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NightmareSpell 4


ConcentrateIllusionManipulateMental
Source Pathfinder Player Core
Traditions Arcane, Occult
Cast 10 minutes
Range planetary
Target 1 creature you know by name
Duration 1 day
Saving Throw Will

You send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save. If you know the target only by name and have never met them, the target gets a +4 circumstance bonus to the Will save.


Critical Success The target suffers no adverse effects and is temporarily immune for 1 week.

Success The target experiences the nightmares but suffers no adverse effects other than unpleasant memories.

Failure The target experiences the nightmares and awakens Fatigued.

Critical Failure The target experiences the nightmares, awakens Fatigued, and is Drained 2 until it is no longer Fatigued.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Illusion

Effects and magic items with this trait involve false sensory stimuli.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.