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water Spells



Cantrip


NameTraitsDescription
Draw Moisture Two ActionsCantripConcentrateManipulateWater You draw water out of an object, possibly to clean up spills or quickly dry a soaked book or shirt.
Rousing Splash Two ActionsCantripConcentrateManipulateWater You cause a splash of cold water to descend on an ally's head, granting some temporary vigor.
Spout Two ActionsCantripConcentrateManipulateWater Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air.

1st Level


NameTraitsDescription
Aqueous Blast One ActionRareAttackManipulateWater You evoke a mass of water into the air around your outstretched fist.
Briny Bolt Two ActionsAttackConcentrateManipulateWater You hurl a bolt of saltwater from your extended hand.
Buoyant Bubbles One ActionConcentrateWater You create a thin layer of foamy bubbles that adhere to the target, causing it to float in water and similar liquids.
Create Water Two ActionsConcentrateManipulateWater As you cup your hands, water begins to flow forth from them.
Halcyon Mists Two ActionsUncommonConcentrateFocusManipulateWater In a moment of dire need, you call upon ancestral power to strengthen and sustain.
Hydraulic Push Two ActionsAttackConcentrateManipulateWater You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back.
Mud Pit Three ActionsConcentrateEarthManipulateWater Thick, clinging mud covers the ground, 1 foot deep.
Personal Rain Cloud Two ActionsUncommonConcentrateManipulateWater You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
Rising Surf One ActionUncommonFocusManipulateMoveWater You create a wave of water that you ride, banking around obstacles and surfing to higher ground.
River Carving Mountains One ActionUncommonAnimistFocusWater Your apparition solidifies around you into roaring water and spraying mist.
Snowball Two ActionsAttackColdConcentrateManipulateWater You throw a magically propelled and chilled ball of dense snow.
Tempest Touch One ActionUncommonColdFocusManipulateOracleWater Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage.
Threefold Limb Two ActionsUncommonAttackConcentrateManipulateMorphWater You temporarily transform one of your limbs into water, taking the form of ice, liquid water, or steam as you desire.
Tidal Surge One ActionUncommonClericFocusManipulateWater You call forth a tremendous wave to move the target either in a body of water or on the ground.
Turbulent Tide One ActionUncommonConcentrateFocusMagusWater You cause the sheath of water and the improvised weapon it surrounds to surge outward with stupendous force as you attack.

2nd Level


NameTraitsDescription
Brine Dragon Bile ReactionAcidAttackConcentrateWater You spit a glob of caustic saltwater that stings the wounds of the creature.
Frozen Lungs Two ActionsColdConcentrateManipulateWater Pulling at the molecules of water that help create life, you rearrange them to help end it.
Mist Three ActionsConcentrateManipulateWater You call forth a cloud of mist.
Quench Two ActionsConcentrateManipulateWater You cause the air in the area to become supersaturated with water vapor.
Sea Surge Two ActionsUncommonConcentrateManipulateWater You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
Water Breathing ConcentrateManipulateWater The targets can breathe underwater.
Water Walk Two ActionsConcentrateManipulateWater The target can walk on the surface of water and other liquids without falling through.
Waterproof Two ActionsConcentrateManipulateWater You prevent the target item from taking on water or becoming wet for the duration of the spell.

3rd Level


NameTraitsDescription
Aqueous Orb Two ActionsConcentrateManipulateWater A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid.
Coral Scourge Two ActionsConcentrateIncapacitationManipulateWater Barnacles, coral, and other rough aquatic creatures grow on the target's body, getting in between their joints and stiffening their movement.
Crashing Wave Two ActionsConcentrateManipulateWater You summon a crashing wave that sweeps away from you.
Dive and Breach Two ActionsConcentrateManipulateTeleportationWater You make the briefest of dives through the Plane of Water.
Elemental Annihilation Wave AirConcentrateEarthFireManipulateWater You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save.
Pillar of Water Three ActionsConcentrateManipulateWater You create a large, self-contained cylinder of still, clear fresh water.
Pulverizing Cascade Two ActionsUncommonConcentrateFocusManipulateWater You raise a pair of towering waves and slam them into each other, crushing creatures caught between them.
Scrying Ripples ConcentrateManipulateScryingWater You touch the water's surface, and as the ripples spread out, so do your senses.
Unbreaking Wave Advance One ActionUncommonConcentrateFocusWater You unleash a mighty wave from your hand that buffets back your foes.
Undertow Two ActionsConcentrateIncapacitationWater You create an area of water 20 feet deep.
Wall of Water Three ActionsConcentrateManipulateWater Raising your hand in the air, you call a massive wave onto the battlefield.

4th Level


NameTraitsDescription
Cloud Current UncommonAirConcentrateManipulateWater Air and water vapor combine into a great cloud that funnels a powerful current within it.
Downpour Two ActionsUncommonClericConcentrateFocusManipulateWater You call forth a torrential downpour, which extinguishes non-magical flames.
Grasp of the Deep Two ActionsConcentrateManipulateMentalWater You grip one target with the phantasmal pressure of the deep sea, disorienting and crushing its lungs and joints.
Holy Cascade Two ActionsConcentrateHolyManipulateWater You call upon sacred energy to amplify a vial of Holy Water, tossing it an incredible distance.
Hydraulic Torrent Two ActionsConcentrateManipulateWater A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you.
Misty Memory UncommonConcentrateManipulateWater Some say water holds memories or impressions of the past, and you can raise those memories to the surface to glimpse recent events.
Purifying Veil Two ActionsRareClericConcentrateFocusHolyManipulateSpiritWater Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy.
Retreat Among the Rains RareMentalWater Ganhil developed this ritual to emulate the epiphanies and flowing mental states he experienced during 4718's Challenge of Sky and Heaven: intense focus, emotional acceptance, dilated perceptions, and growing awareness of elemental perfection.
Solid Fog Three ActionsConcentrateManipulateWater You conjure a bank of fog so thick it impedes movement as well as sight.
Soothing Spring ConcentrateHealingManipulateVitalityWater Steam wisps into the air as a stone-lined pool appears in the ground and fills with hot water that bubbles up from the earth.

5th Level


NameTraitsDescription
Bountiful Oasis UncommonWater You redirect the flow of underground lakes and other nearby sources of water to cause a lush natural spring to emerge from the ground.
Control Water Two ActionsConcentrateManipulateWater
Domora's Defense Two ActionsUncommonAuditoryConcentrateLinguisticManipulateWater Domora Hume is considered by most to be the first god caller, conjuring a god from the Plane of Water named Dyzad to protect his town from Mammoth Lord raiders.
Flowing Strike Three ActionsConcentrateManipulateWater A wave of flowing water rushes behind you like an elegant river, pushing you across the battlefield with fluid grace.
Freezing Rain Three ActionsColdConcentrateManipulateWater Intense cold rain comes from nowhere, a microcosm of a sudden downpour, and a magical tweak can turn the rain to freezing sleet.
Geyser Two ActionsConcentrateFireManipulateWater
Unbreaking Wave Vapor ReactionUncommonConcentrateFocusWater You're Concealed against the triggering attack and gain a +2 circumstance bonus to AC against it.
Wall of Ice Three ActionsColdConcentrateManipulateWater You sculpt an ice barrier that blocks sight and, once shattered, freezes foes.

6th Level


NameTraitsDescription
Elemental Confluence Three ActionsAirConcentrateEarthFireManipulateMetalWaterWood You conjure six types of elementals who combine forces to form a chaotic storm.
Frost Pillar Two ActionsColdConcentrateManipulateWater Ice crystallizes around a creature, imprisoning it within an icy pillar.
Personal Ocean Two ActionsConcentrateManipulateWater You surround yourself in a bubble-like shroud of seawater that fills your space completely and moves with you.
Speak With Water Two ActionsConcentrateManipulateWater Using ancient magic, you shape the words you speak into the primal sounds of water.

7th Level


NameTraitsDescription
Call of the Quenching Three ActionsUniqueConcentrateImpossibleManipulateWater Legends say Aroden and Arazni called upon the Boundless Sea itself to defeat the fiery lizard Cuetzmonquali and the Army of Fire.
Dancing Fountain Three ActionsConcentrateManipulateWater Tapping the ground, you create a shallow pool of water that spreads over the affected area, and majestic sprays, jets, and mists of water erupt forth in a dazzling water show.
Frigid Flurry Two ActionsColdConcentrateManipulateWater
Hungry Depths Three ActionsConcentrateManipulateVoidWater A spiral of dark, corrupted water appears in the ground, plunging open a door to the depths that seems to descend for miles.
Unbreaking Wave Barrier One ActionUncommonConcentrateFocusWater You create a protective circle around yourself that repels your foes.

8th Level


NameTraitsDescription
Deluge Two ActionsUncommonConcentrateManipulateWater You unleash a catastrophic downpour in the area that vanishes an instant later.
Whirlpool Three ActionsConcentrateManipulateWater With a spin of your hand, you create a large swirling vortex of storming waves.

9th Level


NameTraitsDescription
Ocean's Roar RareMythicWater You invoke consciousness in a large body of water, such as a coastline, lake, or lagoon.
Unbreaking Wave Containment Three ActionsUncommonConcentrateFocusIncapacitationWater You wrap enemies in four strands of water.

10th Level


NameTraitsDescription
Cataclysm Two ActionsAcidAirColdConcentrateEarthElectricityFireManipulateWater You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack.