Bounty of the SkySpell 6
Source Pathfinder War of Immortals
Traditions Divine, Primal
Cast

Area 30-foot emanation
Duration 1 minute
You call forth a flock of geese that drop restorative fruits and breads from the sky as they fly overhead. You or an ally in the area can Interact to collect one of these gifts, and can then either consume it as part of the same action or do so with a separate Interact action later in the spell's duration. Enemies who attempt to pick up one of these gifts find that it turns to ash in their hands. Each time a character consumes one of these gifts, they can select one of the following benefits.
- The character regains 4d6 Hit Points.
- The character reduces the stage of one poison or disease they suffer from by one stage. This can't reduce the stage below 1 or cure the affliction.
- The character reduces the value of their Clumsy, Drained, Enfeebled, or Stupefied condition by 2, or reduces two of the listed conditions by 1 each.
Heightened (+2) The amount of Hit Points a character regains from consuming a gift increases by 2d6.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
HealingA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MythicOptions with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.
Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.
Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.
Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.