadow into a deadly form, such as strangling hands, a dangerous weapon, harrying runes, or the like.
Martyr's Intervention ReactionUncommon​Concentrate​Healing​ You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life.
Mind Reading Two ActionsUncommon​Concentrate​Detection​Manipulate​Mental​ With a cursory mental touch, you attempt to read the target's mind.
Mind of Menace Concentrate​Contingency​Emotion​Fear​Manipulate​Mental​ This spell wards against those who attempt to subvert your mind and turns mental magic back on them.
Moonlight Ray Two ActionsAttack​Cold​Concentrate​Holy​Light​Manipulate​ You unleash a holy beam of freezing moonlight.
Moth's Supper Two ActionsConcentrate​Manipulate​ You sigh, and your breath transforms into delicate, black-winged butterflies and huge death's-head hawkmoths.
Mycological Malady Two ActionsUncommon​Concentrate​Disease​Focus​Hex​Manipulate​Witch​ You infect your target with fungal spores to hasten the cycle of decay.
Nothing Up My Sleeve Three ActionsUncommon​Concentrate​Extradimensional​Manipulate​ You create an extradimensional space within each of your sleeves.
Noxious Metals Two ActionsConcentrate​Manipulate​Metal​Poison​ This spell forces toxic metal to coalesce on the skin or surface of all living creatures in the area, dealing 4d6 poison damage with a basic Fortitude save.
One with Stone Two ActionsConcentrate​Earth​Manipulate​Polymorph​ You can either transform into a stone or merge with stone.
Oneiric Mire Three ActionsConcentrate​Illusion​Manipulate​Mental​Visual​ You shroud an area in illusory dreamstuff, making the ground look and feel like a deep mire or quicksand.
Ooze Form Two ActionsConcentrate​Manipulate​Polymorph​ You invoke all things that seep and ooze, your body dissolving into a thick slurry and then reconstituting itself into a Medium ooze battle form.
Organsight Two ActionsConcentrate​Manipulate​Revelation​ You see the target as though it's dissected and arrayed before you.
Overload Connection Two ActionsConcentrate​Manipulate​Mental​ Typically, the connection between a familiar and its master carries subtle mental magic only felt between the two.
Overwhelming Memory Two ActionsUncommon​Concentrate​Emotion​Manipulate​Mental​ You cause the target to recall a specific type of memory you choose from the list below, bringing it to the forefront of their mind with perfect clarity.
Painted Scout Three ActionsUncommon​Concentrate​Manipulate​Scrying​ You press your hand to the stone, causing hand-drawn scouts to spread out from your fingers.
Paralyze Two ActionsConcentrate​Incapacitation​Manipulate​Mental​ You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place.
Perceive the Threads of Fate One ActionRare​Concentrate​Fortune​Mythic​Prediction​ You open your mind to the grand design of existence, enabling you to view the threads of fate in all their complex, tangled glory.
Percussive Impact Two ActionsUncommon​Attack​Concentrate​Manipulate​Sonic​ You lob a compressed ball of sound at a foe.
Perseis's Precautions Three ActionsUncommon​Concentrate​Fortune​Manipulate​Prediction​ Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger.
Phantom Prison Three ActionsConcentrate​Illusion​Incapacitation​Manipulate​Mental​Visual​ You completely surround a Large or smaller creature in immobile illusory walls, trapping it inside a false prison it can't escape.
Pillar of Water Three ActionsConcentrate​Manipulate​Water​ You create a large, self-contained cylinder of still, clear fresh water.
Positive Attunement Two ActionsConcentrate​Healing​Manipulate​Vitality​ You attune a creature to the Forge of Creation, connecting its life force without fully transporting it.
Powerful Inhalation Two ActionsUncommon​Air​Concentrate​Focus​Manipulate​ You rapidly draw the air from your surroundings, hoarding it for yourself.
Primal Chorus Three ActionsAuditory​Concentrate​Manipulate​Mental​ You let loose a primal howl that incites animals and beasts to join in the chorus.
Pulverizing Cascade Two ActionsUncommon​Concentrate​Focus​Manipulate​Water​ You raise a pair of towering waves and slam them into each other, crushing creatures caught between them.
Purging Toxins Two ActionsUncommon​Concentrate​Focus​Manipulate​Oracle​Poison​ In the right dose, a scourge can become a cure.
Qi Blast One Action to Three ActionsUncommon​Concentrate​Focus​Force​Manipulate​Monk​ You unleash your qi as a powerful blast that deals 2d6 force damage.
Radiant Globe Three ActionsUncommon​Concentrate​Light​Manipulate​ You create a dome of brilliant light that destroys projectiles attempting to pass through it.
Rally Point Two ActionsUncommon​Concentrate​Manipulate​Teleportation​ You mark the area touched as a rally point.
Ranger's Bramble Two ActionsUncommon​Concentrate​Focus​Manipulate​Plant​Ranger​ You cause plants in the area to entangle your foes, with the effects of Entangling Flora.
Reblooded Two ActionsAcid​Concentrate​Manipulate​ Your enemy's heart has been stopped, but you cause it to start pumping blood once again.
Rend Magic Two ActionsAttack​Concentrate​Force​Manipulate​ You spew forth pure magical energy down your arm before releasing it in a devastating attack.
Restraining Chains Two ActionsConcentrate​Manipulate​Metal​ A steel chain materializes from the surface, fettered to one space of your choice that the target occupies, weaving itself around the creature's limbs.
Ring of Truth Two ActionsUncommon​Concentrate​Detection​Manipulate​Mental​ You designate an area in which lies are revealed.
Roaring Applause Two ActionsConcentrate​Emotion​Manipulate​Mental​ Your flamboyant flourish invokes such powerful feelings in your audience that you incite cheers and applause.
Rouse Skeletons Two ActionsConcentrate​Manipulate​ Misshapen skeletal forms erupt from a solid surface, such as a stone floor, and fill the burst.
Safe Passage Three ActionsConcentrate​Manipulate​ Safe passage protects only against harm, not inconvenience, and it doesn't reduce difficult terrain, remove the Concealed condition caused by precipitation, or the like, nor does it protect against creatures within the spell's area.
Sand Form Two ActionsConcentrate​Earth​Manipulate​ You grant the target's body and gear aspects of sand.
Scrying Ripples Concentrate​Manipulate​Scrying​Water​ You touch the water's surface, and as the ripples spread out, so do your senses.
Sea of Thought Two ActionsConcentrate​Manipulate​ You cover the area in a sloshing torrent of semi-solidified thought, roughly ankle high.
Secret Page Concentrate​Illusion​Manipulate​Visual​ You change the target's text to different text entirely.
Shadow Spy Concentrate​Manipulate​ You mix blood, soil, and shadow together to form a half-real homunculus in the shape of a crow, sparrow, or other bird.
Shift Blame ReactionConcentrate​Mental​ You alter the target's memories of the triggering event as they form.
Shifting Sand Three ActionsConcentrate​Earth​Manipulate​
Show the Way Concentrate​Detection​Manipulate​ You and allies in the area gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles, such as difficult or confusing terrain.
Shrink Item Concentrate​Manipulate​Polymorph​ You shrink the target to roughly the size of a coin with negligible Bulk.
Shroud of Flame Two ActionsUncommon​Concentrate​Fire​Focus​Manipulate​Sorcerer​ You encircle yourself in an aura of protective flames.
Sign of Conviction Two ActionsUncommon​Concentrate​Manipulate​ You conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes.
Skyglass Prison Two ActionsAir​Concentrate​Manipulate​ The air around the target solidifies like glass, trapping the creature in a cage that perfectly encases them, making movement nearly impossible.
Slow Two ActionsConcentrate​Manipulate​ You dilate the flow of time around the target, slowing its actions.
Soothing Blossoms Two ActionsConcentrate​Manipulate​Plant​Wood​ Blossoms grow from the ground in a small area, soothing away afflictions and persistent pains and harm.
Soul Cutter One Action to Three ActionsAttack​Concentrate​Manipulate​Sanctified​Spirit​ You conjure a blade of spiritual energy and cut at the soul of a foe.
Sparkleskin Two ActionsUncommon​Concentrate​Manipulate​ You coat a creature's body in a layer of brilliantly sparkling glitter.
Speak With Magic Two ActionsConcentrate​Manipulate​ You can ask questions of, receive answers from, and use the Diplomacy skill with spells and magic items of the same tradition used to Cast this Spell, or that have the magical trait and no tradition trait.
Speak with Plants Two ActionsConcentrate​Manipulate​Plant​Wood​ You can ask questions of and receive answers from plants and fungi, but the spell doesn't make them more friendly or intelligent than normal.
Spectral Blade Two ActionsAttack​Concentrate​Manipulate​Spirit​ You conjure a spectral throwing blade that always returns to your hand.
Spirit Veil Two ActionsUncommon​Concentrate​Focus​Illusion​Manipulate​Sorcerer​ You draw an occluding veil of spirits around yourself, blocking yourself especially well from undead eyes.
Spontaneous Cartography Three ActionsConcentrate​Manipulate​ Memory alone isn't always sufficient for charting an area.
Steal Shadow Two ActionsUncommon​Concentrate​Focus​Manipulate​Shadow​Sorcerer​ You steal a creature's shadow, leaving it weakened and vulnerable.
Stinking Cloud Two ActionsConcentrate​Manipulate​Poison​ You create a cloud of putrid mist in the area.
Stone Lance Two ActionsUncommon​Attack​Concentrate​Earth​Focus​Manipulate​ You conjure a jagged lance of stone and then launch it at a foe.
Strength of Mind One ActionUncommon​Concentrate​Mental​ You bolster your ally with reminders of their physical prowess, granting them additional defenses against harmful mental effects.
Subjugate Undead Three ActionsUncommon​Concentrate​Focus​Manipulate​Mental​ You attempt to seize control of the target.
Sudden Recollection Two ActionsUncommon​Concentrate​Manipulate​Mental​ You place a bit of knowledge deep in a creature's subconscious or make a willing creature forget some information until a specific trigger occurs.
Sun's Fury Two ActionsUncommon​Concentrate​Fire​Focus​Manipulate​ The target weapon becomes wreathed in a glowing flame.
Swamp of Sloth One Action to Three ActionsUncommon​Concentrate​Focus​Manipulate​Olfactory​Sorcerer​ Ground in the area turns swampy and fetid.
Tempest Cloak Two ActionsAir​Concentrate​Manipulate​ You shroud one creature in a cloak of fierce, howling winds, shielding it from attacks and making it difficult to approach.
Temporal Twin Two ActionsUncommon​Concentrate​Manipulate​ You pull a fleeting duplicate of your ally from the recent past.
The Four Hunters One Action to Three ActionsUncommon​Auditory​Concentrate​Linguistic​Manipulate​ This is a story of four evenly matched hunters who sought to capture a falling star.
Thief of Fortune Two ActionsUncommon​Concentrate​Manipulate​ Seeing another creature improve themself with magic, you reach out and seize its benefits for yourself.
Threatening Mimicry Two ActionsUncommon​Concentrate​Emotion​Fear​Focus​Illusion​Manipulate​Mental​Ranger​ You appear larger and stronger to nearby creatures, appearing to possess threatening features like antlers, claws, or poison to their senses.
Threefold Aspect Concentrate​Manipulate​Polymorph​ This spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly).
Thunderburst Two ActionsUncommon​Air​Concentrate​Focus​Manipulate​Oracle​Sonic​ You create a powerful blast of air and a loud peal of thunder, dealing 2d6 bludgeoning damage and 2d6 sonic damage.
Time Jump One ActionConcentrate​ You leap through time, appearing across the battlefield in the blink of an eye.
Time Pocket Concentrate​Manipulate​ You fling the target item forward in time and link it to the future of the creature holding it.
Time Skip One ActionUncommon​Concentrate​Focus​Oracle​ You manipulate time around your ally, pushing them forward a few moments in time.
Tiny Wings Two ActionsConcentrate​Manipulate​Polymorph​ You hold your familiar in your arms and then throw them into the skyβ€”whereupon they sprout wings and take flight.
Tracking Mayflies Two ActionsConcentrate​Manipulate​ You shape a magical swarm of ephemeral mayflies, which direct your shot as it soars through the sky.
Trade Items Two ActionsUncommon​Concentrate​Manipulate​Teleportation​ You magically swap an item you're holding for another that someone else has.
Transcribe Conflict Rare​Concentrate​Manipulate​ You cause a sheet of paper to appear in your hand, and a moment later a detailed description of a combat you experienced within the last hour is recorded on that sheet of paper in a language that you know of your choice.
Travel by Turtle Three ActionsRare​Concentrate​Manipulate​Mythic​ You conjure an intelligent sea turtle, who agrees to carry you upon its shell on a water journey.
Unblinking Flame Revelation One ActionUncommon​Concentrate​Focus​ You light your foe with revealing flame.
Unbreaking Wave Advance One ActionUncommon​Concentrate​Focus​Water​ You unleash a mighty wave from your hand that buffets back your foes.
Undertow Two ActionsConcentrate​Incapacitation​Water​ You create an area of water 20 feet deep.
Unfolding Wind Rush One ActionUncommon​Concentrate​Focus​ You travel on a rushing wind.
Unravel Knowledge Two ActionsUncommon​Concentrate​Focus​Hex​Manipulate​Mental​Witch​ Your patron reaches into the target's mind, plucking out their past training like pulling a thread from a cloth.
Unseasonable Squall Two ActionsUncommon​Air​Concentrate​Manipulate​ You issue a blast of sudden wind that ripples outward from the center of the burst.
Untwisting Iron Buffer One ActionUncommon​Concentrate​Focus​ You send currents of protective ki to the surface of your body that protect you from harm, at least until your enemies dissipate them.
Vampiric Feast Two ActionsConcentrate​Death​Manipulate​Void​ Your touch leeches the lifeblood out of a target to empower yourself.
Veil of Privacy Uncommon​Concentrate​Manipulate​ You erect protective wards that make the target difficult to detect via magic.
Wall of Radiance Three ActionsUncommon​Concentrate​Fire​Light​Manipulate​ You create a thin wall of brilliant light in a straight line up to 60 feet long and 10 feet high.
Wall of Shadow Three ActionsConcentrate​Darkness​Manipulate​ You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high.
Wall of Thorns Three ActionsConcentrate​Manipulate​Plant​Wood​ You grow a wall of thorny brambles from the ground.
Wall of Virtue Three ActionsUncommon​Concentrate​Holy​Light​Manipulate​ You create a translucent wall of light, which draws power from the celestial realms.
Wall of Water Three ActionsConcentrate​Manipulate​Water​ Raising your hand in the air, you call a massive wave onto the battlefield.
Wall of Wind Three ActionsAir​Concentrate​Manipulate​ You create a barrier of gusting winds that hinders anything moving through it.
Wanderer's Guide Concentrate​Manipulate​ You call upon the beyond to guide your route.
Warding Aggression Two ActionsConcentrate​Manipulate​ You channel a magical ward through your attack and attempt to plant it on a foe.
Warning Stripes Two ActionsUncommon​Concentrate​Focus​Morph​Poison​Ranger​ Your skin becomes painted with vivid stripes or bright aposematic swirls, warning other creatures of its toxic qualities.
Weapon Tide Concentrate​Manipulate​ You conjure a wave of weapons that travel along the ground.
Web of Eyes Two ActionsConcentrate​Manipulate​Scrying​ You place an invisible scrying sensor on each target just above their eyes.
Whirling Flames Two ActionsUncommon​Concentrate​Fire​Focus​Manipulate​Oracle​ You call forth a storm of whirling flames, engulfing all creatures in that area and dealing 5d6 fire damage with a basic Reflex save.
Whirling Scarves Two ActionsConcentrate​Force​Manipulate​ You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes.
Widow’s Bite Two ActionsAttack​Concentrate​Poison​ You conjure up a deadly stinger on your hand and stab a foe.
Wings of the Valkyrie Two ActionsUncommon​Concentrate​Focus​Manipulate​Sorcerer​ Powerful feathered wingsβ€”usually vibrant white or jet blackβ€”emerge from your back, granting you a fly Speed equal to your Speed.
Zombie Horde Two ActionsUncommon​Concentrate​Focus​Manipulate​Necromancer​ You create a horde of nearly endless, but temporary, zombies.

4th Level


NameTraitsDescription
Achaekek's Clutch Two ActionsRare​Concentrate​Curse​Death​Focus​Manipulate​ You mark the holy symbol of Achaekek in a visible location on the target's body.
Adaptive Ablation ReactionUncommon​Cleric​Concentrate​Focus​ Spell Effect: Adaptive Ablation Heightened (+2) The resistance increases by 5.
Aerial Form Two ActionsConcentrate​Manipulate​Polymorph​ You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form.
Air Walk Two ActionsAir​Concentrate​Manipulate​ The target can walk on air as if it were solid ground.
Airlift Two ActionsAir​Concentrate​Manipulate​ A massive rush of wind lifts, briefly carrying you and everything around you to a nearby destination.
Anathematic Reprisal ReactionConcentrate​Manipulate​Mental​ You punish a creature that transgresses against your deity, drawing upon the anguish you feel upon seeing one of your deity's anathema committed.
Anchoring Air ReactionAir​Concentrate​ Spell Effect: Anchoring Air .
Aromatic Lure Two ActionsRare​Concentrate​Emotion​Incapacitation​Manipulate​Mental​ You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.
Artistic Flourish Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​ You transform the target into a form that more closes matches your creative vision.
Asterism Three ActionsUncommon​Cleric​Concentrate​Focus​Light​Manipulate​
Bestial Curse Two ActionsConcentrate​Curse​Manipulate​Polymorph​ You tap into the target's inner being and curse it to become a bestial version of itself.
Blood Chestnuts Two ActionsConcentrate​Disease​Manipulate​Plant​Wood​ With a wave of your arm, you launch a handful of sharp crimson seeds that bury themselves in the target's flesh.
Bloodspray Curse Two ActionsConcentrate​Curse​Manipulate​ You inflict a curse upon the target that causes any wound to gush blood.
Bridge of Vines Three ActionsUncommon​Concentrate​Manipulate​Plant​Wood​ Vines sprout beneath your feet and extend away from you in a straight line up to 60 feet, forming a 10-foot-wide bridge that can cross over difficult terrain and low obstacles, as well as reach higher ground.
Bursting Bloom Two ActionsUncommon​Concentrate​Manipulate​Plant​ You cause a rose bush to sprout from the chest of a foe, bursting out of its body and wrapping it in thorned vines.
Call The Blood Two ActionsUncommon​Concentrate​Death​Manipulate​Void​ With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.
Call the Ten Three ActionsUncommon​Concentrate​Focus​Manipulate​ The Ten Magic Warriors were the first of the Magaambya's students, and they come to your aid even now.
Capital Dividend ReactionUncommon​Concentrate​Focus​Wizard​ For the next minute, any time you would regain Hit Points from a healing effect, this magic amplifies the effect, and you regain an additional 8 Hit Points.
Captivating Adoration Two ActionsUncommon​Aura​Cleric​Concentrate​Emotion​Focus​Manipulate​Mental​Visual​ You become intensely entrancing, and creatures are distracted by you as long as they remain within the area.
Channel Arrogance One Action to Three ActionsUncommon​Concentrate​Manipulate​Mental​ You channel your heightened sense of self-worth into a creature, forcing them to acknowledge your true worth.
Chroma Leach Two ActionsConcentrate​Manipulate​ Your hand glows with impossible colors from beyond the stars, and your touch saps both color and vitality from the living.
Chromatic Armor Two Actions or Three ActionsConcentrate​Light​Manipulate​ You wrap the target in armor made of sheets of colored light.
Chromatic Ray Two ActionsAttack​Concentrate​Light​Manipulate​ You send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color.
Cinder Swarm Two ActionsConcentrate​Fire​Manipulate​ You breathe life into a mass of fiery critters.
Clairvoyance Concentrate​Manipulate​Scrying​ You create an Invisible floating eye at a location within range (even if it's outside your line of sight or line of effect).
Cloak of Light Two ActionsConcentrate​Healing​Light​Manipulate​Vitality​ You surround yourself in holy light that restores the living and rebuffs undead.
Cloud Current Uncommon​Air​Concentrate​Manipulate​Water​ Air and water vapor combine into a great cloud that funnels a powerful current within it.
Clownish Curse Two ActionsUncommon​Concentrate​Curse​Manipulate​Mental​Misfortune​ You afflict the target with a curse that causes it to emit ridiculous noises as it moves.
Commanding Lash One ActionUncommon​Cleric​Concentrate​Focus​Linguistic​Manipulate​Mental​ With the threat of more pain, you compel a creature you've recently harmed.
Community Restoration ReactionUncommon​Concentrate​Focus​Healing​Wizard​ Spell Effect: Community Restoration .
Compel True Name Two ActionsRare​Auditory​Concentrate​Incapacitation​Linguistic​Mental​TrueName​ You instruct the target to do something, compelling obedience by calling it by its true name.
Competitive Edge One ActionUncommon​Cleric​Concentrate​Emotion​Focus​Mental​ Your competitiveness drives you to prove yourself against the opposition.
Confront Selves Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​Mental​ You show the target the spiraling web of actions and consequences that is their life and the changes wrought by these decisions upon themselves and those around them.
Confusion Two ActionsConcentrate​Emotion​Manipulate​Mental​ You befuddle your target with strange impulses, causing it to act randomly.
Conglomerate of Limbs One ActionUncommon​Concentrate​Focus​Manipulate​Necromancer​Thrall​ You conjure forth a humongous thrall consisting solely of undead severed limbs.
Conjured Clockwork Two ActionsUncommon​Concentrate​Focus​Manipulate​Wizard​ You conjure a complex clockwork device on the ground and cause it to slowly spread across the battlefield.
Containment Two ActionsConcentrate​Force​Manipulate​ You wrap a creature in an immobile force field, whether to protect it or those around it.
Coral Eruption Three ActionsConcentrate​Manipulate​ The area becomes difficult terrain and hazardous terrain.
Countless Eyes Two ActionsConcentrate​Manipulate​ Eyes form across the touched creature's body, allowing it to see in all directions at once.
Creation Concentrate​Manipulate​ You conjure a temporary object from magical energy.
Crystallized Vapors Two ActionsAttack​Aura​Cold​Concentrate​Manipulate​ You freeze the precipitation around you in icy pellets, creating a 15-foot emanation of difficult terrain; you're immune to this difficult terrain.
Darkened Eyes Two ActionsUncommon​Cleric​Concentrate​Darkness​Focus​Manipulate​ You infuse a creature's vision with darkness.
Darkened Sight Two ActionsUncommon​Cleric​Concentrate​Darkness​Focus​Manipulate​ You infuse a creature's vision with darkness.
Dawnflower's Light Two ActionsRare​Concentrate​Good​Light​Manipulate​ The object glows with soft golden light that lays bare the truth, reveals hidden objects, and shines supernatural light on false orders.
Daydreamer's Curse Two ActionsUncommon​Concentrate​Curse​Manipulate​Mental​Misfortune​ You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment.
Deathless March Two ActionsRare​Auditory​Concentrate​Manipulate​ You chant a marching song of Yled to empower the undead and terrify the living.
Debilitating Dichotomy Two ActionsUncommon​Concentrate​Cursebound​Focus​Manipulate​Mental​Oracle​ You reveal a glimpse of the impossible conflicts between the divine anathema behind your curse, forcing you to reckon with another's conflicts as well.
Delusional Pride Two ActionsUncommon​Cleric​Concentrate​Emotion​Focus​Manipulate​Mental​ You make the target overconfident, leading it to ascribe failure to external factors.
Destructive Aura Two ActionsUncommon​Aura​Cleric​Concentrate​Focus​Manipulate​ Swirling sands of divine devastation surround you, weakening the defenses of all they touch.
Detect Creator Rare​Concentrate​Detection​Manipulate​ You examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire.
Detect Scrying Two ActionsUncommon​Concentrate​Detection​Manipulate​ By reading trace auras, you detect the presence of scrying effects in the area.
Diamond Dust Two ActionsUncommon​Aura​Cleric​Cold​Concentrate​Focus​Manipulate​ You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you.
Dinosaur Form Two ActionsConcentrate​Manipulate​Polymorph​ You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur.
Dirge of Remembrance Two ActionsUncommon​Concentrate​Manipulate​Sonic​ You sing a funereal dirge to force restless spirits to fully manifest in the Material Plane.
Discern Lies Two ActionsUncommon​Concentrate​Manipulate​Mental​Revelation​ Falsehoods ring in your ears like discordant notes.
Dispelling Globe Two ActionsUncommon​Concentrate​Manipulate​ You create an immobile globe around yourself that attempts to counteract any spell from outside the globe whose area or targets enter into the globe, as if the globe were a Dispel Magic spell 1 rank lower than its actual spell rank.
Divine Wrath Two ActionsConcentrate​Manipulate​Sanctified​Spirit​ You channel the fury of divinity against your foes.
Door to Beyond Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​ Striking at thin air, you create hairline cracks in an unoccupied adjacent space that lead somewhere outside reality.
Downpour Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​Water​ You call forth a torrential downpour, which extinguishes non-magical flames.
Draw the Lightning Two ActionsConcentrate​Electricity​Manipulate​Metal​ Calling out to the skies, you summon a bolt of lightning to strike through a foe above you and channel the energy down into your weapon or body, charging it with electrical power.
Dreamer's Call Two ActionsUncommon​Cleric​Concentrate​Focus​Illusion​Incapacitation​Manipulate​Mental​ You create a vivid, illusory daydream drawn from the images of the target's dreams.
Dull Ambition Two ActionsConcentrate​Curse​Manipulate​Mental​Misfortune​ You curse the target to fail in all avenues of its life that require drive and ambition, as it inadvertently undermines its own goals at every turn.
Dust Storm Two ActionsUncommon​Air​Cleric​Concentrate​Focus​Manipulate​Nonlethal​ You call forth a swirling storm of dust.
Dutiful Challenge Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​ As you challenge an enemy, you take some of its attention away from your allies.
Ectoplasmic Interstice Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​ You force the mortal Universe and Ethereal Planes to partially merge, creating a zone that causes incorporeal and spiritual entities to take on many of the aspects of corporeal creatures.
Elemental Gift Two ActionsConcentrate​Manipulate​ An elemental force fills your target, granting them the swiftness of air, the ruggedness of earth, the sting of fire, the conductivity of metal, the flexibility of water, or the vigor of wood depending on which element you choose.
Elemental Sense Two ActionsConcentrate​Manipulate​Revelation​ The elements grant you sensory enhancements.
Elemental Sheath Two ActionsUncommon​Concentrate​Focus​Manipulate​ You coat yourself in nature's power.
Elemental Tempest One ActionUncommon​Concentrate​Focus​Spellshape​Wizard​ Your spellcasting surrounds you in a storm of elemental energy.
Elephant Form Two ActionsUncommon​Concentrate​Manipulate​Polymorph​ You channel the primal forces of nature to transform into a Large battle form, specifically that of a powerful and terrifying elephant or similar creature, such as a mammoth, mastodon, or anancus.
Enervation Two ActionsConcentrate​Manipulate​Void​ Extending a finger, you fire a beam of void energy that weakens the life force of any creature it touches.
Enhance Senses Two ActionsUncommon​Concentrate​Manipulate​ You enhance the target's senses.
Entangle Fate Two ActionsRare​Concentrate​Manipulate​Mental​ You cause a swirl of energy to entangle the fates of all caught within the blast.
Ephemeral Hazards Three ActionsUncommon​Cleric​Concentrate​Focus​Illusion​Manipulate​Mental​Visual​
Eradicate Undeath Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​Vitality​ A massive deluge of life energy causes the undead to fall apart.
Euphoric Renewal Two ActionsRare​Cleric​Concentrate​Focus​Manipulate​ You view death not as an ending but a beginning, and you delight in dancing on its edge.
Fallen Soldier's Lament Two ActionsRare​Concentrate​Illusion​Manipulate​Mental​Visual​ You raise an illusion in the space of a fallen foe, crafting it to resemble a ghost of your target before parading it across the battlefield.
Fallow Field Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​Void​ A sickly yellow light fills the area as entropic forces prevent healing.
False Nature Three ActionsUncommon​Concentrate​Illusion​Manipulate​ You create an illusion that makes an object seem to be something entirely different.
Familiar Form Two ActionsUncommon​Concentrate​Focus​Manipulate​Polymorph​ You transform into a Tiny animal that commonly serves as a spellcaster's familiar.
Favorable Review Two ActionsUncommon​Concentrate​Incapacitation​Manipulate​Mental​ You enchant a creature to ensure they have only good things to say about your show.
Fetch One ActionConcentrate​Manipulate​Teleportation​
Fey Form Two ActionsConcentrate​Manipulate​Polymorph​ Channeling energy from the mischievous First World, you transform into a Medium fey battle form.
Filter Air ReactionAir​Concentrate​Manipulate​Subtle​ Spell Effect: Filter Air .
Fire Shield Two ActionsConcentrate​Fire​Manipulate​ You create a hovering shield made of fire.
Flame Barrier ReactionUncommon​Cleric​Concentrate​Focus​ You swiftly deflect incoming flames.
Flicker Two ActionsConcentrate​Manipulate​Teleportation​ You flicker quickly between your current plane and another.
Fly Two ActionsConcentrate​Manipulate​ The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.
Font of Serenity Two ActionsUncommon​Cleric​Concentrate​Emotion​Focus​Manipulate​Mental​ A divine beacon radiates serenity, soothing nearby allies.
Force Rain One Action to Three ActionsConcentrate​Force​Manipulate​ You conjure a magical cloud that batters creatures with shards of solidified magic.
Forgotten Lines Two ActionsRare​Concentrate​Manipulate​ Members of the Lacunafex and other allies use this spell to restore material that Thrune agents have redacted from historical or otherwise valuable texts.
Fortissimo Composition Free ActionUncommon​Bard​Concentrate​Focus​Spellshape​ You call upon your muse to greatly increase the benefits you provide with your courageous anthem, rallying anthem, or song of strength composition.
Foul Miasma Two ActionsUncommon​Cleric​Concentrate​Disease​Focus​Manipulate​ You multiply the disease within a creature, drawing it into an infectious mist outside their body where it can spread to other creatures.
Freezing Touch Two ActionsCold​Concentrate​Manipulate​ You channel the might and cold of a blizzard into a single touch that freezes the target in place.
Friends to Foes Two ActionsConcentrate​Emotion​Fear​Manipulate​Mental​ You draw upon your past experiences of betrayal to plant thoughts of a friend turning on them in a creature's mind.
Fulminating Impact Two ActionsConcentrate​Electricity​Manipulate​ Your blow punches through the Universe, compressing primordial forces and inchoate matter into a mass of tempestuous energy within the palm of your hand.
Ghostly Tragedy Uncommon​Concentrate​Manipulate​Spirit​ This spell compels local spirits to reenact a violent event of the recent past that you're aware of and name as you Cast the Spell.
Ghostly Transcription Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​Visual​ Glowing letters assemble in the air, providing a transcription of the target's speech in all languages you speak.
Girzanje's March Two ActionsUncommon​Auditory​Concentrate​Linguistic​Mental​ You sing a prayer for war, inspiring valor in allies who hear your song.
Glass Form Two ActionsConcentrate​Earth​Manipulate​ You grant the target properties of dull, transparent glass.
Grasp of the Deep Two ActionsConcentrate​Manipulate​Mental​Water​ You grip one target with the phantasmal pressure of the deep sea, disorienting and crushing its lungs and joints.
Grasping Earth Two ActionsConcentrate​Earth​Manipulate​ Handlike protrusions of rock and soil grab and bury creatures.
Haunting Spirit Two ActionsConcentrate​Manipulate​Spirit​ You call an invisible spirit that only the target can see to haunt them.
Holy Cascade Two ActionsConcentrate​Holy​Manipulate​Water​ You call upon sacred energy to amplify a vial of Holy Water, tossing it an incredible distance.
Honeyed Words Two ActionsConcentrate​Manipulate​Mental​ Falsehoods pass your lips as smoothly as silk.
Hop, Skip, Jump Two ActionsConcentrate​Manipulate​Teleportation​ You select two unoccupied spaces within range that you can see, assigning them an order when you do.
Hydraulic Torrent Two ActionsConcentrate​Manipulate​Water​ A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you.
Ice Storm Three ActionsCold​Concentrate​Manipulate​ You create a gray storm cloud that pelts creatures with an icy deluge.
Implement of Destruction Two ActionsConcentrate​Emotion​Fear​Manipulate​Mental​ You solemnly declare that the target weapon will bring death to a foe, implanting an irrational fear of the weapon into the target enemy's mind.
Incarnate Shadow Minuet Three ActionsConcentrate​Incarnate​Manipulate​Shadow​ Your shadow peels away from your body, dancing its way to the target location and calling other shadows to join in and abandon their bodies.
Inevitable Destination Two ActionsRare​Cleric​Concentrate​Focus​Manipulate​ You twist the paths of the target, ensuring that each one leads to you.
Infectious Melody Two ActionsAuditory​Concentrate​Manipulate​Mental​ You call forth the chords of a tune so catchy that foes hearing it can't help but sing along, making it harder for them to communicate.
Infiltrator's Tunnel Two ActionsRare​Concentrate​Manipulate​Teleportation​ It's best to know the ingress and egress points for any location you plan to rob.
Interdisciplinary Incantation ReactionUncommon​Concentrate​Focus​Wizard​ You gather the embers of another caster's spell, using your understanding of unified magic to pick apart their formulas and incantations well enough to imitate the spell yourself, if only for a short time.
Internal Insurrection Two ActionsRare​Concentrate​Disease​Manipulate​ You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death.
Invisibility Curtain Three ActionsConcentrate​Illusion​Manipulate​ You create a transparent invisible wall that makes any creatures on one side of the wall invisible to those on the other side.
Isolation Two ActionsRare​Cleric​Concentrate​Focus​Illusion​Manipulate​ You summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness.
It is Written One ActionRare​Concentrate​Mythic​Prediction​ You envision a future for yourself, confident in the certainty that this vision is your destiny.
Life Siphon ReactionUncommon​Concentrate​Focus​Healing​Wizard​ You use some of the spell's magic to heal yourself, regaining 1d8 Hit Points per rank of the spell.
Life's Flowing River Three ActionsUncommon​Concentrate​Manipulate​ You create a flowing river of ghostly water and that sheds dim light for 10 feet on each side.
Life's Fresh Bloom Two ActionsRare​Concentrate​Healing​Manipulate​Vitality​ The ground around you blooms with life, sprouting sparkling grass, flowers, and small shrubs.
Life-Draining Roots Two ActionsConcentrate​Manipulate​Plant​Wood​ Thorny roots erupt from your hands in a tangled cascade, puncturing creatures in the way of their growth and revitalizing you.
Liminal Doorway Uncommon​Concentrate​Extradimensional​Manipulate​ You draw a chalk doorway on an unbroken surface, which opens into an extradimensional space.
Living Terrain Two ActionsConcentrate​Earth​Manipulate​ You transform an unoccupied 10-foot burst of ground into a roiling cauldron of earth.
Localized Quake Two ActionsUncommon​Cleric​Concentrate​Earth​Focus​Manipulate​ You shake the earth, toppling nearby creatures.
Lucky Break ReactionUncommon​Cleric​Concentrate​Focus​Fortune​ Reroll the saving throw and use the better result.
Luring Wail Two ActionsAuditory​Concentrate​Incapacitation​Manipulate​Mental​ You emit a plaintive cry to lure your enemies closer.
Magic Mailbox Uncommon​Concentrate​Manipulate​Teleportation​ You create an interdimensional link between two containers, both of which must be capable of being closed in such a way that their contents aren't visible.
Magnetize Two ActionsConcentrate​Manipulate​Metal​ You touch a nearby creature, infusing them with a polarity that attracts all metal projectiles and weapons.
Malignant Sustenance Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​Void​ You embed a seed of void energy in an undead creature, restoring its unnatural vigor.
Mantis Form Two ActionsUncommon​Concentrate​Focus​Manipulate​Polymorph​ You become a mantis.
Mantis's Grasp Two ActionsRare​Concentrate​Force​Manipulate​ You cause red, ghostly mantis arms to sprout from a nearby surface and crush a creature, dealing 8d6 force damage and attempting to pin the target in place.
Mercurial Stride Two ActionsConcentrate​Manipulate​Metal​Poison​ Your form ripples as you take on the fluidity and toxicity of quicksilver.
Mirage Uncommon​Concentrate​Illusion​Manipulate​ You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain.
Mirror's Misfortune Two ActionsConcentrate​Illusion​Manipulate​ You split into your real self and a mirrored version of yourself that curses would-be attackers with misfortune on their next attacks.
Misty Memory Uncommon​Concentrate​Manipulate​Water​ Some say water holds memories or impressions of the past, and you can raise those memories to the surface to glimpse recent events.
Morass of Ages Two ActionsAura​Concentrate​Manipulate​ You surround yourself in temporal eddies that draw out time for those around you, making every step feel like an eternity endured.
Mountain Resilience Two ActionsConcentrate​Earth​Manipulate​ The target's skin hardens like the stone of a mountain face.
Movanic Glimmer Two ActionsUncommon​Concentrate​Good​Manipulate​Mental​ You give the target animal a glimmer of awareness, not truly awakening it but allowing it to better understand its surroundings.
Murderous Vine Two ActionsAttack​Concentrate​Manipulate​Plant​Wood​ You summon a slithering, thorny vine that attempts to constrict and crush a foe against a wall or other surface.
Nightmare Concentrate​Illusion​Manipulate​Mental​ You send disturbing nightmares to your target.
Ocular Overload Concentrate​Contingency​Illusion​Incapacitation​Manipulate​Visual​ Just as a creature is about to attack you, you assault them with jarring illusions, completely surrounding their eyes with blinding flashes of motion and color.
Ordained Purpose Two ActionsUncommon​Concentrate​Focus​Manipulate​Mental​ You call upon the authority of cosmic forces of order, overwhelming creatures with remorse and agony for acting outside of their station and purpose.
Outcast's Curse Two ActionsConcentrate​Curse​Manipulate​Mental​Misfortune​ You afflict the target with a curse that makes its presence abrasive and off-putting.
Overflowing Sorrow Two ActionsUncommon​Aura​Cleric​Concentrate​Emotion​Focus​Incapacitation​Manipulate​Mental​ Sadness flows out of you into nearby creatures, blotting out any other thoughts they had.
Painful Vibrations Two ActionsConcentrate​Manipulate​Sonic​ You send powerful sound waves through an opponent's body, vibrating its bones and internal organs painfully.
Path of Least Resistance One ActionUncommon​Concentrate​Focus​ You trace several possible routes, quickly resetting the timeline until you find the safest one.
Peaceful Bubble Uncommon​Concentrate​Manipulate​ An opaque shell of drifting, iridescent runes covers the area, creating a bubble.
Pernicious Poltergeist Two ActionsConcentrate​Manipulate​ You create an echo of a powerful poltergeist, temporarily anchoring it to the area.
Personal Runewell Two ActionsUncommon​Concentrate​Focus​Manipulate​Wizard​ Spell Effect: Personal Runewell
  • The runewell punishes enemies foolish enough to attempt magic in your seat of power, firing arcane bolts at the spell's caster that deal 4d6 force damage, with a basic Reflex save.
  • Pest Swarm Three ActionsUncommon​Concentrate​Incarnate​Manipulate​ Sometimes the most common irritations can band together and become threats to your enemies.
    Petal Storm Two ActionsAir​Concentrate​Manipulate​Plant​Wood​ You bring forth a cloud of razor-sharp flower petals that thrash violently in the wind.
    Phantasmal Killer Two ActionsConcentrate​Death​Emotion​Fear​Illusion​Manipulate​Mental​ You create a phantasmal image of the most fearsome creature imaginable to the target.
    Phantasmal Protagonist Three ActionsRare​Concentrate​Illusion​Manipulate​Mental​ You create a phantasmal incarnation of a significant character from a novel, historical work, or religious parable.
    Phoenix Ward Two ActionsConcentrate​Fire​Manipulate​ You raise a fiery shield around yourself, gaining resistance 10 to fire.
    Planar Tether Two ActionsConcentrate​Manipulate​ You stitch the target to its current plane.
    Procyal Philosophy Two ActionsUncommon​Auditory​Concentrate​Good​Manipulate​ The racoon-like visage of a sagacious procyal appears, dispensing helpful advice.
    Prophet's Luck ReactionRare​Concentrate​Manipulate​
    Protector's Sphere Two ActionsUncommon​Aura​Cleric​Concentrate​Focus​Manipulate​ A protective aura emanates out from you, safeguarding you and your allies.
    Pulse of Civilization Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​Scrying​ You tap into the zeitgeist of any settlements in range.
    Purifying Veil Two ActionsRare​Cleric​Concentrate​Focus​Holy​Manipulate​Spirit​Water​ Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy.
    Quantic Dampening Two ActionsUncommon​Aura​Concentrate​Focus​Manipulate​Wizard​ You demonstrate exceptional control over elemental forces, allowing you to mitigate the effects of energy damage.
    Radiant Beam Two ActionsUncommon​Concentrate​Good​Holy​Light​Manipulate​ You fire a beam of blinding light from your outstretched hands.
    Radiant Heart of Devotion Two ActionsUncommon​Concentrate​Light​Manipulate​ You speak a fervent prayer for the heavens to assist you and your righteous allies.
    Ranage's Circle Two ActionsUncommon​Auditory​Concentrate​Earth​Linguistic​Manipulate​Plant​Wood​ Many stories tell of a clearing deep in the Mwangi jungle, surrounded by ancient cypress trees.
    Ravenous Portal Three ActionsConcentrate​Manipulate​ You place a ward upon the door that triggers when a creature attempts to open, unlock, or destroy the door.
    Read Omens Uncommon​Concentrate​Manipulate​Prediction​ You peek into the future.
    Rebounding Barrier ReactionRare​Concentrate​ You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
    Reflected Beauty Two ActionsUncommon​Concentrate​Illusion​Manipulate​Visual​ When you cast reflected beauty, choose a willing creature that's the same size as you and that you can see within 30 feet.
    Reflective Scales Two ActionsConcentrate​Manipulate​ You grow a set of colored, glowing scales or scaled armor that stores energy before releasing it in a final burst.
    Remember the Lost Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​Mental​ You call upon the lost and forgotten, assailing your foes' minds with the memories of those who died with a grievance toward them.
    Repel Metal ReactionUncommon​Cleric​Concentrate​Focus​Manipulate​Metal​ You call forth a repelling field.
    Replicate Three ActionsConcentrate​Illusion​Manipulate​Shadow​ You create an illusory magical double that physically looks and behaves very similarly to the target.
    Rewrite Memory Two ActionsUncommon​Concentrate​Manipulate​Mental​ You alter the target's memories by erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory.
    Rigid Form One ActionConcentrate​Manipulate​Wood​ You utilize wood's rigidity to prevent harmful shapechanging effects.
    Roar of the Dragon Two ActionsUncommon​Auditory​Cleric​Concentrate​Emotion​Focus​Manipulate​Mental​ You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures.
    Rope Trick Uncommon​Concentrate​Extradimensional​Manipulate​ You cause the target rope to rise vertically into the air.
    Rune of Observation One ActionUncommon​Concentrate​Focus​Wizard​ You inscribe an invisible eye-shaped rune in the air, creating a sensor as Clairvoyance.
    Rust Cloud Three ActionsConcentrate​Manipulate​Metal​ Red-blown flecks of rust jitter in the air, forming a cloud of agitated particles.
    Rusting Grasp Two ActionsConcentrate​Manipulate​ You cause the target to rapidly rust.
    Sacred Nimbus Two ActionsRare​Concentrate​Holy​Manipulate​ You summon a small, fluffy white nimbus cloud that floats 10 feet above the ground and rains down pleasantly warm sanctified water.
    Safeguard Secret Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​Mental​ You ensure a secret remains safe from prying spies.
    Sage's Curse Two ActionsUncommon​Concentrate​Curse​Manipulate​Mental​Misfortune​ You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.
    Sanguine Mist Two ActionsConcentrate​Death​Manipulate​Void​ You create a cloud of bloodsucking fog that drains the life from the living.
    Sanguine Transference One ActionUncommon​Concentrate​Focus​Manipulate​Necromancer​ You diffuse your spirit into your blood before escaping your body and transferring your blood and soul into a thrall.
    Seal Fate Two ActionsConcentrate​Curse​Death​Manipulate​ You utter a curse that a creature will meet a certain endβ€”a death by freezing, stabbing, or another means you devise.
    Shadow Strike Three ActionsAttack​Concentrate​Manipulate​Void​ You launch out a tendril of darkness that latches onto a target and pulls them toward you.
    Shaken Confidence ReactionRare​Cleric​Concentrate​Emotion​Focus​Mental​Misfortune​ You mock the target for all its failings, twisting its self-confidence into doubt.
    Shape Stone Two ActionsConcentrate​Earth​Manipulate​ You shape the stone into a rough shape of your choice.
    Shared Nightmare Two ActionsUncommon​Cleric​Concentrate​Emotion​Focus​Incapacitation​Manipulate​Mental​ Merging minds with the target, you swap distressing visions.
    Shielding Formation Two ActionsUncommon​Concentrate​Focus​Force​Manipulate​Wizard​ You conjure magical shields of force to protect your allies around you.
    Show the Path Two ActionsUncommon​Cleric​Concentrate​Focus​Fortune​Manipulate​ You grant the target insight on things to come, guiding them toward a fate they find most fitting and encouraging them to continue this journey.
    Sliding Blocks Three ActionsConcentrate​Earth​Manipulate​ You conjure up to six 5-foot stone cubes you can gently move with a gesture.
    Snake Fangs Two ActionsConcentrate​Manipulate​Morph​ Your jaw unhinges as your teeth extend into wicked fangs.
    Soft Landing Two ActionsConcentrate​Manipulate​ You create a magical field that buoys any creature or object falling into the area, providing a harmless landing from any height.
    Solid Fog Three ActionsConcentrate​Manipulate​Water​ You conjure a bank of fog so thick it impedes movement as well as sight.
    Songbird's Call Two ActionsUncommon​Aura​Bard​Composition​Concentrate​Focus​ Your voice calls a storm of songbirds that whirl around you and peck at your enemies.
    Soothing Spring Concentrate​Healing​Manipulate​Vitality​Water​ Steam wisps into the air as a stone-lined pool appears in the ground and fills with hot water that bubbles up from the earth.
    Spell Immunity Two ActionsConcentrate​Manipulate​ You ward a creature against the effects of a single spell.
    Spike Stones Three ActionsConcentrate​Earth​Manipulate​ Long, sharp spikes of solid rock thrust up from the ground in the area.
    Spiral of Horrors Two ActionsUncommon​Aura​Concentrate​Emotion​Fear​Focus​Manipulate​Mental​Wizard​ Shades and spirits howl and whirl around you in a display that strikes fear into the hearts of all who witness it.
    Spiritual Anamnesis Two ActionsUncommon​Concentrate​Manipulate​Mental​ Memories of a past life that seem incredibly real (and may even be) overwhelm the target's mind.
    Spiritual Renewal Two ActionsUncommon​Concentrate​Healing​Manipulate​Vitality​ You draw upon the restorative power of the spirits around you.
    Stasis Two ActionsUncommon​Cleric​Concentrate​Focus​Incapacitation​Manipulate​ The flow of time congeals around an object or creature, holding it in place.
    Steal Voice Two ActionsUncommon​Concentrate​Curse​Incapacitation​Manipulate​ You steal a creature's voice, rendering them mute.
    Stifling Stillness Two ActionsAir​Concentrate​Manipulate​Poison​ You make all air in the target area unnaturally still and unyielding, creating a shimmering haze.
    Stonesense Three ActionsRare​Concentrate​Manipulate​ You gain tremorsense as an imprecise sense to a range of 100 feet, but you can only sense vibrations through natural stone (not masonry, adobe, or any other manufactured edifice).
    Stormwind Flight Two ActionsUncommon​Air​Concentrate​Druid​Focus​Manipulate​ Powerful winds carry you smoothly through the air, giving you a fly Speed equal to your Speed.
    Sudden Swarm Two ActionsConcentrate​Manipulate​Polymorph​ Sometimes, you need more allies to best you foes.
    Suggestion Two ActionsConcentrate​Incapacitation​Linguistic​Manipulate​Mental​Subtle​ Your honeyed words are difficult for creatures to resist.
    Swarm Form Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​Polymorph​ You discorporate into a swarm of Tiny creatures.
    Swarming Wasp Stings Two ActionsUncommon​Concentrate​Manipulate​Poison​ You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.
    Take its Course Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​ When someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery.
    Talking Corpse Uncommon​Concentrate​Manipulate​ You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it.
    Telepathy Two ActionsConcentrate​Linguistic​Manipulate​Mental​ You can communicate telepathically with creatures within 30 feet.
    Tireless Worker Two ActionsUncommon​Cleric​Concentrate​Focus​Healing​Manipulate​ You suppress your choice of one of the following conditions that's affecting the target: Clumsy, Encumbered, Enfeebled, or Fatigued.
    Tomorrow's Dawn Two ActionsRare​Concentrate​Light​Manipulate​ The golden light of a new dawn and the promise of life beyond death radiates from your body.
    Tortoise and the Hare Two ActionsConcentrate​Manipulate​ You prove that slow and steady doesn't always win the race by turning a foe into a proverbial tortoise and yourself or an ally into a hare, siphoning some of the foe's speed and granting it to the other target.
    Translocate Two ActionsConcentrate​Manipulate​Teleportation​ You instantly transport yourself and any items you're wearing and holding from your current space to an unoccupied space within range you can see.
    Traveler's Transit Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​ You add power to your muscles, allowing you to swim or climb walls with ease.
    Trickster's Feathers Two ActionsRare​Concentrate​Illusion​Manipulate​Mythic​Visual​ You conjure four magic feathers, each with the potential to hold a single illusory guise.
    Trickster's Twin Two ActionsUncommon​Cleric​Concentrate​Focus​Illusion​Manipulate​Visual​ You rarely settle for being in just one place.
    Umbral Graft Two ActionsConcentrate​Illusion​Manipulate​Shadow​ You reflect a spell into a shadowy version of itself, in the process depleting the power of the initial spell.
    Unbounded Sphere Two ActionsUncommon​Concentrate​Focus​Manipulate​Wizard​ You magically desynchronize the current plane of existence, trapping creatures in an area that loops back on itself in the manner of an unbounded plane.
    Unfettered Movement Two ActionsConcentrate​Manipulate​ You repel effects that would hinder a creature or slow its movement.
    Unity ReactionUncommon​Cleric​Concentrate​Focus​Fortune​ You put up a united defense.
    Unsettling Knowledge One ActionUncommon​Concentrate​Focus​Linguistic​Mental​Wood​ You share a piece of hidden knowledge with a creature that is both upsetting and intriguing.
    Unsettling Perspective One ActionUncommon​Concentrate​Emotion​Focus​Mental​Wizard​ You reach into a creature's mind and give them a glimpse of their place in the universe, learning how they perceive their position within society while damaging their mind with the truth of their insignificance relative to all of existence.
    Vampiric Maiden Two ActionsConcentrate​Manipulate​Void​ A ghostly iron maiden snaps shut on the target and drains its vitality for your gain.
    Vapor Form Two ActionsAir​Concentrate​Manipulate​Polymorph​ The target transforms into a vaporous state.
    Variable Gravity Two ActionsConcentrate​Manipulate​ You can adjust how strongly gravity grips you, changing between low gravity, normal gravity, and high gravity with ease.
    Vicious Howl One ActionUncommon​Concentrate​Focus​ You howl with passion for your cause, empowering yourself to push beyond your limits.
    Vision of Beauty Two ActionsRare​Concentrate​Emotion​Illusion​Incapacitation​Manipulate​Mental​ You create a phantasmal image of the most beautiful creature imaginable to the target at a location somewhere within the spell's range.
    Vision of Death Two ActionsConcentrate​Death​Emotion​Fear​Manipulate​Mental​ You force the target to see a vision of its own death.
    Vital Beacon Concentrate​Healing​Manipulate​Vitality​ Vitality radiates outward from you, allowing others to supplicate and receive healing.
    Vital Seed Two ActionsAttack​Concentrate​Manipulate​Vitality​Void​ You launch a seed that drains the life energy of nearby creatures.
    Waking Dream Two ActionsConcentrate​Focus​Manipulate​Mental​ You cloud the target's mind with vivid, dreamlike imagery, so they have difficulty distinguishing real threats from imagined ones.
    Wall Of Mirrors Two ActionsRare​Concentrate​Manipulate​ You create a solid wall of shimmering reflective glass up to 50 feet long and 20 feet high.
    Wall of Fire Three ActionsConcentrate​Fire​Manipulate​ You raise a blazing wall that burns creatures passing through it.
    Weapon Storm Two ActionsConcentrate​Manipulate​
    Weaponize Secret Two ActionsRare​Cleric​Concentrate​Focus​Manipulate​Mental​ You understand that holding a secret is in itself a kind of power.
    Whispers of the Void Two ActionsAuditory​Concentrate​Manipulate​Void​ You whisper baleful secrets that transcend language and carry magically to the ears of your foes.
    Wind Whispers Rare​Cleric​Concentrate​Focus​Linguistic​Manipulate​Mental​ You call forth numerous breezes in which you weave gossip, whispering subtly into the ears of those around.
    Winning Streak One ActionConcentrate​ The target is energized by its good fortune as it spreads to others-as long as they keep winning.
    Wood Walk Two ActionsUncommon​Cleric​Concentrate​Focus​Manipulate​Wood​ Wood shapes itself according to your will readily, making staircases appear as you climb up the side of a tree, automatically weaving vines into ladders, or lowering branches to lift you up to the top.
    Word of Freedom One ActionUncommon​Cleric​Concentrate​Focus​Mental​ You utter a liberating word of power that frees a creature.
    Wordsmith Three ActionsRare​Cleric​Concentrate​Focus​Manipulate​ You're a devotee of knowledge with an unmatched command of the language used to spread that knowledge, and you can reshape the written word into a form more understandable to your audience.
    Ymeri's Mark Two ActionsConcentrate​Curse​Detection​Fire​Manipulate​ You place the fiery mark of the Queen of the Inferno on the target, burning into the creature's very essence.
    Zeal for Battle ReactionUncommon​Cleric​Concentrate​Emotion​Focus​Fortune​Mental​ You stoke the righteous anger within yourself and an ally.

    5th Level


    NameTraitsDescription
    Aberrant Form Two ActionsConcentrate​Manipulate​Polymorph​ Channeling the power of vile otherworldly entities into your body, you take a new grotesque form, allowing you to wade into the battlefield while spreading pain and terror in your wake.
    Abyssal Plague Two ActionsChaotic​Concentrate​Disease​Evil​Manipulate​ Your touch afflicts the target with Abyssal plague, which siphons fragments of their soul away to empower the Abyss.
    Acid Storm Two ActionsAcid​Concentrate​Manipulate​ You evoke a storm of acid rain that pelts the area for the spell's duration.
    Ancestral Winds Two ActionsUncommon​Concentrate​Emotion​Fear​Manipulate​Mental​Void​ You call on the same energies that manifest ancestor storms, summoning wailing spirits to terrorize your foes.
    Bandit's Doom Concentrate​Curse​Manipulate​ You ward the target item against those who would steal it.
    Banishment Two ActionsConcentrate​Incapacitation​Manipulate​ You send the target back to its home plane.
    Belittling Boast Two ActionsUncommon​Auditory​Concentrate​Emotion​Fear​Manipulate​Mental​ You boast about your skills or combat prowess, bolstering your own abilities and belittling your opponents.
    Black Tentacles Three ActionsAttack​Concentrate​Manipulate​ The tentacles' Escape DC is equal to your spell DC.
    Blackfinger's Blades Two ActionsUncommon​Concentrate​Manipulate​Poison​ You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that.
    Blazing Fissure Two ActionsConcentrate​Earth​Fire​Manipulate​ A thin crack rips through the earth, erupting with magma, then swiftly seals up.
    Blind Eye Uncommon​Concentrate​Illusion​Manipulate​ You enchant a single object, preventing it from being used for magical observation.
    Blinding Bottle Two ActionsConcentrate​Manipulate​Poison​ You conjure an exploding glass container filled with a sight-stealing poison and hurl it across enemy lines.
    Blinding Foam Two ActionsUncommon​Acid​Attack​Concentrate​Incapacitation​Manipulate​ You spray a colorful, caustic foam into the target's eyes, which clings to their face.
    Blink Charge Two ActionsConcentrate​Force​Manipulate​Teleportation​ You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation.
    Blister Two ActionsConcentrate​Manipulate​ You point at a target in range, and its skin grows searing blisters filled with caustic fluid.
    Blood Feast Two ActionsUncommon​Attack​Concentrate​Manipulate​ Your head splits vertically into an enormous maw, which feasts upon the target's blood, dealing 12d6 piercing damage, depending on your spell attack roll.
    Blood-Feasting Breath Three ActionsUncommon​Concentrate​Healing​Manipulate​Vitality​Void​
    Blossoming Gore Two ActionsUncommon​Concentrate​Focus​Manipulate​Necromancer​Thrall​ By spilling the blood of a thrall, you grow a large field of bloody roses that feeds on the life force of those around it and uses it to create thralls that do your bidding.
    Boomerang Shot Two ActionsUncommon​Attack​Concentrate​Manipulate​Plant​Wood​ You launch a curved length of wood at a foe that arcs around objects and obstacles to strike from an unexpected direction.
    Breath of Life ReactionConcentrate​Healing​Vitality​ Your blessing revives a creature at the moment of its death.
    Calcium Rain Two ActionsConcentrate​Manipulate​ You conjure a horrific cloud of tiny dancing bone shards that collapses like a torrent of rain upon those unfortunate enough to be nearby.
    Chameleon Coat Three ActionsConcentrate​Illusion​Manipulate​ You shift the colors of the targets' outermost layer of clothing and gear to be closer to their environment when they remain still.
    Chromatic Wall Three ActionsConcentrate​Manipulate​ You create an opaque wall of light in a single vibrant color.
    Chthonian Wrath Two ActionsUncommon​Concentrate​Focus​Manipulate​Sorcerer​ You evoke the energy of a part of the Outer Rifts.
    Cleansing Flames Two ActionsUncommon​Concentrate​Fire​Focus​Healing​Manipulate​Sorcerer​ You wrap the target in purifying flames.
    Cloak of Colors Two ActionsConcentrate​Manipulate​Visual​ A cloak of swirling colors shrouds the target.
    Cone of Cold Two ActionsCold​Concentrate​Manipulate​ Icy cold rushes forth from your hands.
    Confusing Cry Two ActionsAuditory​Concentrate​Emotion​Incapacitation​Manipulate​Mental​ You give an unsettling, warbling cry that causes nearby creatures to lash out without control.
    Consuming Darkness Two ActionsUncommon​Concentrate​Focus​Manipulate​Shadow​Sorcerer​ Your shadow wriggles before spreading out from you, forming a gateway of clinging, consuming shadow through which the horrors of another plane can barely be seen.
    Control Water Two ActionsConcentrate​Manipulate​Water​
    Corrosive Muck Two ActionsAcid​Concentrate​Manipulate​
    Crucible of Iron Two ActionsConcentrate​Fire​Manipulate​Metal​ You call forth a crucible of molten iron that pours over the target, burning them as the metal quickly covers and encases their body.
    Curse of Death Two ActionsUncommon​Concentrate​Curse​Death​Focus​Hex​Manipulate​Void​Witch​ Your patron wraps a hand around your target's heart.
    Dance of Darkness Two ActionsUncommon​Concentrate​Darkness​Focus​Manipulate​ You dance, Striding up to half your Speed.
    Death Ward Two ActionsConcentrate​Manipulate​ You shield a creature from the ravages of void energy.
    Desperate Repair ReactionConcentrate​
    Diadem of Divine Radiance Two ActionsRare​Concentrate​Light​Manipulate​Mythic​Sanctified​ You don a diadem of radiant light, which sheds bright light to a range of 60 feet and dim light to a further 60 feet.
    Divine Dragon's Watch Uncommon​Concentrate​Contingency​Manipulate​Sanctified​Spirit​ You summon an invisible divine draconic spirit to watch over your target.
    Divine Immolation Two ActionsConcentrate​Fire​Manipulate​Sanctified​Spirit​ Divine flames scour creatures within the area.
    Domora's Defense Two ActionsUncommon​Auditory​Concentrate​Linguistic​Manipulate​Water​ Domora Hume is considered by most to be the first god caller, conjuring a god from the Plane of Water named Dyzad to protect his town from Mammoth Lord raiders.
    Dragon Wings Two ActionsUncommon​Concentrate​Focus​Manipulate​Morph​Sorcerer​ Leathery wings sprout from your back, giving you a fly Speed of 60 feet or your Speed, whichever is faster.
    Dreaming Potential Concentrate​Manipulate​Mental​ You draw the target into a lucid dream where it can explore the endless possibilities of its own potential within the everchanging backdrop of its dreamscape.
    Ectoplasmic Expulsion Three ActionsUncommon​Concentrate​Manipulate​Mental​ You call upon tendrils of ephemeral ectoplasm to pass through the target and carry away a harmful psychic affliction.
    Elemental Blast Two ActionsUncommon​Concentrate​Focus​Manipulate​Sorcerer​
    Elemental Breath Two Actions or Three ActionsConcentrate​Manipulate​ You open a miniature portal to an elemental plane within your mouth, then exhale a powerful explosion of the plane's element.
    Elemental Form Two ActionsConcentrate​Manipulate​Polymorph​ You call upon the power of the planes to transform into a Medium elemental battle form.
    Ember DoppelgΓ€nger Two ActionsConcentrate​Fire​Manipulate​ Sending forth swirls of fire and smoke, you summon a magical glowing being in an unoccupied space that resembles your form, though not your features.
    Engrave Memory Uncommon​Concentrate​Earth​Manipulate​ You store memories inside a stone.
    Entwined Roots Concentrate​Manipulate​Wood​ Slithering roots gird you and your allies in layers of flexible wooden protection.
    Establish Ward Two ActionsUncommon​Attack​Concentrate​Focus​Manipulate​Sorcerer​ You bind a part of your essence to your surroundings, creating a warded area that grants you power within it, but drains you outside of it.
    Etheric Shards Two ActionsConcentrate​Force​Manipulate​ You reach out and sow glittering splinters of force throughout the area, otherworldly caltrops of will and ectoplasm.
    False Vision Uncommon​Concentrate​Illusion​Manipulate​ You create a false image that fools any attempts to scry on an area.
    Fey Glamour Two ActionsUncommon​Concentrate​Focus​Illusion​Manipulate​Sorcerer​ You call upon fey glamours to cloak an area or the targets in illusion.
    Fire's Pathway Uncommon​Concentrate​Fire​Manipulate​Teleportation​ You step into a blazing fire that's big enough for you to fit inside and instantly teleport to any other fire within 5 miles that also has a sufficiently large size.
    Flame Dancer Two ActionsConcentrate​Fire​Manipulate​ Fire encircles the target's hands and feet, and its eyes and hair catch ablaze.
    Flame Strike Two ActionsConcentrate​Fire​Manipulate​ You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage.
    Flames of Ego Two ActionsConcentrate​Fire​Incapacitation​Light​Manipulate​Mental​ Elegant flames of incredible beauty coruscate across the target's body, creating overconfidence and carelessness.
    Flammable Fumes Three ActionsConcentrate​Manipulate​Poison​ Sending magic deep underground, you conjure a cloud of toxic gases that swiftly degenerate into volatile fumes.
    Flowing Strike Three ActionsConcentrate​Manipulate​Water​ A wave of flowing water rushes behind you like an elegant river, pushing you across the battlefield with fluid grace.
    Forceful Hand Two ActionsConcentrate​Force​Manipulate​ A Medium floating, disembodied hand made of magical force appears in an unoccupied space adjacent to you, following you across the battlefield to shield you against your foes' attacks.
    Freezing Rain Three ActionsCold​Concentrate​Manipulate​Water​ Intense cold rain comes from nowhere, a microcosm of a sudden downpour, and a magical tweak can turn the rain to freezing sleet.
    Geyser Two ActionsConcentrate​Fire​Manipulate​Water​
    Glacial Heart Two ActionsRare​Concentrate​Focus​Hex​Manipulate​Witch​ Ice and bone-deep cold assail the target, freezing it from the inside out.
    Glacial Skewer Two ActionsAttack​Cold​Concentrate​Manipulate​ You create a large spike of ice and launch it at a target.
    Glimmer of Charm Two ActionsAura​Concentrate​Emotion​Incapacitation​Manipulate​Mental​ You're bathed in a smooth, almost glittering aura that improves the attitude of those near you.
    Glossolalia Two ActionsConcentrate​Incapacitation​Manipulate​Mental​ You scramble the ability of the target to use language, causing them to speak in unintelligible tongues.
    Gluttonous Growth Two ActionsUncommon​Concentrate​Focus​Manipulate​Plant​Ranger​ Plants in the area grow rapidly, taking on carnivorous characteristics as they seek to consume prey.
    Grasping Grave Two ActionsUncommon​Concentrate​Focus​Manipulate​Sorcerer​ Hundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place.
    Grisly Growths Two ActionsConcentrate​Manipulate​ This gruesome spell causes the target to grow excess limbs and organs, whether it be fingers multiplying until hands resemble bushes, eyes popping open in bizarre places, legs sprouting from the side of the body, or some other result.
    Healing Well Three ActionsConcentrate​Healing​Manipulate​Vitality​ You call forth a well of healing that you and your allies can draw from later.
    Hellfire Plume Two ActionsUncommon​Concentrate​Fire​Focus​Manipulate​Sorcerer​Spirit​ You call forth a plume of hellfire that erupts from below, dealing 4d6 fire damage and 4d6 spirit damage.
    Horizon's Veil Three ActionsConcentrate​Illusion​Manipulate​Visual​ You warp the perception of distance in an area, causing creatures to misjudge their surroundings as the horizon seems to expand and contract wildly.
    Howling Blizzard Two ActionsAir​Cold​Concentrate​Manipulate​ Freezing winds extend from your hands, pushing away from you with great force.
    Hunter's Vision One ActionUncommon​Concentrate​Focus​Ranger​ Your target glows with a magical aura visible only to you and those who follow your lead.
    Illusory Scene Auditory​Concentrate​Illusion​Manipulate​Olfactory​Visual​ You craft an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area.
    Imaginary Lockbox Concentrate​Manipulate​Mental​ You turn a container and its contents into an imaginary form stored in your mind that only you can see and interact with.
    Impaling Spike Two ActionsConcentrate​Manipulate​Metal​ You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it.
    Incarnate Faerie Revelers Three ActionsConcentrate​Incarnate​Manipulate​ You extend an invitation to a faerie revel, a ceaseless celebration of mischief and mischance.
    Incarnate Skeletal Giant Three ActionsConcentrate​Incarnate​Manipulate​ You conjure a dark cloud above the battlefield from which leaps a massive giant of jagged bone.
    Incendiary Fog Three ActionsRare​Concentrate​Fire​Manipulate​ You summon a cloud of flammable black dust.
    Inevitable Disaster Two ActionsConcentrate​Curse​Manipulate​Prediction​ You briefly glimpse cause and effect, putting into motion a chain of events that will visit doom on your enemy at some point in the future, though you're not quite sure when or how the doom will occur.
    Infectious Comedy Two ActionsUncommon​Concentrate​Emotion​Incapacitation​Manipulate​Mental​ You tell a magical joke and infect a target with laughter that spreads to those nearby.
    Invoke Spirits Two ActionsConcentrate​Emotion​Fear​Manipulate​Mental​Void​ Ragged apparitions of the dead rise to stalk the living.
    King's Castle Two ActionsUncommon​Concentrate​Manipulate​Teleportation​ You and a willing creature swap places.
    Lashunta's Life Bubble One ActionUncommon​Air​Concentrate​ You create a replenishing protective bubble of fresh, temperate air around the target.
    Let Not the Fallen Rest Three ActionsUncommon​Concentrate​Focus​Healing​Manipulate​Sorcerer​ You exhort your fallen comrades to return to the battle.
    Lightning Storm Three ActionsConcentrate​Electricity​Manipulate​ You create a black, rumbling storm cloud and call down one lightning bolt within the spell's area.
    Magic Passage Two ActionsUncommon​Concentrate​Earth​Manipulate​ You create a visible tunnel through the wall in the chosen area, replacing the area with empty space.
    Mantle of the Frozen Heart Two ActionsCold​Concentrate​Manipulate​Morph​ You surround yourself in a mantle of frigid magic, and your skin and armor morph into cold, blue ice.
    Mantle of the Magma Heart Two ActionsConcentrate​Fire​Manipulate​Morph​ You surround yourself in a mantle of blazing fire magic, and your skin and anything you're wearing morphs into burning hot lava.
    Mantle of the Melting Heart Two ActionsConcentrate​Manipulate​Metal​Morph​ You bathe yourself in a mantle of liquid metal, gilding your skin and armor with an oily sheen.
    Mantle of the Unwavering Heart Two ActionsConcentrate​Manipulate​Morph​Plant​Wood​ Vines and branches envelop you in an instant, growing a wild bloom of colors that open to reveal your new form.
    Mariner's Curse Two ActionsConcentrate​Curse​Manipulate​ You afflict the target with the curse of the roiling, unforgiving sea.
    Mind Probe Uncommon​Concentrate​Linguistic​Manipulate​Mental​ You cast your thoughts through a creature's mind, sifting for information.
    Mirecloak Two ActionsUncommon​Concentrate​Manipulate​Mental​ You wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers.
    Mirror Malefactors Two ActionsConcentrate​Illusion​Manipulate​Mental​Visual​ You completely surround a Large or smaller creature in a shimmering ring of illusory mirrors that follows them as they move, even when the creature moves outside the range of the spell.
    Moon Frenzy Two ActionsConcentrate​Manipulate​Morph​ A feral aspect overcomes the targets, filling them with strength and ferocity.
    Nature's Pathway Uncommon​Concentrate​Manipulate​Mental​Plant​Teleportation​ You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree within 5 miles that also has a sufficiently large trunk.
    Ode to Ouroboros ReactionUncommon​Bard​Composition​Concentrate​Focus​ Your ode staves off death.
    Over the Coals Two ActionsUncommon​Concentrate​Focus​Hex​Manipulate​Mental​Witch​ You accuse the target of breaking its word to you and invoke the wrath of your patron to claim what's due, demanding the target pay you in currency, fulfill an order, or stand down.
    Pack Breaker Two ActionsUncommon​Concentrate​Focus​Manipulate​Mental​Ranger​ You can deceive creatures by changing their perception of their allies' behavior.
    Pillars of Sand Three ActionsUncommon​Concentrate​Earth​Manipulate​ You raise one or more pillars of solid sand from the earth.
    Plant Form Two ActionsConcentrate​Manipulate​Plant​Polymorph​Wood​ Taking inspiration from verdant creatures, you transform into a Large plant battle form.
    Plasma Whirl One Action to Three ActionsConcentrate​Electricity​Fire​Manipulate​ You reach up to the stars and create a temporary portal that allows a blast of plasma to pass through the battlefield.
    Portrait of the Artist Concentrate​Illusion​Manipulate​Visual​ You change your appearance to look like a well-known artist talented at a particular craft or performance, such as a painter, singer, or orator, with the effects of illusory disguise.
    Pressure Zone Three ActionsAir​Concentrate​Manipulate​ Air pressure drops precipitously, causing pain and debilitation in creatures' inner ears and joints.
    Psychic Outburst Concentrate​Manipulate​Mental​ Psychic energy filters through your mind and explodes outward, dealing mental damage to creatures in the area with a basic Will save.
    Pulverizing Wake Two ActionsUncommon​Attack​Concentrate​Focus​Manipulate​Ranger​Sonic​ Imitating raptorial creatures, you attack with such speed it drives a sonic shockwave.
    Quicken Time Two ActionsConcentrate​Manipulate​ You speed up the time stream in an area, stretching and pulling it until time flows swift and wild.
    Rallying Banner Two ActionsUncommon​Auditory​Concentrate​Illusion​Manipulate​Visual​ You create an illusory banner representing a revolution, social movement, or organization such as the Firebrands.
    Ravening Maw Two ActionsUncommon​Concentrate​Evil​Healing​Manipulate​ You evoke Zevgavizeb's unceasing hunger and inflict it upon your target.
    Repelling Pulse Two ActionsConcentrate​Force​Manipulate​ You unleash a powerful pulse of telekinetic power, and the pulse violently hurls creatures away from you.
    Restorative Moment Two ActionsUncommon​Concentrate​Focus​Hex​Manipulate​Witch​ Your patron weaves the threads of time around the target, giving them some of the benefits of a day's passage.
    Return Beacon Uncommon​Concentrate​Manipulate​Teleportation​ You create a unique planar beacon somewhere within the spell's range that remains in place.
    Rewinding Step Concentrate​Manipulate​ You anchor your location in time so that you can swiftly retrace your steps later with complex chronomancy.
    Rewrite Possibility Two ActionsUncommon​Concentrate​Focus​Fortune​Manipulate​Mental​Sorcerer​ You continually glimpse into the target's future and nudge fate to guide them toward the best possible outcome.
    Ritual Obstruction Uncommon​Concentrate​Curse​Manipulate​ You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's rank or lower in the area.
    Sawtooth Terrain Two ActionsRare​Concentrate​Earth​Manipulate​ You cause long, serrated mantis limbs to appear, swiping at and obstructing creatures in the area.
    Scouring Pulse Two ActionsUncommon​Concentrate​Light​Manipulate​Vitality​
    Scouting Eye Concentrate​Manipulate​Scrying​ You create an Invisible, floating eye, 1 inch in diameter, at a location you can see within 500 feet.
    Secret Chest Concentrate​Manipulate​ You banish a container and its contents to the Ethereal Plane, where you can retrieve it from later.
    Sending Three ActionsConcentrate​Manipulate​Mental​ You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.
    Shadow Blast Two ActionsConcentrate​Manipulate​Shadow​
    Shadow Jump Two ActionsUncommon​Concentrate​Focus​Manipulate​Shadow​Teleportation​ You instantly transport yourself from one shadow to another.
    Shadow Siphon ReactionConcentrate​Illusion​Shadow​
    Shall not Falter, Shall not Rout One ActionRare​Concentrate​Focus​Healing​ Calling out the fifth line of the Crimson Oath, you seal your most grievous injuries with a stroke of your blade.
    Shepherd of Souls ReactionUncommon​Concentrate​Focus​Healing​Sorcerer​ You stay the hand of fate for one not yet destined to die, sacrificing some of your own vitality to heal them.
    Shock and Awe Three ActionsAuditory​Concentrate​Emotion​Fear​Illusion​Manipulate​Mental​Visual​ You create the illusion of cannons exploding, bullets and arrows flying, and magical ballistics firing, as an overwhelming torrent of information, both visual and auditory.
    Slither Three ActionsConcentrate​Manipulate​Shadow​ A mass of snakes made of shadow rise up to capture creatures in the area.
    Soulshelter Vessel Two ActionsUncommon​Concentrate​Good​Healing​Manipulate​ You connect the spirit of the target creature with the target object, giving their spirit a durable vessel that protects and empowers their body.
    Space Fold Gate Three ActionsUncommon​Concentrate​Manipulate​Teleportation​ You manipulate the fabric of space-time, temporarily bringing two distant points together, connected by a magical gate.
    Speak with Stones Two ActionsConcentrate​Earth​Manipulate​ You can ask questions of and receive answers from natural or worked stone.
    Spectral Advance One Action or Two ActionsUncommon​Champion​Concentrate​Focus​Polymorph​Spirit​ Taking on a spiritual form, you flash across the battlefield to engage an enemy.
    Spellmaster's Ward One Action to Three ActionsUncommon​Concentrate​Focus​Manipulate​ You create one or more glowing protective runes that revolve around you.
    Spiked Carapace Two ActionsAttack​Concentrate​Manipulate​Morph​ Your bones harmlessly puncture the skin of one arm, growing to form a hardened spiked gauntlet that can be used for both offense and defense.
    Spiritual Guardian Two ActionsConcentrate​Manipulate​Sanctified​Spirit​ A Medium guardian made of magical force appears in an unoccupied space in range.
    Spiritual Torrent Two ActionsUncommon​Concentrate​Manipulate​ You release your spiritual essence in a torrential blast of energy, dealing 10d6 damage.
    Spiritual Transport Two ActionsUncommon​Concentrate​Manipulate​Teleportation​ You call upon the spiritual energies surrounding you to teleport you to an unoccupied space within range that you can see.
    Stagnate Time Two ActionsConcentrate​Manipulate​ You examine the time stream in a particular area, then proceed to stick a few metaphorical pins into it, thickening and slowing down the flow of time until it rumbles along like a river of molasses.
    Steal the Sky ReactionUncommon​Air​Concentrate​Focus​ You deny a flying creature the support of the air.
    Stormburst Two ActionsUncommon​Concentrate​Electricity​Manipulate​ Your voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind that deals 6d6 electricity damage.
    Strange Geometry Three ActionsConcentrate​Illusion​Manipulate​ You cause the areas to appear to swell, bend, and break, twisting together in a bizarre spatial geometry.
    Subconscious Suggestion Two ActionsConcentrate​Incapacitation​Linguistic​Manipulate​Mental​Subtle​ You implant a subconscious suggestion deep within the target's mind for them to follow when a trigger you specify occurs.
    Summon Anarch Three ActionsConcentrate​Manipulate​ You conjure a chaotic celestial, monitor, or fiend to fight on your behalf.
    Summon Axiom Three ActionsConcentrate​Manipulate​ You conjure a lawful celestial, monitor, or fiend to fight on your behalf.
    Summon Celestial Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the celestial trait and whose level is 5 or lower to fight for you.
    Summon Dragon Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the dragon trait and whose level is 5 or lower to fight for you.
    Summon Entity Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the aberration trait and whose level is 5 or lower to fight for you.
    Summon Fiend Three ActionsConcentrate​Manipulate​Summon​Unholy​ You summon a creature that has the fiend trait and whose level is 5 or lower to fight for you.
    Summon Giant Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the giant trait and whose level is 5 or lower to fight for you.
    Summon Healing Servitor Three ActionsUncommon​Concentrate​Healing​Incarnate​Manipulate​Vitality​ You call forth a servitor forged from raw vitality energy to heal and bolster your allies.
    Summon Monitor Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the monitor trait and whose level is 5 or lower to fight for you.
    Symphony of the Unfettered Heart Two ActionsUncommon​Bard​Composition​Concentrate​Focus​Manipulate​ Your symphony lifts listeners from their worldly concerns.
    Synaptic Pulse Two ActionsConcentrate​Incapacitation​Manipulate​Mental​ You emit a pulsating mental blast that penetrates the minds of all enemies in the area.
    Synesthesia Two ActionsConcentrate​Manipulate​Mental​ The target's senses are suddenly rewired in unexpected ways, causing them to process noises as bursts of color, smells as sounds, and so on.
    Telekinetic Haul Two ActionsConcentrate​Manipulate​ You move the target up to 20 feet, potentially suspending it in midair.
    Telepathic Bond Uncommon​Concentrate​Manipulate​Mental​ The targets can communicate telepathically with any or all of the other targets from any point on the same planet.
    Temporary Glyph Three ActionsConcentrate​Manipulate​ You temporarily bind a hostile spell into a symbol.
    Terrain Transposition Two ActionsUncommon​Concentrate​Focus​Manipulate​Ranger​Teleportation​ You mystically transpose your current location with another.
    Tornadic Gale Two ActionsAir​Concentrate​Manipulate​ A spinning gale of violent air bursts forth from you, drawing creatures into its vortex.
    Toxic Cloud Three ActionsConcentrate​Death​Manipulate​Poison​ You conjure a poisonous fog.
    Transmute Rock And Mud Three ActionsConcentrate​Earth​Manipulate​ You warp the structure of earthen material, turning rock into mud or mud into rock.
    Tree of Life and Death Three ActionsConcentrate​Healing​Manipulate​Plant​Vitality​Void​Wood​
    Truespeech Two ActionsUncommon​Concentrate​Manipulate​ The target can understand all words regardless of language and also speak the languages of other creatures.
    Umbral Journey Uncommon​Concentrate​Manipulate​Shadow​Teleportation​ You move partially into the Netherworld, using its warped nature to speed your travels.
    Unblinking Flame Aura One ActionUncommon​Concentrate​Fire​Focus​Healing​ You focus your sight inside and call on your inner fire to grant you warmth, steady your vision, and soothe your body.
    Unbreaking Wave Vapor ReactionUncommon​Concentrate​Focus​Water​ You're Concealed against the triggering attack and gain a +2 circumstance bonus to AC against it.
    Unfolding Wind Buffet Two ActionsUncommon​Air​Concentrate​Focus​ You surround your unarmed attacks with the speed and force of air.
    Unravel Existence Three ActionsConcentrate​Death​Force​Manipulate​ You disturb a section of reality itself, tearing creatures apart at a fundamental level using your current plane of existence as fuel.
    Untwisting Iron Roots One ActionUncommon​Concentrate​Earth​Focus​ You manipulate the earth beneath your feet to throw your enemies off balance, leaving chunks of rock and rubble behind.
    Wall of Flesh Two ActionsConcentrate​Manipulate​ You craft a 20-foot-tall wall of living flesh in a straight line up to 30 feet long.
    Wall of Ice Three ActionsCold​Concentrate​Manipulate​Water​ You sculpt an ice barrier that blocks sight and, once shattered, freezes foes.
    Wall of Stone Three ActionsConcentrate​Earth​Manipulate​ You shape a wall of solid stone.
    Warshard Shot Two ActionsAttack​Concentrate​Manipulate​Spirit​ You conjure a razor-sharp shard of scrap metal and imbue it with spiritual echoes of Gorum's death before launching it at a foe.
    Wave of Despair Two ActionsConcentrate​Emotion​Manipulate​Mental​ You inflict despair on creatures in the area.
    Whispers of a Dead Goddess Two ActionsAuditory​Concentrate​Incapacitation​Manipulate​Mental​ The mysterious whispers that fill the Mordant Spire, which some believe to be the voice of the dead goddess Acavna, become audible.
    Wind Jump One ActionUncommon​Air​Concentrate​Focus​Monk​ You gain a fly Speed equal to your Speed.
    Wisdom of the Winds Uncommon​Air​Concentrate​Manipulate​ You ask a question of the spirits of air, imploring them to send signals through the winds to help you find your way.
    Wish-Twisted Form Two ActionsUncommon​Concentrate​Focus​Manipulate​Sorcerer​ You focus your magic upon an enemy, wishing for their defenses to fail and turning their strengths into weaknesses.
    Wronged Monk's Wrath One Action to Three ActionsUncommon​Concentrate​Electricity​Focus​Force​Manipulate​Monk​ You unleash your ki as a powerful storm of force and lightning, dealing 2d6 force damage and 2d12 electricity damage to creatures in the area.
    Wyvern Sting Two ActionsUncommon​Concentrate​Manipulate​Poison​ You duplicate the venomous sting of a wyvern.
    You're Mine Two ActionsUncommon​Concentrate​Emotion​Focus​Incapacitation​Manipulate​Mental​Sorcerer​ You manipulate the target's emotions, potentially allowing you to control it for a brief instant.

    6th Level


    NameTraitsDescription
    Accelerated Decomposition Two ActionsUncommon​Concentrate​Focus​Manipulate​Oracle​Void​ You speed the natural process of a creature's decline and debilitation.
    Ancestral Form Two ActionsUncommon​Concentrate​Focus​Manipulate​Oracle​ You take the form of your ancestral spirits, becoming Invisible and quasi-corporeal.
    Arrow Salvo Two ActionsConcentrate​Manipulate​Wood​ You conjure an immense wooden bow that launches a salvo of massive arrows at all nearby enemies.
    Ash Form Two ActionsUncommon​Concentrate​Focus​Manipulate​Oracle​Polymorph​ You take the form of a cloud of minuscule ash particles.
    Aura of the Unremarkable Two ActionsUncommon​Concentrate​Illusion​Manipulate​Mental​ You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing.
    Awaken Entropy Three ActionsConcentrate​Manipulate​ All things age, all things die, and at the end of days, even the universe will grow quiet and still.
    Blade Barrier Three ActionsConcentrate​Force​Manipulate​ Blades of force form a churning wall.
    Blanket of Stars Two ActionsConcentrate​Illusion​Manipulate​ A flowing cloak of utter darkness drapes over you, filled with pinpricks of light like distant stars.
    Blessed Boundary Three ActionsConcentrate​Force​Manipulate​Sanctified​ Manifestations of divine force appear in the hundreds, swirling in a massive, protective sphere.
    Blinding Fury ReactionConcentrate​Curse​Emotion​Incapacitation​Mental​
    Boots on the Ground Three ActionsAuditory​Concentrate​Illusion​Manipulate​Visual​ You craft the illusion of your army being much bigger than it actually is, hoping to overwhelm the opposing forces and shatter their hopes.
    Bound in Death Two ActionsUncommon​Concentrate​Curse​Manipulate​ You tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes.
    Bounty of the Sky Two ActionsRare​Concentrate​Healing​Manipulate​Mythic​ You call forth a flock of geese that drop restorative fruits and breads from the sky as they fly overhead.
    Bridge of Graves Two ActionsUncommon​Concentrate​Focus​Manipulate​Necromancer​ You summon a bridge formed from grave dirt and tombstones that allow thralls to move with great speed.
    Cast into Time Two ActionsConcentrate​Manipulate​ You release a wave of temporal energy that sends creatures violently tumbling through time, scarring their thoughts with the information flowing around them.
    Chain Lightning Two ActionsConcentrate​Electricity​Manipulate​ You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage.
    Chromatic Image Two ActionsConcentrate​Illusion​Manipulate​Visual​ You call forth three illusory images of yourself, and each of the four of you takes on a different color, your colors all shifting each time someone attacks you.
    Claim Undead Two ActionsUncommon​Concentrate​Focus​Incapacitation​Manipulate​Oracle​ You attempt to wrest control of a target undead or force it to recognize you as its master.
    Collective Transposition Two ActionsConcentrate​Manipulate​Teleportation​ You teleport the targets to new positions within the area.
    Cryostasis One ActionCold​Concentrate​ You encase a dying creature in a protective layer of enchanted ice, halting their descent toward death.
    Cursed Metamorphosis Two ActionsConcentrate​Curse​Incapacitation​Manipulate​Polymorph​ You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.
    Daemon Form Two ActionsConcentrate​Manipulate​Polymorph​Unholy​ You infuse yourself with the corrupting death and pure malevolence of Abaddon, transforming into a Large daemon battle form.
    Demon Form Two ActionsConcentrate​Manipulate​Polymorph​Unholy​ You corrupt yourself with the sin of the Outer Rifts, transforming into a Medium demon battle form.
    Devil Form Two ActionsConcentrate​Manipulate​Polymorph​Unholy​ You bind yourself to the power of Hell, transforming into a Medium devil battle form.
    Disintegrate Two ActionsAttack​Concentrate​Manipulate​ A black tracer bolt flies toward your target, and upon making contact intensifies into a powerful destructive beam.
    Dominate Two ActionsUncommon​Concentrate​Incapacitation​Manipulate​Mental​ You take command of the target, forcing it to obey your orders.
    Doom Mark Two ActionsAttack​Concentrate​Manipulate​Void​ You launch a dart of dark void energy that imprints itself on the target, connecting the fates of those marked.
    Dragon Form Two ActionsConcentrate​Manipulate​Polymorph​ Calling upon powerful magic, you gain a Large dragon battle form.
    Dread Secret Two ActionsUncommon​Concentrate​Emotion​Fear​Focus​Manipulate​Mental​Oracle​ You utter a powerful secret at odds with the fundamental nature of the target creatures.
    Earth and Sky Two ActionsUncommon​Air​Concentrate​Earth​Manipulate​ You erupt into the air with the force of a dragon taking flight, launching nearby creatures into the sky with you.
    Elemental Confluence Three ActionsAir​Concentrate​Earth​Fire​Manipulate​Metal​Water​Wood​ You conjure six types of elementals who combine forces to form a chaotic storm.
    Entreat the Many Two ActionsUncommon​Concentrate​Focus​Manipulate​ You manifest echoes of all the spirits you've ever bonded with at once, in a spiraling cyclone of colorful forms.
    Explosive Barrage Two ActionsConcentrate​Fire​Manipulate​Sonic​
    Expunge Blood Two ActionsConcentrate​Manipulate​ You attempt to forcibly remove a massive amount of blood or other vital fluids from a creature.
    Fateful Condemnation Two ActionsUncommon​Aura​Concentrate​Incapacitation​Manipulate​Mental​ You draw upon the target's negative fate, causing this lingering destiny to afflict it and its nearby allies with the unintended consequences of its past lives.
    Field of Life Two ActionsConcentrate​Healing​Manipulate​Vitality​ A field of life energy fills the area, exuding warmth and rejuvenating those within.
    Field of Razors Three ActionsConcentrate​Manipulate​Metal​ You grind a chunk of your choice of metal to fine dust between your hands and blow it into the air, where it grows into a tangle of wires covered in razor-sharp prongs.
    Fire Seeds Two ActionsConcentrate​Fire​Manipulate​Plant​ Four acorns grow in your hand, their shells streaked with pulsing red and orange patterns.
    Flame Vortex Three ActionsAir​Concentrate​Fire​Manipulate​ All creatures in the area take 3d4 bludgeoning damage and 3d6 fire damage as gusts of fiery wind buffet them, with a basic Reflex save.
    Flaming Fusillade Two ActionsUncommon​Concentrate​Fire​Focus​Manipulate​Oracle​ You call upon an endless barrage of flames, a series of explosions bursting around you like miniature suns.
    For Love, For Lightning Three ActionsUncommon​Concentrate​Electricity​Focus​Manipulate​ When you Cast the Spell, you plunge the required weapon into the ground, where it crackles with crimson lightning.
    Frost Pillar Two ActionsCold​Concentrate​Manipulate​Water​ Ice crystallizes around a creature, imprisoning it within an icy pillar.
    Frozen Fog Two ActionsCold​Concentrate​Manipulate​ You conjure a chilling mist that settles into the bones and makes it difficult to move.
    Gray Shadow Three ActionsUncommon​Concentrate​Manipulate​Shadow​ You pray over a dying creature, drawing its shadow into your service as long as its owner is stooped at death's door.
    Hag's Fruit Uncommon​Concentrate​Curse​Incapacitation​Manipulate​Sleep​ You imbue a single piece of fruit with a curse that leaves its victims in a magical sleep.
    Halcyon Infusion Rare​Concentrate​Manipulate​Mental​ You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
    Heartbolt Two ActionsConcentrate​Healing​Manipulate​Vitality​ Your heart ejects a bolt of pure life energy, which plunges into the body of your target before it explodes into a plume of vital energy.
    Heroic Feat Two Actions or Three ActionsUncommon​Concentrate​Cursebound​Focus​Manipulate​Mental​Oracle​ You gain the ability to perform a specialized combat technique from the vast wealth of martial knowledge your mystery provides.
    Incarnate Wild Rose Three ActionsConcentrate​Incarnate​Manipulate​Plant​ You call up the giant wild rose, a flower famous for both its beauty and its thorns.
    Life-Giving Form Two ActionsUncommon​Concentrate​Focus​Healing​Light​Manipulate​Oracle​Vitality​ You transcend your physical form, becoming a beacon of healing energy.
    Lignify Two ActionsConcentrate​Manipulate​Plant​Wood​ You turn the target's flesh slowly into wood.
    Living Thunderbolt Two ActionsConcentrate​Electricity​Manipulate​Polymorph​ You transform into a being of pure lightning, allowing you to move at impossible speeds.
    Lure Dream Three ActionsRare​Concentrate​Dream​Manipulate​ You reach out to the dream realm, beckoning an animate dream to your side.
    Manifold Lives Two ActionsUncommon​Concentrate​Emotion​Focus​Manipulate​Mental​Oracle​ You cast a creature's mind back through time, forcing them to take other paths and make other choices, experiencing countless alternate lives in an instant.
    Mislead Two ActionsConcentrate​Illusion​Manipulate​ You turn yourself Invisible and create an illusory duplicate of yourself.
    Missed Cue Two ActionsRare​Concentrate​Emotion​Fear​Manipulate​Mental​ You make the spell's target believe they had something incredibly important to say but forgot to say it, and now they've missed their opportunity.
    Moonlight Bridge Two ActionsUncommon​Concentrate​Focus​Light​Manipulate​Oracle​ You summon a bridge of radiant, shimmering moonlight.
    Nature's Reprisal Three ActionsConcentrate​Manipulate​Plant​Poison​Wood​ The plant life within the area begins to writhe and lash out against your enemies as you call upon nature to impede your foes.
    Necrotize Two ActionsConcentrate​Manipulate​Void​ You necrotize part of a creature's body, harming them and debilitating them as their body putrefies, mimicking the natural process of decay.
    Never Mind Two ActionsConcentrate​Curse​Incapacitation​Manipulate​Mental​ You drastically reduce the target's mental faculties.
    Pain of Ages Two ActionsUncommon​Concentrate​Manipulate​Spirit​ You sense a spiritual resonance of deep anguish in the earth beneath your feet, the walls surrounding you, or the fragments of souls left behind in a place of calamity.
    Patron's Protector Two ActionsConcentrate​Manipulate​Polymorph​ You channel your magic into your familiar, filling its body with dreadful energy, turning them into a powerful protective force.
    Personal Ocean Two ActionsConcentrate​Manipulate​Water​ You surround yourself in a bubble-like shroud of seawater that fills your space completely and moves with you.
    Petrify Two ActionsConcentrate​Earth​Manipulate​ The target's body slowly turns into a stone statue.
    Phantasmal Calamity Two ActionsConcentrate​Illusion​Manipulate​Mental​ A vision of apocalyptic destruction fills the mind of each creature in the area.
    Phantom Orchestra Two ActionsAir​Concentrate​Manipulate​Sonic​ You orchestrate an invisible ensemble of lost sounds captured inside errant breezes across the Plane of Air, and you can direct this symphony to attack foes within range.
    Poltergeist's Fury Three ActionsConcentrate​Manipulate​ Your fury spills over in a telekinetic storm of terrifying proportions.
    Primal Summons Free ActionUncommon​Concentrate​Druid​Focus​ You enhance a summoned creature with the power of the elements.
    Proximal Shift Two ActionsConcentrate​Manipulate​Teleportation​ With a thunderous crack, you disappear from your current location and reappear in an unoccupied space within range that you can see, bringing all non-magical, non-living, unattended matter (including objects) in a 5-foot emanation with you.
    Purple Worm Sting Two ActionsConcentrate​Manipulate​Poison​ You replicate the attack of a deadly purple worm.
    Raise Dead Uncommon​Concentrate​Healing​Manipulate​ You attempt to call forth the dead creature's soul, requiring the creature's body to be present and relatively intact.
    Ravenous Darkness Three ActionsUncommon​Attack​Concentrate​Darkness​Manipulate​ You create a shroud of magical darkness that feeds on those inside it.
    Repulsion Two ActionsAura​Concentrate​Manipulate​Mental​ You manifest an aura that prevents creatures from approaching you.
    Revel in Retribution One ActionUncommon​Concentrate​Focus​Manipulate​Mental​Oracle​ Time seems to slow for you, allowing you to strike your opponents mid-move.
    Rose's Thorns Two ActionsUncommon​Concentrate​Manipulate​Plant​ Rose bushes with razor-sharp thorns sprout from the ground in the area.
    Sacred Form Two ActionsConcentrate​Manipulate​Polymorph​ You focus all your divine energy and transform yourself into a battle form, similar to your normal form and of the same size as you, but wielding powerful divine armaments.
    Scrying Uncommon​Concentrate​Manipulate​Scrying​ You magically spy on a creature of your choice.
    Seize Identity Two ActionsRare​Concentrate​Illusion​Manipulate​Mental​Mythic​Visual​ With a gleeful cackle, you seize an individual's voice and swallow it.
    Shadow Illusion Two ActionsUncommon​Auditory​Concentrate​Focus​Illusion​Manipulate​Shadow​Visual​ You create a shadowy illusion of a creature or a stationary object, but the illusion can exist only in an area of dim light or darkness.
    Shambling Horror Three ActionsUncommon​Attack​Concentrate​Evil​Focus​Manipulate​ You reanimate the corpse of a fallen creature as an undead minion under your control.
    Siege Weapon's Blessing Three ActionsUncommon​Concentrate​Manipulate​ You trace a magic rune onto the body of a siege weapon, calling upon fate or your faith to guide the attacks your allies make with this machine.
    Skeleton Army Three ActionsConcentrate​Incarnate​Manipulate​ With a fistful of compressed bones, you summon a legion of skeletal hulks to fight in your war, refusing to let them rest until they've given up their last inches of usefulness to your cause.
    Speak With Water Two ActionsConcentrate​Manipulate​Water​ Using ancient magic, you shape the words you speak into the primal sounds of water.
    Speaking Sky Two ActionsUncommon​Air​Concentrate​Focus​Manipulate​ The air speaks to you.
    Spellsurge Two ActionsUncommon​Concentrate​Focus​Mythic​ Magic surges to life around you, feeding on the raw power you radiate.
    Spellwrack Two ActionsConcentrate​Curse​Force​Manipulate​ You cause any spells cast on the target to spill out their energy in harmful surges.
    Spirit Blast Two ActionsConcentrate​Manipulate​Spirit​ You concentrate ethereal energy and attack a creature's spirit, dealing 16d6 spirit damage with a basic Fortitude save.
    Stone to Flesh Two ActionsConcentrate​Earth​Manipulate​ Manipulating the fundamental particles of matter, you convert stone into flesh and blood.
    Suffocate Two ActionsUncommon​Concentrate​Incapacitation​Manipulate​Nonlethal​ You forcefully and cruelly draw the living breath from a creature's lungs, dealing 4d8 bludgeoning damage.
    Suspended Retribution Two ActionsConcentrate​Curse​Manipulate​Mental​Prediction​ All life dances one step from the precipice, one heartbeat from disaster.
    Tanglecurse Two ActionsRare​Concentrate​Curse​Fungus​Manipulate​ Tanglebriar has been called a "curse on the land," which has inspired Treerazer's cult to develop this notorious spell.
    Tangling Creepers Three ActionsConcentrate​Manipulate​Plant​Wood​ Dense, twitching creepers sprout from every surface and fill any bodies of water in the area.
    Teleport Uncommon​Concentrate​Manipulate​Teleportation​ You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features).
    Tempest Form Two ActionsUncommon​Concentrate​Focus​Manipulate​Oracle​Polymorph​ Your body becomes fluid to better suit your surroundings.
    Temporal Ward Three ActionsRare​Concentrate​Manipulate​ You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it.
    Tentacular Innervation Two ActionsConcentrate​Morph​ One of your limbs blisters and your muscles extend to create a nestling assemblage of tentacles.
    Tree of Seasons Two ActionsConcentrate​Manipulate​Plant​Wood​ You cause a Small tree to instantly sprout in an unoccupied space on the ground.
    Truesight Two ActionsConcentrate​Manipulate​Revelation​ You see things within 60 feet as they actually are.
    Unexpected Transposition ReactionConcentrate​Teleportation​
    Vampiric Exsanguination Two ActionsConcentrate​Death​Manipulate​Void​ You draw in the blood and life force of other creatures through your outstretched arms.
    Vitrifying Blast Two ActionsConcentrate​Earth​Manipulate​ You launch a cone of glass shards, which embed in creatures to turn them partially to glass.
    Wall of Force Three ActionsConcentrate​Force​Manipulate​ You form an Invisible wall of pure magical force up to 50 feet long and up to 20 feet high.
    Wall of Metal Three ActionsConcentrate​Manipulate​Metal​ You call forth a sheet of metal, forming a wall of iron, low-grade cold iron, or standard-grade silver up to 60 feet long, 30 feet high, and 1/4 inch thick.
    Word of Revision ReactionRare​Concentrate​Fortune​ As all good writers know, you shouldn't kill off your protagonist before their story is complete.
    Zealous Conviction Two ActionsConcentrate​Emotion​Manipulate​Mental​ You bypass your targets' rational minds, instilling them with unshakable conviction and zeal.
    Zero Gravity Three ActionsUncommon​Concentrate​Manipulate​ You negate gravity's effects in the area.

    7th Level


    NameTraitsDescription
    Angel Form Two ActionsConcentrate​Holy​Manipulate​Polymorph​ Invoking the celestial realms, you transform into a Medium angel battle form.
    Attacked from Within Two ActionsUncommon​Concentrate​Manipulate​Spirit​ You assert your power over the target's own spirit as you reach deep into its soul in order to discover a moment of excruciating anguish, debilitating humiliation, or abject despair.
    Beheading Buzz Saw Two ActionsConcentrate​Manipulate​Metal​ You compress molten scraps pulled from the Plane of Metal into a spinning disc with gruesome blades protruding from its edges.
    Blightburn Blast Two ActionsUncommon​Concentrate​Disease​Manipulate​ You channel a blast of powerful blightburn radiation from your hands.
    Call of the Quenching Three ActionsUnique​Concentrate​Impossible​Manipulate​Water​ Legends say Aroden and Arazni called upon the Boundless Sea itself to defeat the fiery lizard Cuetzmonquali and the Army of Fire.
    Chrysopoetic Curse Two ActionsUncommon​Concentrate​Curse​Manipulate​ You grant the target the gift of riches, giving them the power to turn anything they touch to gold.
    Comet Charge Two ActionsAttack​Concentrate​Manipulate​ Wreathed in elemental power, you launch yourself toward a target to deliver a mighty blow.
    Contingency Concentrate​Manipulate​ You prepare a spell that will trigger later.
    Control Sand Two ActionsUncommon​Concentrate​Earth​Manipulate​ You whip up a small sandstorm around your body.
    Corrosive Body Two ActionsAcid​Concentrate​Manipulate​Polymorph​ You exhale corrosive gas, and acidic secretions coat your skin as you transform into a being of living acid.
    Cosmic Form Two ActionsConcentrate​Manipulate​Polymorph​ You recreate your form entirely out of cosmic energy, transforming into a Large battle form.
    Curse of the Spirit Orchestra Two ActionsUncommon​Concentrate​Curse​Manipulate​Misfortune​ You summon an Invisible, insubstantial group of extraplanar musicians who follow the target and play distracting music to hinder its actions.
    Dancing Fountain Three ActionsConcentrate​Manipulate​Water​ Tapping the ground, you create a shallow pool of water that spreads over the affected area, and majestic sprays, jets, and mists of water erupt forth in a dazzling water show.
    Darklight Three ActionsUncommon​Concentrate​Darkness​Focus​Manipulate​Shadow​ Shadows pour forth from your eyes, creating a field of darkness that prevents light from emanating within the area.
    Defy the Gods Two ActionsConcentrate​Manipulate​ You've obtained your abilities through sheer mental effort, unaided by any higher powers, and now you drain away what the undeserving have gained through divine shortcuts.
    Deity's Strike Two ActionsAttack​Concentrate​Force​Manipulate​Sanctified​Spirit​ A manifested version of your deity's favored weapon made of pure magical might appears in the air above the target.
    Devouring Void Three ActionsUncommon​Concentrate​Manipulate​Void​ Countless tears in space appear in the area, like hungry mouths.
    Divine Decree Two ActionsConcentrate​Manipulate​Sanctified​Spirit​ You utter a potent litany from your faith, a mandate that harms those who oppose your ideals.
    Divine Vessel Two ActionsConcentrate​Manipulate​Morph​ You accept otherworldly energies into your body; while you are still recognizably yourself, you gain the features of one of your deity's servitors.
    Duplicate Foe Three ActionsConcentrate​Manipulate​ You create a temporary duplicate of an enemy to fight on your behalf.
    Eclipse Burst Two ActionsCold​Concentrate​Darkness​Manipulate​Void​ A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus an additional 8d4 void damage to living creatures.
    Energy Aegis Concentrate​Manipulate​ You protect the target with a powerful, long-lasting energy barrier.
    Entrancing Eyes Two ActionsUncommon​Concentrate​Manipulate​Mental​Visual​ Your eyes glow with an entrancing radiance that captivates those who meet your gaze.
    Ethereal Jaunt Two ActionsUncommon​Concentrate​Manipulate​Teleportation​ You travel to the Ethereal Plane, which overlaps the Material Plane.
    Execute Two ActionsConcentrate​Death​Manipulate​Void​ You point at a creature and invoke the demise of all things.
    Fiendish Rift Two ActionsConcentrate​Manipulate​Spirit​Unholy​ You open a tear in reality that leads to a fiendish plane such as Abaddon, Hell, or the Outer Rifts.
    Fiery Body Two ActionsConcentrate​Fire​Manipulate​Polymorph​ You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water.
    Final Fate of the Locust Host Three ActionsRare​Concentrate​Incarnate​Manipulate​Mythic​ You conjure the rotting corpse of Deskari, previously Lord of the Locust Hosts, to the battlefield.
    Frigid Flurry Two ActionsCold​Concentrate​Manipulate​Water​
    Heaving Earth Two ActionsConcentrate​Earth​Manipulate​ You strike the ground, and unleash a wave that travels through the struck surface to the target.
    Hungry Depths Three ActionsConcentrate​Manipulate​Void​Water​ A spiral of dark, corrupted water appears in the ground, plunging open a door to the depths that seems to descend for miles.
    Incarnate Ancient Specter Three ActionsConcentrate​Incarnate​Manipulate​ You invoke an ancient wraith to appear and fight by your side.
    Incarnate Tempest of Shades Three ActionsConcentrate​Incarnate​Manipulate​ You channel the forces of undeath to briefly call forth an amalgam of the vengeful dead slain by your enemies and allies alike.
    Indolent Haze Three ActionsUncommon​Concentrate​Incapacitation​Manipulate​Mental​Sleep​ The faint scent of poppies and a soothing calm fill the area, urging creatures to lay down and take a rest, to do nothing at all, ever again.
    Inexhaustible Cynicism Two ActionsConcentrate​Emotion​Manipulate​Mental​ You inflict your targets with a crushing doubt about everyone and everything around them.
    Infinitesimal Collapse Field Three ActionsAura​Concentrate​Manipulate​ As your enemies attempt to approach you, you create a field around yourself that warps and stretches space and time.
    Interplanar Teleport Uncommon​Concentrate​Manipulate​Teleportation​ You and your allies traverse the barriers between planes of existence.
    Leng Sting Two ActionsUncommon​Concentrate​Manipulate​Poison​ You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders.
    Lifewood Cage Three ActionsConcentrate​Manipulate​Vitality​Wood​ You create an immobile, Invisible prison of hardened wood suffused with vital energy from the Forge of Creation.
    Love's Sacrifice ReactionUncommon​Auditory​Concentrate​Emotion​Mental​
    Mask of Terror Two ActionsConcentrate​Emotion​Fear​Illusion​Manipulate​Mental​Visual​ The target appears to be a gruesome and terrifying creature.
    Maze of Locked Doors Two ActionsUncommon​Concentrate​Extradimensional​Incapacitation​Manipulate​Teleportation​ The target of your spell is drawn into a long, twisting, extradimensional hallway blocked at 30-foot intervals with high-grade duskwood doors (Hardness 20, HP 80, BT 40, DC 30 athletics to Force Open) secured with Lock (Average) (DC 25 thievery, 4 successful checks required).
    Momentary Recovery Two ActionsConcentrate​Manipulate​Teleportation​ You instantly teleport yourself and any items you're wearing or holding from your current space to a clear space within range that you can see.
    Moonburst Two ActionsCold​Concentrate​Light​Manipulate​Vitality​ A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to all creatures in the area, plus an additional (@item.rank+1)d10 vitality damage to undead creatures.
    Orb of Twisting Fate Two ActionsConcentrate​Manipulate​Mental​ The glass orb of an omen dragon erupts from your target's forehead, overwhelming their mind with alternative options.
    Planar Palace Uncommon​Concentrate​Extradimensional​Manipulate​ You grow an extradimensional demiplane consisting of a spacious dwelling with a single entrance.
    Planar Seal Two ActionsUncommon​Concentrate​Manipulate​ You create a visible magical barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to extradimensional spaces.
    Pollen Pods Two ActionsConcentrate​Manipulate​Plant​Wood​ You cultivate four wooden bulbs, each filled with toxic pollen and sensitive to motion.
    Possession Two ActionsUncommon​Concentrate​Incapacitation​Manipulate​Mental​Possession​ You send your mind and soul into the target's body, attempting to take control.
    Power Word Blind One ActionUncommon​Auditory​Concentrate​Mental​ You utter an arcane word of power that can make the target Blinded upon hearing it.
    Prismatic Armor Two ActionsConcentrate​Light​Manipulate​ You wrap the target in armor made of multicolored light.
    Prismatic Spray Two ActionsConcentrate​Light​Manipulate​ A spray of rainbow light beams cascades from your open hand.
    Project Image Two ActionsConcentrate​Illusion​Manipulate​Mental​ You project an illusory image of yourself.
    Puppet Strings Two ActionsConcentrate​Incapacitation​Manipulate​ Ethereal threads emanate from your fingertips and flow toward the target, connecting to its arms, legs, and body.
    Ray of Corruption Two ActionsRare​Concentrate​Fungus​Manipulate​Poison​ You unleash a sickly gray beam of toxic spores at your target.
    Recall Legacy Three ActionsRare​Concentrate​Manipulate​Mental​ You establish a mental link with the target, focusing on a piece of knowledge important to their culture, family (by birth or choice), or home settlement.
    Recurring Nightmare One ActionUncommon​Concentrate​Focus​Manipulate​Necromancer​Thrall​ You conjure forth a ghostly thrall that isn't easily slain.
    Regenerate Two ActionsConcentrate​Healing​Manipulate​Vitality​ An infusion of vital energy grants a creature continuous healing.
    Restore Ground Two ActionsUncommon​Concentrate​Earth​Manipulate​ You sense that this place yearns to throw off the shackles of civilization.
    Retrocognition Concentrate​Manipulate​ Opening your mind to mental echoes, you gain impressions from past events that occurred in your current location.
    Return To Essence Two ActionsRare​Concentrate​Manipulate​ You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells.
    Reverse Gravity Three ActionsUncommon​Concentrate​Manipulate​ When reverse gravity ends, all creatures and objects caught in the area fall back down.
    Shadow Raid Three ActionsConcentrate​Illusion​Manipulate​Shadow​ A creature that spends an action to Seek or otherwise interact with the shadow raid can attempt a Perception check to disbelieve it.
    Shadow's Web Two ActionsUncommon​Concentrate​Focus​Manipulate​Monk​ Grasping darkness surges from you, dealing 14d4 void damage.
    Shock to the System Two ActionsAir​Concentrate​Electricity​Healing​Manipulate​Vitality​ A dense lightning cloud descends to fill the target's space, then fires a jolt of revitalizing lightning into the target.
    Skeletal Lancers One ActionUncommon​Concentrate​Focus​Manipulate​Necromancer​Thrall​ You conjure a force of skeletons wielding bony spears.
    Soothing Ballad Two ActionsUncommon​Bard​Composition​Concentrate​Emotion​Focus​Healing​Manipulate​Mental​ You draw upon your muse to soothe your allies.
    Spell Turning Two ActionsUncommon​Concentrate​Manipulate​ This abjuration reflects spells cast at you back at their caster.
    Summon Stampede Three ActionsConcentrate​Incarnate​Manipulate​ You summon an unstoppable stampede of panicking beasts.
    Sunburst Two ActionsConcentrate​Fire​Light​Manipulate​Vitality​ A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire damage to all creatures in the area, plus an additional (@item.level+1)d10 vitality damage to undead creatures.
    Telekinetic Bombardment Two ActionsConcentrate​Manipulate​ You grasp a piece of the landscapeβ€”such as a tree, carriage, or piece of masonryβ€”and lob it in your foe's direction.
    True Target One ActionConcentrate​Fortune​Prediction​ You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm, then cast out a vision of that future to those around you.
    Unbreaking Wave Barrier One ActionUncommon​Concentrate​Focus​Water​ You create a protective circle around yourself that repels your foes.
    Unfettered Pack Two ActionsConcentrate​Manipulate​ You free those who travel alongside you from environmental hindrances.
    Unfolding Wind Blitz Two ActionsUncommon​Air​Concentrate​Focus​ You blitz forward so quickly that you soar through the air, and nothing can react to you.
    Untwisting Iron Augmentation One ActionUncommon​Concentrate​Earth​Focus​ Your unarmed attacks are treated as cold iron and silver, they gain the earth trait, and they gain a +1 status bonus to damage rolls per damage die.
    Vacuum Two ActionsAir​Concentrate​Incapacitation​Manipulate​ You inhale all air in the surrounding area, stealing the breath of nearby creatures.
    Vibrant Vibrato Two ActionsRare​Auditory​Aura​Concentrate​Manipulate​Sonic​ Your voice trills in perfect vibrato.
    Visions of Danger Three ActionsAuditory​Concentrate​Illusion​Manipulate​Visual​ An illusion of horrific creatures fills the spell's area.
    Volcanic Eruption Two ActionsConcentrate​Fire​Manipulate​ The ground opens up, spraying a column of lava high into the air in a vertical cylinder, dealing 14d6 fire damage to creatures in the area.
    Warp Mind Two ActionsConcentrate​Emotion​Incapacitation​Manipulate​Mental​ You scramble a creature's mental faculties and sensory input.

    8th Level


    NameTraitsDescription
    All is One, One is All Three ActionsRare​Concentrate​Manipulate​ You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.
    Amalgamizing Leap Two ActionsUncommon​Concentrate​Incapacitation​Manipulate​Polymorph​Teleportation​ You choose a location within range that you can see and haphazardly catapult yourself and the target through space, attempting to violate one of the cardinal laws of teleportation by intertwining your own magical signature with that of the target creature as if you both were a single being.
    Antimagic Field Three ActionsRare​Concentrate​Manipulate​ You repel all magic from the target area, preventing spells and other magic from functioning.
    Arctic Rift Two ActionsCold​Concentrate​Manipulate​ A jagged crack opens in the air, dealing 12d8 cold damage as it draws away warmth.
    Boil Blood Two ActionsConcentrate​Fire​Manipulate​ You heat a foe's blood and boil it within its veins.
    Burning Blossoms Three ActionsConcentrate​Fire​Manipulate​Plant​
    Canticle of Everlasting Grief Two ActionsAuditory​Concentrate​Curse​Emotion​Fear​Manipulate​Mental​ You create a melody distilled from pure grief, conveying the inevitable loss of everything your target cherishes, audible to only them.
    Clockwork Devotion Three ActionsUncommon​Concentrate​Incarnate​Manipulate​ You toss a handful of magical cogs before you, summoning a battalion of clockwork soldiers to fight your enemies.
    Clone Companion Three ActionsConcentrate​Manipulate​ You create a duplicate of your companion that fights alongside its twin, mirroring the original's actions.
    Deluge Two ActionsUncommon​Concentrate​Manipulate​Water​ You unleash a catastrophic downpour in the area that vanishes an instant later.
    Desiccate Two ActionsConcentrate​Manipulate​Void​ You pull the moisture from the targets' bodies, dealing 10d10 void damage.
    Devour Life Two ActionsUncommon​Concentrate​Death​Healing​Manipulate​Void​ You attempt to utterly consume the target's life force.
    Divine Armageddon Two ActionsConcentrate​Manipulate​Sanctified​Spirit​Vitality​Void​ You call forth a divine cataclysm from your deity, destroying living and undead creatures in the area alike.
    Divine Aura Two ActionsAura​Concentrate​Manipulate​ Divine power wards the targets, granting each a +1 status bonus to AC and saves while in the area.
    Divine Inspiration Two ActionsConcentrate​Manipulate​Mental​ You infuse a target with spiritual energy, refreshing its magic.
    Dream Council Concentrate​Illusion​Manipulate​Mental​Sleep​ When you Cast this Spell, any targets-including you-can choose to immediately fall asleep.
    Earthbreaker Stride Uncommon​Concentrate​Earth​Manipulate​ The ground parts for you as you move.
    Earthquake Two ActionsConcentrate​Earth​Manipulate​ You shake the ground, topple creatures into fissures, and collapse structures.
    Falling Sky Two ActionsConcentrate​Incapacitation​Manipulate​
    Ferrous Form Two ActionsConcentrate​Manipulate​Metal​Polymorph​ Your body transforms entirely into flexible iron.
    Flesh Tsunami Two ActionsUncommon​Concentrate​Focus​Manipulate​Necromancer​ You melt one of your thralls into a massive wave of sticky flesh.
    Hidden Mind Two ActionsUncommon​Concentrate​Manipulate​ Powerful wards hide a creature from magic that would spy on it or affect its mind.
    Holy Host Three ActionsConcentrate​Holy​Incarnate​Manipulate​ In stories, armies with just and righteous causes win with little difficulty, conquering unholy legions.
    Hypnopompic Terrors Two ActionsRare​Concentrate​Emotion​Fear​Illusion​Incapacitation​Manipulate​Mental​ You send a wave of nightmarish visions crashing over your targets, leaving them paralyzed by fear.
    Impaling Briars Three ActionsUncommon​Concentrate​Druid​Focus​Manipulate​Plant​Wood​ The ground within the area transforms into a mass of dangerous briars that assault and impede your foes.
    Incarnate Archmage Three ActionsConcentrate​Incarnate​Manipulate​ You briefly call forth the spirit of a legendary wizard from ages long past, which manifests as an immense humanoid figure (typically an elf or a human).
    Incarnate Deific Herald Three ActionsConcentrate​Incarnate​Manipulate​ Your faith is strong enough to briefly summon a direct representative of your deity, such as the deity's herald.
    Medusa's Wrath Two ActionsUncommon​Concentrate​Focus​Manipulate​Monk​ You make an attack filled with a medusa's petrifying power.
    Metallic Meteorite Glyph Concentrate​Manipulate​Metal​ You mark a creature with a temporary rune that calls a devastating meteor to spawn and seek them out.
    Migration Concentrate​Manipulate​Polymorph​ The targets naturally take on animal forms most fitting their movement and environment.
    Mimic Spell ReactionRare​Concentrate​Manipulate​ On your next turn, you spend the same number of actions to Cast the Spell as the triggering creature, but you choose the targets (if any) and use your spell attack modifier or spell DC as appropriate.
    Moment of Renewal Two ActionsConcentrate​Healing​Manipulate​ The targets experience a day's worth of recovery in an instant.
    Monstrosity Form Two ActionsConcentrate​Manipulate​Polymorph​ You transform into the shape of a legendary monster, assuming a Huge battle form.
    Musical Shift Two ActionsRare​Auditory​Concentrate​Manipulate​ With a quick series of wrist flicks, music fills the air.
    Part the Mists to Paradise Rare​Concentrate​Exploration​Extradimensional​Healing​Manipulate​Mythic​ You conjure a pathway to paradise, visible only to you and your allies through a dense cloud of magical mist.
    Pinpoint Uncommon​Concentrate​Detection​Manipulate​ You learn the name of the target's exact location (including the building, community, and country) and plane of existence.
    Polar Ray Two ActionsAttack​Cold​Concentrate​Manipulate​ You fire a blue-white ray of freezing air and sleet that deals 10d8 cold damage.
    Power Word Stun One ActionUncommon​Auditory​Concentrate​Mental​ You stun the target with an arcane word of power.
    Prismatic Wall Three ActionsConcentrate​Light​Manipulate​ You create an opaque wall of shimmering, multicolored light.
    Prying Survey Uncommon​Concentrate​Manipulate​Scrying​ You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.
    Punishing Winds Three ActionsAir​Concentrate​Manipulate​ The squares at the outside vertical edges of the cylinder prevent creatures from leaving.
    Quandary Two ActionsConcentrate​Extradimensional​Manipulate​Teleportation​ You transport the target into an extraplanar puzzle room of mysterious origin, locking them there.
    Rainbow Fumarole Three ActionsConcentrate​Fire​Incapacitation​Light​Manipulate​ Any creature caught inside the area of rainbow fumarole when you cast it takes the indicated damage with a basic Reflex save and, on a failure, takes any added effect listed.
    Shipwreck Two ActionsConcentrate​Incapacitation​Manipulate​ You gesture toward a vehicle and the vessel wrenches itself apart.
    Spirit Song Two ActionsConcentrate​Manipulate​Spirit​ Your eldritch song sends pulsing waves of ethereal energy to attack creatures' spirits in the area, dealing 14d6 spirit damage that causes their bodies to momentarily freeze up from the hypnotic nature of the tune, depending on the result of their Fortitude save.
    Spiritual Epidemic Two ActionsConcentrate​Curse​Manipulate​Spirit​ You curse the target, sapping its spirit and leaving a contagious trap in its essence.
    Stars of Another Sky Three ActionsConcentrate​Death​Manipulate​Mental​ You replace the sky with a mesmerizing vision of the Astral Plane's River of Souls, pulling creatures toward their final destiny.
    Stop Heart Two ActionsConcentrate​Death​Manipulate​Void​ With a cruel grasp, you reach into your opponent and squeeze at their heart.
    Sudden Transposition Two ActionsUncommon​Concentrate​Manipulate​Teleportation​ You wrench the targets off their feet, forcefully teleporting them within the area.
    Summon Elemental Herald Three ActionsConcentrate​Incarnate​Manipulate​ Your meditation into the different elemental planes connects you to them deeply, and this connection allows you to summon a herald of an elemental lord.
    Summon Irii Three ActionsRare​Concentrate​Incarnate​Manipulate​ You cast your spell, whisper your words of power, and find that an irii is already hereβ€”indeed, they've always been here, and always were, and always will be.
    Summon Warden of the Wild Three ActionsRare​Concentrate​Incarnate​Manipulate​ You briefly call forth the spirit of one of the Wardens of the Wild, the legendary guardians of nature.
    Take Your Places Two ActionsRare​Auditory​Concentrate​Linguistic​Manipulate​Teleportation​ The scene would play out exactly as you envisioned it, if only the actors would respect their blocking.
    Temporary Possession One ActionUncommon​Concentrate​Focus​Incapacitation​Manipulate​Necromancer​Possession​ You destroy the target thrall, using its destruction as a catalyst to temporarily possess an enemy.
    Touch of Death Two ActionsUncommon​Concentrate​Focus​Incapacitation​Manipulate​Monk​ Make a melee unarmed Strike.
    Uncontrollable Dance Two ActionsConcentrate​Incapacitation​Manipulate​Mental​ The target is overcome with an all-consuming urge to dance.
    Undermine Reality Two ActionsUncommon​Concentrate​Illusion​Incapacitation​Manipulate​Shadow​ You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real.
    Unholy Army Three ActionsConcentrate​Incarnate​Manipulate​Unholy​ Reaching out to the legions of the wicked, you call upon them for assistance.
    Unrelenting Observation Two ActionsConcentrate​Manipulate​Scrying​ This spell grants perfect sight based on scrying, allowing several willing targets to track the exact movements or position of one creature or object.
    Whirlpool Three ActionsConcentrate​Manipulate​Water​ With a spin of your hand, you create a large swirling vortex of storming waves.
    Whirlwind Three ActionsAir​Concentrate​Manipulate​ All creatures in the area take 5d10 bludgeoning damage as powerful winds and debris buffet them, with a Reflex save.

    9th Level


    NameTraitsDescription
    Arcane Explosion Two ActionsUncommon​Concentrate​Focus​Force​Manipulate​Mythic​ Your body is temporarily converted into a ball of pure magic, rapidly exploding outward and reforming as a glowing sphere, after which you eventually regain your normal form.
    Astral Labyrinth Two ActionsUncommon​Concentrate​Incapacitation​Manipulate​ You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.
    Beseech Arcanotheign Three ActionsRare​Concentrate​Incarnate​Manipulate​Mythic​ With a whispered prayer or arcane sending, you conjure Arcanotheign, herald of Nethys.
    Bilocation Two ActionsConcentrate​Manipulate​ You exist in two places at once.
    Calcification Two ActionsUncommon​Concentrate​Focus​Manipulate​Necromancer​ You transform a thrall into fine dust particles that invade a creature's body and begin transforming their body into a statue made of pure enhanced bone.
    Call Fluxwraith Three ActionsRare​Concentrate​Incarnate​Manipulate​ You break a mirror and cast the shards into the air.
    Crusade Two ActionsUncommon​Concentrate​Linguistic​Manipulate​Mental​ You issue a divine mandate or proclaim a cause to the targets.
    Detonate Magic Two ActionsUncommon​Concentrate​Manipulate​ You cause the magic within the target to dissipate in a destructive explosion.
    Dimensional Excision Two ActionsRare​Concentrate​Manipulate​Teleportation​ You manipulate the boundaries between planes like a scalpel, using it to cut away portions of a creature's essence and banishing those portions to other realities and dimensions, afflicting the target deep lacerations or even severed appendages.
    Disjunction Two ActionsUncommon​Concentrate​Manipulate​ Crackling energy disjoins the target.
    Divinity Leech Two ActionsRare​Concentrate​Manipulate​ You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power.
    Dread Mosquito Storm Three ActionsUncommon​Concentrate​Disease​Focus​Manipulate​Necromancer​Void​ You release a plague of terrible undead mosquitoes over a massive area that exposes creatures to their necrotic blood disease.
    Embrace Nothingness Two ActionsUncommon​Concentrate​Focus​Manipulate​Monk​ You empty your body of substance, becoming one with nothingness.
    Falling Stars Two ActionsConcentrate​Manipulate​ You reach into the skies and call down an array of falling stars that explode upon colliding with the ground.
    Foresight Two ActionsConcentrate​Manipulate​Mental​Prediction​ You gain a sixth sense that warns you of danger that might befall the target of the spell.
    Forest of Gates Uncommon​Concentrate​Manipulate​Teleportation​ You transport yourself and your allies to a peaceful extraplanar realm of towering trees, each of which holds a misty gateway to another location.
    Implosion Two ActionsConcentrate​Manipulate​ You crush the target by causing it to collapse in on itself, dealing 75 damage.
    Incarnate Draconic Legion Three ActionsConcentrate​Incarnate​Manipulate​ You momentarily summon an army of powerful dragons that unleash annihilating blasts as they descend upon your location.
    Linnorm Sting Two ActionsUncommon​Concentrate​Fire​Manipulate​Poison​ You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
    Magnetic Dominion Three ActionsConcentrate​Manipulate​Metal​ The roiling magnetic fields of the Plane of Metal radiate from you as you channel and reshape them at your merest thought.
    Massacre Two ActionsConcentrate​Death​Manipulate​Void​ You unleash a wave of death to snuff out the life force of those in its path.
    Metamorphosis Two ActionsConcentrate​Manipulate​Polymorph​ Harnessing your mastery of transformative magic, you hide forms within forms.
    Nature's Enmity Two ActionsConcentrate​Manipulate​Plant​Wood​ Animals, plants, and fungi in the area turn against the targets.
    One with the Land Two ActionsConcentrate​Earth​Manipulate​Plant​ You merge with an adjacent natural feature with enough volume to fit you and your worn and held possessions, such as the ground or a large tree.
    Overwhelming Presence Two ActionsAuditory​Concentrate​Incapacitation​Manipulate​Mental​Visual​ You surround yourself with supernatural splendor, appearing to be a god or similarly majestic being, with an appearance, regalia, and iconography of your choice.
    Phantasmagoria Two ActionsConcentrate​Death​Illusion​Manipulate​Mental​ You fill the targets' minds with endless images, like countless dreams and lives colliding with each other.
    Pierce the Sky Three ActionsAttack​Concentrate​Electricity​Manipulate​Sonic​ You summon a bow and launch up to three arrow-shaped thunderbolts that scream through the air and can be heard from a mile away.
    Power Word Kill One ActionUncommon​Auditory​Concentrate​Death​Mental​ You utter the most powerful arcane word of power.
    Prismatic Shield One ActionRare​Concentrate​Light​ Shield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks.
    Prismatic Sphere Two ActionsConcentrate​Light​Manipulate​ You create a seven-layered sphere to protect an area.
    Proliferating Eyes Two ActionsConcentrate​Manipulate​Scrying​ You implant an Invisible, magical eye sensor on the target's body.
    Qi Form One ActionUncommon​Concentrate​Focus​Monk​Polymorph​ Drawing from deep wells of spiritual power, you take on a special qi form.
    Reanimate Foe Three ActionsUncommon​Concentrate​Focus​Manipulate​Necromancer​ You launch a thrall up to 30 feet into the corpse of an enemy that has been dead for no more than 1 minute, destroying the thrall in an effort to call the corpse to fight.
    Remake Physiology Two ActionsConcentrate​Curse​Manipulate​Morph​ At your touch, the target's body shifts and transmutes into random mismatched animal parts, such as crab claws for hands and mismatched gazelle and gorilla legs.
    Resplendent Mansion Concentrate​Manipulate​Structure​ You conjure a towering mansion up to four stories tall and up to 300 feet on a side.
    Sacred Covenant Two ActionsConcentrate​Manipulate​ You and your allies make a sacred pact with each other, ensuring that no matter what happens, your quest will be complete.
    Seize Soul Two ActionsUncommon​Concentrate​Manipulate​Unholy​ You trap the target's soul in the item before the soul can pass on to the afterlife.
    Storm Lord Two ActionsUncommon​Air​Concentrate​Druid​Electricity​Focus​Manipulate​ The sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting.
    Storm of Vengeance Three ActionsAir​Concentrate​Electricity​Manipulate​ A massive storm cloud forms in the air in a 360-foot burst.
    Summon Ancient Fleshforged Three ActionsRare​Concentrate​Incarnate​Manipulate​ You summon an ancient Fleshforged, one of Nex's personal weaponized monstrosities unleashed in the first wars against Geb.
    Telepathic Demand Three ActionsConcentrate​Incapacitation​Linguistic​Manipulate​Mental​ You send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.
    Trim the Blight Two ActionsRare​Concentrate​Manipulate​ You create a cone of shimmering energy that attempts to banish the influence of invasive, supernatural blight, such as that found in Tanglebriar.
    Unblinking Flame Ignition ReactionUncommon​Concentrate​Fire​Focus​ You feel the most alive when pushed into a corner, as the insights and vision granted by the flame stoke into overdrive.
    Unbreaking Wave Containment Three ActionsUncommon​Concentrate​Focus​Incapacitation​Water​ You wrap enemies in four strands of water.
    Under Sunless Skies Three ActionsUnique​Concentrate​Darkness​Impossible​Manipulate​ A long-forgotten army in the Darklands attempted to clinch a crucial battle by blacking out the sun with an impossible spell.
    Undertaker Two ActionsRare​Concentrate​Death​Evil​Manipulate​ You point your finger toward the target and whisper an epitaph that promises to grace their gravestone in the near future.
    Unfathomable Song Two ActionsAuditory​Concentrate​Emotion​Fear​Incapacitation​Manipulate​Mental​ Fleeting notes of a strange and unnatural song fill the air, overtaking the mind.
    Unfolding Wind Crash Two ActionsUncommon​Air​Concentrate​Focus​Move​ You jump up to 120 feet in any direction and then deal 18d6 bludgeoning damage to creatures within a 20‐foot emanation after you land, with a basic Reflex save.
    Unspeakable Shadow Two ActionsConcentrate​Death​Emotion​Fear​Illusion​Manipulate​Mental​Shadow​Visual​ You alter a creature's shadow, transforming it into a terrifying monster out to devour the creature.
    Untwisting Iron Pillar One ActionUncommon​Concentrate​Earth​Focus​ You call upon the earth and your ki to shield you from your enemies.
    Upheaval Two ActionsUncommon​Concentrate​Earth​Manipulate​ The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.
    Vampiric Revelry Concentrate​Death​Manipulate​Void​ You steal the blood and life force of other creatures around you and sometimes share their energies with your allies.
    Voracious Gestalt Two ActionsAura​Concentrate​Death​Manipulate​Unholy​Void​ You create a powerful spirit entity that grows and builds strength by consuming the spirits of foes you both slay.
    Wails of the Damned Two ActionsAuditory​Concentrate​Death​Manipulate​Void​ You howl a lament of damned souls.
    Weapon of Judgment Two ActionsConcentrate​Manipulate​Sanctified​Spirit​ An immense weapon of spiritual energy appears, hovering in the air above the target.
    Weird Two ActionsConcentrate​Death​Emotion​Fear​Illusion​Manipulate​Mental​ You fill the targets' minds with terrifying images of fearsome creatures, each drawn from the targets' worst fears.
    Wrathful Storm Three ActionsAir​Cold​Concentrate​Electricity​Manipulate​ A massive storm cloud forms in the air above the area, spreading rain and gales.

    10th Level


    NameTraitsDescription
    Alter Reality Three ActionsConcentrate​Manipulate​ You use your occult lore and the power of your mind to manipulate the spiritual multiverse, resulting in any of the following effects: .
    Apex Companion Two ActionsUncommon​Concentrate​Druid​Focus​Manipulate​Polymorph​ You focus on the energies of all members of your animal companion's species, transforming your animal companion into its apex battle form.
    Avatar Two ActionsConcentrate​Manipulate​Polymorph​ You transform into an avatar of your deity, assuming a Huge battle form.
    Cataclysm Two ActionsAcid​Air​Cold​Concentrate​Earth​Electricity​Fire​Manipulate​Water​ You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack.
    Conquering Soldiers Three ActionsUncommon​Concentrate​Incarnate​Manipulate​ You tap into the glories of the armies of old, bringing forth their might to your battlefield and making their strength and power your own.
    Dinosaur Fort Rare​Concentrate​Manipulate​ You conjure a primeval fort with walls of sharpened wood adorned with dinosaur skin and teeth, up to 300 feet on a side.
    Dragon Turret Three ActionsUncommon​Concentrate​Manipulate​
    Element Embodied Two ActionsConcentrate​Manipulate​Polymorph​ Drawing upon the elemental plane, you transform into a spectacular elemental.
    Fabricated Truth Three ActionsConcentrate​Incapacitation​Manipulate​Mental​ Choose a single statement you want the targets to believe.
    Fatal Aria One ActionUncommon​Bard​Composition​Concentrate​Death​Emotion​Focus​Mental​ You perform music so perfect that the target may die of joy or sorrow.
    Fated Confrontation Three ActionsConcentrate​Manipulate​ You weave the threads of fate to lead two foes into a climactic battle.
    Freeze Time Three ActionsConcentrate​Manipulate​ You temporarily stop time for everything but yourself, allowing you to use several actions in what appears to others to be no time at all.
    Garden of the Green Man's Growth Three ActionsRare​Concentrate​Incarnate​Manipulate​Mythic​ You cast your magic into the earth, calling out to a powerful green man, a verdant lesser deity of nature, to come to your aid.
    Gate Two ActionsUncommon​Concentrate​Manipulate​Teleportation​ You tear open a rift to another plane, creating a portal that creatures can travel through in either direction.
    Hero's Defiance Free ActionUncommon​Champion​Concentrate​Focus​Healing​Vitality​
    Incarnate Kaiju Three ActionsRare​Concentrate​Incarnate​Manipulate​ You briefly conjure a kaiju, a massive, rampaging monster with a unique name and legendary reputation.
    Indestructibility Two ActionsConcentrate​Manipulate​ You sever yourself from cause and effect.
    Jassim's Allegiance Three ActionsRare​Concentrate​Incarnate​Manipulate​ You bartered for this spell in some strange market or perhaps gained it while wandering the desert, hopelessly lost and surrounded by nothing but the remnants of time and fallen empires.
    Living Graveyard One ActionUncommon​Concentrate​Focus​Manipulate​Necromancer​Thrall​ You conjure forth a walking bulk of graves and tombstones held together by the buried dead.
    Manifestation Three ActionsConcentrate​Manipulate​ You spin secrets from the fundaments of magic, shaping them into a power with nearly unlimited potential.
    Miracle Three ActionsConcentrate​Manipulate​ You request aid directly from your divine source.
    Nature Incarnate Two ActionsConcentrate​Manipulate​Polymorph​ The primal power of the world flows through you.
    Nullify ReactionConcentrate​Manipulate​
    Perfected Thrall One ActionUncommon​Concentrate​Focus​Manipulate​Necromancer​Thrall​ You create a perfect thrall that's the conglomeration of all aspects of necromancy.
    Pied Piping Two ActionsUncommon​Bard​Composition​Concentrate​Focus​Incapacitation​Mental​Sonic​ Your performance enraptures listeners, compelling them to follow you.
    Planar Collision Two ActionsConcentrate​Manipulate​ You rip out a portion of an elemental plane and smash it into your plane, unleashing a chaotic maelstrom.
    Primal Herd Two ActionsConcentrate​Manipulate​Polymorph​ Summoning the power of the natural world, you transform the targets into a herd of mammoths, and they each assume a Huge battle form.
    Primal Phenomenon Three ActionsConcentrate​Manipulate​ You request a direct intercession from the natural world.
    Remake Uncommon​Concentrate​Manipulate​ You fully re-create an object from nothing, even if the object was destroyed.
    Revival Two ActionsConcentrate​Healing​Manipulate​Vitality​ A burst of healing energy soothes living creatures and temporarily rouses those recently slain.
    Shadow Army Three ActionsAuditory​Concentrate​Illusion​Manipulate​Mental​Shadow​Visual​ You create dozens of semi-real copies of yourself that swarm across the battlefield and fight your enemies.
    Song of the Fallen Two ActionsUncommon​Bard​Composition​Concentrate​Focus​ You chant a dirge or an elegy that either rouses the dead to action or reminds undead that they should lay to rest.
    Summon Oliphaunt of Jandelay Two ActionsRare​Concentrate​Incarnate​Manipulate​Mythic​ You briefly summon the mythical Oliphaunt of Jandelay, unleashing a manifestation of pure destruction that obliterates everything unfortunate enough to stand in its path.
    Tear the Veil Three ActionsConcentrate​Manipulate​Void​ You cause the barrier between the Universe and the Void to weaken as waves of void energy pull the living toward the tear to their inevitable doom.
    Theogeny Two ActionsConcentrate​Manipulate​Sanctified​ You spark the genesis of a new divine realm around you.
    Veil of Broken Reality Three ActionsUnique​Concentrate​Impossible​Manipulate​Mental​ You conceal reality, letting time proceed, though none perceive it.