water Spells
Cantrip
| Name | Traits | Description |
Draw Moisture ![]() | CantripConcentrateManipulateWater | You draw water out of an object, possibly to clean up spills or quickly dry a soaked book or shirt. |
Rousing Splash ![]() | CantripConcentrateManipulateWater | You cause a splash of cold water to descend on an ally's head, granting some temporary vigor. |
Spout ![]() | CantripConcentrateManipulateWater | Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. |
1st Level
| Name | Traits | Description |
Aqueous Blast ![]() | RareAttackManipulateWater | You evoke a mass of water into the air around your outstretched fist. |
Briny Bolt ![]() | AttackConcentrateManipulateWater | You hurl a bolt of saltwater from your extended hand. |
Buoyant Bubbles ![]() | ConcentrateWater | You create a thin layer of foamy bubbles that adhere to the target, causing it to float in water and similar liquids. |
Create Water ![]() | ConcentrateManipulateWater | As you cup your hands, water begins to flow forth from them. |
Halcyon Mists ![]() | UncommonConcentrateFocusManipulateWater | In a moment of dire need, you call upon ancestral power to strengthen and sustain. |
Hydraulic Push ![]() | AttackConcentrateManipulateWater | You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. |
Mud Pit ![]() | ConcentrateEarthManipulateWater | Thick, clinging mud covers the ground, 1 foot deep. |
Personal Rain Cloud ![]() | UncommonConcentrateManipulateWater | You conjure a 5-foot-wide rain cloud that follows the target wherever it goes. |
Rising Surf ![]() | UncommonFocusManipulateMoveWater | You create a wave of water that you ride, banking around obstacles and surfing to higher ground. |
River Carving Mountains ![]() | UncommonAnimistFocusWater | Your apparition solidifies around you into roaring water and spraying mist. |
Snowball ![]() | AttackColdConcentrateManipulateWater | You throw a magically propelled and chilled ball of dense snow. |
Tempest Touch ![]() | UncommonColdFocusManipulateOracleWater | Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage. |
Threefold Limb ![]() | UncommonAttackConcentrateManipulateMorphWater | You temporarily transform one of your limbs into water, taking the form of ice, liquid water, or steam as you desire. |
Tidal Surge ![]() | UncommonClericFocusManipulateWater | You call forth a tremendous wave to move the target either in a body of water or on the ground. |
Turbulent Tide ![]() | UncommonConcentrateFocusMagusWater | You cause the sheath of water and the improvised weapon it surrounds to surge outward with stupendous force as you attack. |
2nd Level
| Name | Traits | Description |
Brine Dragon Bile ![]() | AcidAttackConcentrateWater | You spit a glob of caustic saltwater that stings the wounds of the creature. |
Frozen Lungs ![]() | ColdConcentrateManipulateWater | Pulling at the molecules of water that help create life, you rearrange them to help end it. |
Mist ![]() | ConcentrateManipulateWater | You call forth a cloud of mist. |
Quench ![]() | ConcentrateManipulateWater | You cause the air in the area to become supersaturated with water vapor. |
Sea Surge ![]() | UncommonConcentrateManipulateWater | You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you. |
| Water Breathing | ConcentrateManipulateWater | The targets can breathe underwater. |
Water Walk ![]() | ConcentrateManipulateWater | The target can walk on the surface of water and other liquids without falling through. |
Waterproof ![]() | ConcentrateManipulateWater | You prevent the target item from taking on water or becoming wet for the duration of the spell. |
3rd Level
| Name | Traits | Description |
Aqueous Orb ![]() | ConcentrateManipulateWater | A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid. |
Coral Scourge ![]() | ConcentrateIncapacitationManipulateWater | Barnacles, coral, and other rough aquatic creatures grow on the target's body, getting in between their joints and stiffening their movement. |
Crashing Wave ![]() | ConcentrateManipulateWater | You summon a crashing wave that sweeps away from you. |
Dive and Breach ![]() | ConcentrateManipulateTeleportationWater | You make the briefest of dives through the Plane of Water. |
| Elemental Annihilation Wave | AirConcentrateEarthFireManipulateWater | You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save. |
Pillar of Water ![]() | ConcentrateManipulateWater | You create a large, self-contained cylinder of still, clear fresh water. |
Pulverizing Cascade ![]() | UncommonConcentrateFocusManipulateWater | You raise a pair of towering waves and slam them into each other, crushing creatures caught between them. |
| Scrying Ripples | ConcentrateManipulateScryingWater | You touch the water's surface, and as the ripples spread out, so do your senses. |
Unbreaking Wave Advance ![]() | UncommonConcentrateFocusWater | You unleash a mighty wave from your hand that buffets back your foes. |
Undertow ![]() | ConcentrateIncapacitationWater | You create an area of water 20 feet deep. |
Wall of Water ![]() | ConcentrateManipulateWater | Raising your hand in the air, you call a massive wave onto the battlefield. |
4th Level
| Name | Traits | Description |
| Cloud Current | UncommonAirConcentrateManipulateWater | Air and water vapor combine into a great cloud that funnels a powerful current within it. |
Downpour ![]() | UncommonClericConcentrateFocusManipulateWater | You call forth a torrential downpour, which extinguishes non-magical flames. |
Grasp of the Deep ![]() | ConcentrateManipulateMentalWater | You grip one target with the phantasmal pressure of the deep sea, disorienting and crushing its lungs and joints. |
Holy Cascade ![]() | ConcentrateHolyManipulateWater | You call upon sacred energy to amplify a vial of Holy Water, tossing it an incredible distance. |
Hydraulic Torrent ![]() | ConcentrateManipulateWater | A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you. |
| Misty Memory | UncommonConcentrateManipulateWater | Some say water holds memories or impressions of the past, and you can raise those memories to the surface to glimpse recent events. |
Purifying Veil ![]() | RareClericConcentrateFocusHolyManipulateSpiritWater | Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy. |
| Retreat Among the Rains | RareMentalWater | Ganhil developed this ritual to emulate the epiphanies and flowing mental states he experienced during 4718's Challenge of Sky and Heaven: intense focus, emotional acceptance, dilated perceptions, and growing awareness of elemental perfection. |
Solid Fog ![]() | ConcentrateManipulateWater | You conjure a bank of fog so thick it impedes movement as well as sight. |
| Soothing Spring | ConcentrateHealingManipulateVitalityWater | Steam wisps into the air as a stone-lined pool appears in the ground and fills with hot water that bubbles up from the earth. |
5th Level
| Name | Traits | Description |
| Bountiful Oasis | UncommonWater | You redirect the flow of underground lakes and other nearby sources of water to cause a lush natural spring to emerge from the ground. |
Control Water ![]() | ConcentrateManipulateWater | |
Domora's Defense ![]() | UncommonAuditoryConcentrateLinguisticManipulateWater | Domora Hume is considered by most to be the first god caller, conjuring a god from the Plane of Water named Dyzad to protect his town from Mammoth Lord raiders. |
Flowing Strike ![]() | ConcentrateManipulateWater | A wave of flowing water rushes behind you like an elegant river, pushing you across the battlefield with fluid grace. |
Freezing Rain ![]() | ColdConcentrateManipulateWater | Intense cold rain comes from nowhere, a microcosm of a sudden downpour, and a magical tweak can turn the rain to freezing sleet. |
Geyser ![]() | ConcentrateFireManipulateWater | |
Unbreaking Wave Vapor ![]() | UncommonConcentrateFocusWater | You're Concealed against the triggering attack and gain a +2 circumstance bonus to AC against it. |
Wall of Ice ![]() | ColdConcentrateManipulateWater | You sculpt an ice barrier that blocks sight and, once shattered, freezes foes. |
6th Level
| Name | Traits | Description |
Elemental Confluence ![]() | AirConcentrateEarthFireManipulateMetalWaterWood | You conjure six types of elementals who combine forces to form a chaotic storm. |
Frost Pillar ![]() | ColdConcentrateManipulateWater | Ice crystallizes around a creature, imprisoning it within an icy pillar. |
Personal Ocean ![]() | ConcentrateManipulateWater | You surround yourself in a bubble-like shroud of seawater that fills your space completely and moves with you. |
Speak With Water ![]() | ConcentrateManipulateWater | Using ancient magic, you shape the words you speak into the primal sounds of water. |
7th Level
| Name | Traits | Description |
Call of the Quenching ![]() | UniqueConcentrateImpossibleManipulateWater | Legends say Aroden and Arazni called upon the Boundless Sea itself to defeat the fiery lizard Cuetzmonquali and the Army of Fire. |
Dancing Fountain ![]() | ConcentrateManipulateWater | Tapping the ground, you create a shallow pool of water that spreads over the affected area, and majestic sprays, jets, and mists of water erupt forth in a dazzling water show. |
Frigid Flurry ![]() | ColdConcentrateManipulateWater | |
Hungry Depths ![]() | ConcentrateManipulateVoidWater | A spiral of dark, corrupted water appears in the ground, plunging open a door to the depths that seems to descend for miles. |
Unbreaking Wave Barrier ![]() | UncommonConcentrateFocusWater | You create a protective circle around yourself that repels your foes. |
8th Level
| Name | Traits | Description |
Deluge ![]() | UncommonConcentrateManipulateWater | You unleash a catastrophic downpour in the area that vanishes an instant later. |
Whirlpool ![]() | ConcentrateManipulateWater | With a spin of your hand, you create a large swirling vortex of storming waves. |
9th Level
| Name | Traits | Description |
| Ocean's Roar | RareMythicWater | You invoke consciousness in a large body of water, such as a coastline, lake, or lagoon. |
Unbreaking Wave Containment ![]() | UncommonConcentrateFocusIncapacitationWater | You wrap enemies in four strands of water. |
10th Level
| Name | Traits | Description |
Cataclysm ![]() | AcidAirColdConcentrateEarthElectricityFireManipulateWater | You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack. |



