Trade ItemsSpell 3
Source Pathfinder Lost Omens Shining Kingdoms
Traditions Arcane, Divine, Occult
Cast

Range 60 feet
Target 1 item you're holding and 1 item in another creature's possession you can see, each no more than light Bulk
Saving Throw Reflex
You magically swap an item you're holding for another that someone else has. The second item appears in the hand you were holding the first item (or it falls to the ground in your square if you're unable to hold it), and the first item appears in the same place on the other creature's possession where the second item was (held in a hand or attached to a belt, for instance). If the second item is in the possession of a creature unwilling to relinquish it, they can prevent the transposition with a successful Reflex save.
Heightened (5th) Each object's maximum Bulk increases to 1. If one of the items is 1 Bulk and the other isn't, an unwilling creature gains a +2 circumstance bonus to their saving throw.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
TeleportationTeleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.