🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells
All
Arcane
Divine
Occult
Primal

teleportation Spells



Cantrip


NameTraitsDescription
Tesseract Tunnel Two ActionsUncommonCantripConcentrateManipulatePsychicTeleportation You race from point to point, tearing open a tunnel in space.

1st Level


NameTraitsDescription
Dimensional Assault One ActionUncommonConcentrateFocusMagusTeleportation You tumble through a small rift in space itself, making a short dimensional hop to better position yourself for a devastating surprise attack.
Reclined Apport One ActionUncommonConcentrateFocusManipulateTeleportationWizard Walking over to an item to pick it up is so much effort.
Snare Hopping Two ActionsUncommonConcentrateFocusManipulateRangerTeleportation You may not have placed your snare in the right place, but you can magically move it there.
Thoughtful Gift One ActionManipulateTeleportation You teleport one object of light or negligible Bulk held in your hand to the target.

2nd Level


NameTraitsDescription
Dimensional Drop Two ActionsConcentrateExtradimensionalManipulateTeleportation You place a portal on the ground directly beneath a creature.
Far-Flung Fetch Two ActionsRareManipulateSubtleTeleportation You can pilfer an object even if it's outside the reach of your fingers.
Phantom Ship UncommonTeleportation You create a link between a ship and an undead member of its crew to temporarily make the ship, and its passengers and crew, as incorporeal as ghosts.
Warping Pull ReactionUncommonConcentrateManipulateTeleportation Spell Effect: Warping Pull .

3rd Level


NameTraitsDescription
Disruptive Transfer Two ActionsRareConcentrateManipulateTeleportationVisual Using Venorium Blorm's formulas, you calculate a path through space.
Dive and Breach Two ActionsConcentrateManipulateTeleportationWater You make the briefest of dives through the Plane of Water.
Echo Jump Two ActionsUncommonConcentrateForceManipulateTeleportation You teleport to an unoccupied space within range, leaving behind a faint echo of your form that explodes with magical force.
Familiar's Call Three ActionsConcentrateManipulateTeleportation Your familiar dissolves and rematerializes in your space.
Far Reach One ActionConcentrateManipulateTeleportation You conjure two tiny portals in midair: one in your own space and another in any unoccupied space within range that you can see.
Labyrinthine Prison RareMythicTeleportation This ritual was developed by a long-dead minotaur hero-god whose cult trained to hunt and trap evil beings.
Mindscape Shift RareTeleportation
Rally Point Two ActionsUncommonConcentrateManipulateTeleportation You mark the area touched as a rally point.
Shrink the Span One ActionUncommonFocusManipulateMonkTeleportation You move so fast you blur across planar boundaries.
Trade Items Two ActionsUncommonConcentrateManipulateTeleportation You magically swap an item you're holding for another that someone else has.

4th Level


NameTraitsDescription
Dimensional Steps One ActionUncommonFocusManipulateTeleportationWizard You teleport to a location up to 20 feet away within your line of sight.
Fetch One ActionConcentrateManipulateTeleportation
Flicker Two ActionsConcentrateManipulateTeleportation You flicker quickly between your current plane and another.
Hop, Skip, Jump Two ActionsConcentrateManipulateTeleportation You select two unoccupied spaces within range that you can see, assigning them an order when you do.
Infiltrator's Tunnel Two ActionsRareConcentrateManipulateTeleportation It's best to know the ingress and egress points for any location you plan to rob.
Magic Mailbox UncommonConcentrateManipulateTeleportation You create an interdimensional link between two containers, both of which must be capable of being closed in such a way that their contents aren't visible.
Rapid Retreat ReactionUncommonFocusTeleportationWizard Spell Effect: Rapid Retreat .
Translocate Two ActionsConcentrateManipulateTeleportation You instantly transport yourself and any items you're wearing and holding from your current space to an unoccupied space within range you can see.

5th Level


NameTraitsDescription
Blink Charge Two ActionsConcentrateForceManipulateTeleportation You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation.
Fire's Pathway UncommonConcentrateFireManipulateTeleportation You step into a blazing fire that's big enough for you to fit inside and instantly teleport to any other fire within 5 miles that also has a sufficiently large size.
King's Castle Two ActionsUncommonConcentrateManipulateTeleportation You and a willing creature swap places.
Nature's Pathway UncommonConcentrateManipulateMentalPlantTeleportation You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree within 5 miles that also has a sufficiently large trunk.
Return Beacon UncommonConcentrateManipulateTeleportation You create a unique planar beacon somewhere within the spell's range that remains in place.
Shadow Jump Two ActionsUncommonConcentrateFocusManipulateShadowTeleportation You instantly transport yourself from one shadow to another.
Space Fold Gate Three ActionsUncommonConcentrateManipulateTeleportation You manipulate the fabric of space-time, temporarily bringing two distant points together, connected by a magical gate.
Spiritual Transport Two ActionsUncommonConcentrateManipulateTeleportation You call upon the spiritual energies surrounding you to teleport you to an unoccupied space within range that you can see.
Terrain Transposition Two ActionsUncommonConcentrateFocusManipulateRangerTeleportation You mystically transpose your current location with another.
Umbral Journey UncommonConcentrateManipulateShadowTeleportation You move partially into the Netherworld, using its warped nature to speed your travels.

6th Level


NameTraitsDescription
Collective Transposition Two ActionsConcentrateManipulateTeleportation You teleport the targets to new positions within the area.
Proximal Shift Two ActionsConcentrateManipulateTeleportation With a thunderous crack, you disappear from your current location and reappear in an unoccupied space within range that you can see, bringing all non-magical, non-living, unattended matter (including objects) in a 5-foot emanation with you.
Teleport UncommonConcentrateManipulateTeleportation You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features).
Unexpected Transposition ReactionConcentrateTeleportation

7th Level


NameTraitsDescription
Ethereal Jaunt Two ActionsUncommonConcentrateManipulateTeleportation You travel to the Ethereal Plane, which overlaps the Material Plane.
Gathering Call RareTeleportation You bind yourself and your allies to the specific safe location, referred to as a sanctuary, where you perform the ritual.
Interplanar Teleport UncommonConcentrateManipulateTeleportation You and your allies traverse the barriers between planes of existence.
Maze of Locked Doors Two ActionsUncommonConcentrateExtradimensionalIncapacitationManipulateTeleportation The target of your spell is drawn into a long, twisting, extradimensional hallway blocked at 30-foot intervals with high-grade duskwood doors (Hardness 20, HP 80, BT 40, DC 30 athletics to Force Open) secured with Lock (Average) (DC 25 thievery, 4 successful checks required).
Momentary Recovery Two ActionsConcentrateManipulateTeleportation You instantly teleport yourself and any items you're wearing or holding from your current space to a clear space within range that you can see.
Planar Displacement UncommonTeleportation You draw a ritual circle, and when the ritual is complete, you shift all creatures in the area to a different plane of existence.
Teleportation Circle UncommonTeleportation You create a 10-foot-diameter circle on the ground, which acts as a portal to a destination determined at the time of the ritual.

8th Level


NameTraitsDescription
Amalgamizing Leap Two ActionsUncommonConcentrateIncapacitationManipulatePolymorphTeleportation You choose a location within range that you can see and haphazardly catapult yourself and the target through space, attempting to violate one of the cardinal laws of teleportation by intertwining your own magical signature with that of the target creature as if you both were a single being.
Create Demiplane RareMythicTeleportation Few incantations are as renowned as the power to create worlds.
Quandary Two ActionsConcentrateExtradimensionalManipulateTeleportation You transport the target into an extraplanar puzzle room of mysterious origin, locking them there.
Rite of the Red Star RareTeleportation You invoke the latent power within the Doorway to the Red Star through repetitive chanting and ritual movements in an attempt to open a portal to the planet Akiton.
Sudden Transposition Two ActionsUncommonConcentrateManipulateTeleportation You wrench the targets off their feet, forcefully teleporting them within the area.
Take Your Places Two ActionsRareAuditoryConcentrateLinguisticManipulateTeleportation The scene would play out exactly as you envisioned it, if only the actors would respect their blocking.

9th Level


NameTraitsDescription
Dimensional Excision Two ActionsRareConcentrateManipulateTeleportation You manipulate the boundaries between planes like a scalpel, using it to cut away portions of a creature's essence and banishing those portions to other realities and dimensions, afflicting the target deep lacerations or even severed appendages.
Forest of Gates UncommonConcentrateManipulateTeleportation You transport yourself and your allies to a peaceful extraplanar realm of towering trees, each of which holds a misty gateway to another location.
Haven in the Ether RareExtradimensionalTeleportation You create an extradimensional haven that pierces through the overlapping planes (Creation's Forge, the Ethereal Plane, First World, the Universe, the Netherworld, and the Void).

10th Level


NameTraitsDescription
Gate Two ActionsUncommonConcentrateManipulateTeleportation You tear open a rift to another plane, creating a portal that creatures can travel through in either direction.