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metal Spells



Cantrip


NameTraitsDescription
Detect Metal Two ActionsCantripConcentrateDetectionManipulateMetal You attune yourself to magnetic fields, becoming aware of the presence or absence of metallic objects, veins, and deposits within the area.
Live Wire Two ActionsAttackCantripConcentrateElectricityManipulateMetal You conjure up a length of sharp copper filament humming with electrical current that strikes out at your foe.
Needle Darts Two ActionsAttackCantripConcentrateManipulateMetal You shape three needles out of a piece of metal in your possession and send them flying in a tight group toward one target.

1st Level


NameTraitsDescription
Conductive Weapon Two ActionsConcentrateElectricityManipulateMetal You channel powerful electric current through the metal of a weapon, zapping anyone the item hits.
Fold Metal Two ActionsConcentrateManipulateMetal You bend the target object into a smooth metallic ball no larger than an egg.
Leaden Steps Two ActionsConcentrateManipulateMetalMorph You partially transform a foe's feet into unwieldy slabs of metal, slowing their steps.
Metal Merged Two ActionsConcentrateManipulateMetalMorph You call forth the metal that flows through your veins, welding it together with the weapon you wield.
Serrate One ActionUncommonClericFocusManipulateMetal With a pinch, the metal of a weapon twists, adding numerous jagged blades along its surface.
Shielded Arm Two ActionsConcentrateManipulateMetal Reinforcing veins of ore run through the target's arm, letting it ward off blows with its bare skin.
Unexpected Windfall Two ActionsUncommonConcentrateFocusManipulateMetalWizard Coins, trinkets carved from heavy stone, and other cumbersome treasures rain down upon a foe.

2nd Level


NameTraitsDescription
Clad In Metal Two ActionsConcentrateManipulateMetal You briefly swap the outer surface of the metal in an object with a suitable amount of a common precious metal from the Plane of Metal.
Instant Armor ConcentrateContingencyExtradimensionalManipulateMetal Upon casting this spell, the armor you're wearing is whisked away into an extradimensional space that's linked to you.
Magnetic Attraction Two ActionsConcentrateManipulateMetal You adjust your magnetic polarity, plucking daggers from hands and coins from belts.
Magnetic Repulsion Two ActionsConcentrateManipulateMetal You adjust your magnetic polarity, causing metal objects to jump and shudder away from you.
Metal Reverberation Two ActionsConcentrateManipulateMetalSonic You conjure a metal tuning fork and strike it, the vibration creating a soft ping that rattles the foundations of the target.
Steel Fortifications Three ActionsConcentrateManipulateMetal You conjure several metal structures that consist of angled beams attached to one another at a central point, which can help block attacks.

3rd Level


NameTraitsDescription
Iron Rain Two ActionsConcentrateManipulateMetal You call forth blades from the Plane of Metal, creating piercing daggers that shoot down from the sky.
Magnetic Acceleration Two ActionsAttackConcentrateManipulateMetal You magnetize a small metal object, such as a nail or coin, and launch it away from you at massive speed.
Noxious Metals Two ActionsConcentrateManipulateMetalPoison This spell forces toxic metal to coalesce on the skin or surface of all living creatures in the area, dealing 4d6 poison damage with a basic Fortitude save.
Restraining Chains Two ActionsConcentrateManipulateMetal A steel chain materializes from the surface, fettered to one space of your choice that the target occupies, weaving itself around the creature's limbs.

4th Level


NameTraitsDescription
Draw the Lightning Two ActionsConcentrateElectricityManipulateMetal Calling out to the skies, you summon a bolt of lightning to strike through a foe above you and channel the energy down into your weapon or body, charging it with electrical power.
Magnetize Two ActionsConcentrateManipulateMetal You touch a nearby creature, infusing them with a polarity that attracts all metal projectiles and weapons.
Mercurial Stride Two ActionsConcentrateManipulateMetalPoison Your form ripples as you take on the fluidity and toxicity of quicksilver.
Precious Metals One ActionUncommonClericFocusManipulateMetal Your deity blesses base metals to transform them into precious materials.
Repel Metal ReactionUncommonClericConcentrateFocusManipulateMetal You call forth a repelling field.
Rust Cloud Three ActionsConcentrateManipulateMetal Red-blown flecks of rust jitter in the air, forming a cloud of agitated particles.

5th Level


NameTraitsDescription
Crucible of Iron Two ActionsConcentrateFireManipulateMetal You call forth a crucible of molten iron that pours over the target, burning them as the metal quickly covers and encases their body.
Impaling Spike Two ActionsConcentrateManipulateMetal You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it.
Mantle of the Melting Heart Two ActionsConcentrateManipulateMetalMorph You bathe yourself in a mantle of liquid metal, gilding your skin and armor with an oily sheen.

6th Level


NameTraitsDescription
Elemental Confluence Three ActionsAirConcentrateEarthFireManipulateMetalWaterWood You conjure six types of elementals who combine forces to form a chaotic storm.
Field of Razors Three ActionsConcentrateManipulateMetal You grind a chunk of your choice of metal to fine dust between your hands and blow it into the air, where it grows into a tangle of wires covered in razor-sharp prongs.
Wall of Metal Three ActionsConcentrateManipulateMetal You call forth a sheet of metal, forming a wall of iron, low-grade cold iron, or standard-grade silver up to 60 feet long, 30 feet high, and 1/4 inch thick.

7th Level


NameTraitsDescription
Beheading Buzz Saw Two ActionsConcentrateManipulateMetal You compress molten scraps pulled from the Plane of Metal into a spinning disc with gruesome blades protruding from its edges.

8th Level


NameTraitsDescription
Ferrous Form Two ActionsConcentrateManipulateMetalPolymorph Your body transforms entirely into flexible iron.
Metallic Meteorite Glyph ConcentrateManipulateMetal You mark a creature with a temporary rune that calls a devastating meteor to spawn and seek them out.

9th Level


NameTraitsDescription
Magnetic Dominion Three ActionsConcentrateManipulateMetal The roiling magnetic fields of the Plane of Metal radiate from you as you channel and reshape them at your merest thought.