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Bounty of the SkySpell 6


RareConcentrateHealingManipulateMythic
Source Pathfinder War of Immortals
Traditions Divine, Primal
Cast Two Actions
Area 30-foot emanation
Duration 1 minute

You call forth a flock of geese that drop restorative fruits and breads from the sky as they fly overhead. You or an ally in the area can Interact to collect one of these gifts, and can then either consume it as part of the same action or do so with a separate Interact action later in the spell's duration. Enemies who attempt to pick up one of these gifts find that it turns to ash in their hands. Each time a character consumes one of these gifts, they can select one of the following benefits.


Heightened (+2) The amount of Hit Points a character regains from consuming a gift increases by 2d6.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.