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Familiar's CallSpell 3


ConcentrateManipulateTeleportation
Source Pathfinder Impossible Magic
Traditions Arcane, Divine, Occult, Primal
Cast Three Actions
Range 100 miles
Target your familiar

Your familiar dissolves and rematerializes in your space. The exact appearance of this teleportation differs based on your tradition (a druid's familiar might fall into a spray of autumn leaves, a shadowy familiar might simply fade away), but it's always clearly supernatural.


Heightened (5th) You can call your familiar so long as your familiar is on the same planet as you.

Heightened (7th) You can call your familiar so long as your familiar is on the same plane of existence as you.

Heightened (9th) You can call your familiar even if the familiar is on a different plane of existence.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Teleportation

Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.