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Primal Spell List



Cantrip


NameTraitsDescription
Acid Splash Two ActionsAcid​Attack​Cantrip​Concentrate​Manipulate​ You splash a glob of acid that splatters your target and nearby creatures.
Approximate Two ActionsCantrip​Concentrate​Detection​Manipulate​ The type of object you name can be as specific or general as you likeβ€”"dented copper coins" is as viable as "coins"β€”but the distinguishing features must be obvious at a glance, and the spell is fooled by objects disguised as other objects.
Bramble Bush Two ActionsUncommon​Cantrip​Concentrate​Manipulate​Plant​Wood​ In a sudden burst of growth, you cause a thorned bush to sprout from the ground, lash around, and wither.
Caustic Blast Two ActionsAcid​Cantrip​Concentrate​Manipulate​ You fling a large glob of acid that immediately detonates, spraying nearby creatures.
Create Earthen Facsimile Two ActionsCantrip​Concentrate​Earth​Manipulate​ You hold a clump of soil, and it morphs into a small figurine in your hand.
Deep Breath One ActionAir​Cantrip​Manipulate​ You take an incredibly deep breath and can hold it for the spell's duration.
Detect Magic Two ActionsCantrip​Concentrate​Detection​Manipulate​ You send out a pulse that registers the presence of magic.
Detect Metal Two ActionsCantrip​Concentrate​Detection​Manipulate​Metal​ You attune yourself to magnetic fields, becoming aware of the presence or absence of metallic objects, veins, and deposits within the area.
Draw Moisture Two ActionsCantrip​Concentrate​Manipulate​Water​ You draw water out of an object, possibly to clean up spills or quickly dry a soaked book or shirt.
Eat Fire ReactionCantrip​Fire​Manipulate​ You consume and ingest fire, making it less harmful to you.
Electric Arc Two ActionsCantrip​Concentrate​Electricity​Manipulate​ An arc of lightning leaps from one target to another.
Elemental Counter ReactionUncommon​Cantrip​Concentrate​ Each element in the elemental cycle counters another, and you can use your elemental spells to protect against elements they counter.
Frostbite Two ActionsCantrip​Cold​Concentrate​Manipulate​ An orb of biting cold coalesces around your target, freezing its body.
Gale Blast Two ActionsAir​Cantrip​Concentrate​Manipulate​ Wind flows from your outstretched hands and whirls around you in a 5-foot emanation.
Glamorize Two ActionsCantrip​Concentrate​Manipulate​ Using simple magical gestures, you alter a minor detail of your appearance (add or remove highlights to your hair color, apply or remove cosmetics, add polish or accessories to your nails, etc.) or create a small environmental effect that's confined to your person (adjust surrounding lighting to favor your good side, cause a brief wind to make your hair blow dramatically, make a small chime occur as you smile, etc.).
Glass Shield One ActionCantrip​Concentrate​Earth​ You summon a layer of clear glass to keep you from harm.
Glowing Trail Two ActionsUncommon​Cantrip​Concentrate​Manipulate​ Your movements leave a vague glowing path behind you, like a misty echo of your presence.
Gouging Claw Two ActionsAttack​Cantrip​Concentrate​Manipulate​Morph​ You temporarily morph your limb into a clawed appendage.
Guidance One ActionCantrip​Concentrate​ You ask for the guidance of supernatural entities, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends.
Healing Plaster One ActionCantrip​Earth​Manipulate​ You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing.
Ignition Two ActionsAttack​Cantrip​Concentrate​Fire​Manipulate​ You snap your fingers and point at a target, which begins to smolder.
Illuminate One ActionCantrip​Fire​Manipulate​ You light all non-magical light sources in the area that use fire to provide their lightβ€”such as candles, lamps, and sconces.
Inside Ropes One ActionUncommon​Cantrip​Manipulate​ You pull a large handful of guts from your midsection.
Invoke True Name One ActionRare​Cantrip​Concentrate​TrueName​ You speak the true name of a creature to more surely affect it with your magic.
Know the Way Two ActionsCantrip​Concentrate​Detection​Manipulate​ In your mind's eye, you magically reorient yourself.
Light Two ActionsCantrip​Concentrate​Light​Manipulate​ You create an orb of light that sheds bright light in a 20-foot radius (and dim light for the next 20 feet) in a color you choose.
Live Wire Two ActionsAttack​Cantrip​Concentrate​Electricity​Manipulate​Metal​ You conjure up a length of sharp copper filament humming with electrical current that strikes out at your foe.
Needle Darts Two ActionsAttack​Cantrip​Concentrate​Manipulate​Metal​ You shape three needles out of a piece of metal in your possession and send them flying in a tight group toward one target.
Prestidigitation Two ActionsCantrip​Concentrate​Manipulate​ The simplest magic does your bidding.
Protect Companion One ActionCantrip​Concentrate​ You extend your aura, as a magical shield that protects your eidolon or minion.
Puff of Poison Two ActionsCantrip​Concentrate​Manipulate​Poison​ You exhale a shimmering cloud of toxic breath at an enemy's face.
Ray of Frost Two ActionsAttack​Cantrip​Cold​Concentrate​Manipulate​ You blast an icy ray.
Read Aura Cantrip​Concentrate​Detection​Manipulate​ You focus on the target object, opening your mind to perceive magical auras.
Root Reading Two ActionsCantrip​Concentrate​Manipulate​Wood​ You gain general insights into the immediate vicinity by sending your sense through the root systems of trees and bushes.
Rousing Splash Two ActionsCantrip​Concentrate​Manipulate​Water​ You cause a splash of cold water to descend on an ally's head, granting some temporary vigor.
Scatter Scree Two ActionsCantrip​Concentrate​Earth​Manipulate​ A jumble of rocks cascades into the area.
Sigil Two ActionsCantrip​Concentrate​Manipulate​ You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object.
Slashing Gust Two ActionsAir​Attack​Cantrip​Concentrate​Manipulate​ You slash your hand through the air, channeling miniature ripples of air from each finger to slice your enemy.
Spout Two ActionsCantrip​Concentrate​Manipulate​Water​ Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air.
Stabilize Two ActionsCantrip​Concentrate​Healing​Manipulate​Vitality​ Life energy shuts death's door.
Take Root One ActionCantrip​Manipulate​Plant​Wood​ Roots sprout from the flesh of the target and coil across the floor or around objects, reinforcing their stance or grip.
Tame Two ActionsAuditory​Cantrip​Concentrate​Manipulate​Mental​ As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence.
Tangle Vine Two ActionsAttack​Cantrip​Concentrate​Manipulate​Plant​Wood​ A vine appears from thin air, flicking from your hand and lashing itself to the target.
Timber Two ActionsCantrip​Concentrate​Manipulate​Wood​ You create a small dead tree in your space that falls over on anyone in its path, then immediately decomposes.
Tremor Signs One ActionCantrip​Earth​Manipulate​Subtle​ You send a series of tremors, no longer than a short sentence of speech, toward your target.
Vitality Lash Two ActionsCantrip​Concentrate​Manipulate​Vitality​ You demolish the target's corrupted essence with energy from Creation's Forge.

1st Level


NameTraitsDescription
500 Toads Two ActionsRare​Concentrate​Manipulate​ You conjure hundreds of magical toads to fill the area and hop around.
Acidic Burst Two ActionsAcid​Concentrate​Manipulate​ You create a shell of acid around yourself that immediately bursts outward, dealing 2d6 acid damage to each creature in the area with a basic Reflex save.
Air Bubble ReactionAir​Concentrate​ A bubble of pure air appears around the target's head, allowing it to breathe normally.
Airburst One ActionUncommon​Air​Concentrate​ A blast of wind wildly pushes everything nearby.
Alarm Concentrate​Manipulate​ You ward an area to alert you when creatures enter without your permission.
Animal Allies Two ActionsConcentrate​Manipulate​ You summon tiny, ordinary animals from the environment, such as insects, birds, or fish, to quickly lash out at nearby foes.
Ant Haul Two ActionsConcentrate​Manipulate​ You reinforce the target's musculoskeletal system to bear more weight.
Aqueous Blast One ActionRare​Attack​Manipulate​Water​ You evoke a mass of water into the air around your outstretched fist.
Armor of Thorn and Claw Two ActionsUncommon​Concentrate​Manipulate​Morph​ Razor-sharp thorns and claws erupt from your skin or scales.
Breadcrumbs Concentrate​Manipulate​ You protect your target from going astray in hostile territory by tracking where they've already been, helping the target deduce where they still need to go.
Breathe Fire Two ActionsConcentrate​Fire​Manipulate​ A gout of flame sprays from your mouth.
Briny Bolt Two ActionsAttack​Concentrate​Manipulate​Water​ You hurl a bolt of saltwater from your extended hand.
Buffeting Winds Two ActionsAir​Concentrate​Manipulate​Nonlethal​ You release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing undead away.
Buoyant Bubbles One ActionConcentrate​Water​ You create a thin layer of foamy bubbles that adhere to the target, causing it to float in water and similar liquids.
Camel Spit Two ActionsAcid​Attack​Concentrate​Manipulate​Morph​ You alter your stomach, esophagus, and tongue to be able to spit partially digested food with force.
Charm Two ActionsConcentrate​Emotion​Incapacitation​Manipulate​Mental​Subtle​ To the target, your words are honey and your visage seems bathed in a dreamy haze.
Chilling Spray Two ActionsCold​Concentrate​Manipulate​ A cone of icy shards bursts from your spread hands and coats the targets in a layer of frost.
Cinder Scribe Two ActionsUncommon​Fire​Manipulate​ Conjuring a quill of magical flame, you take an object and write a message onto it that disappears to the naked eye almost as soon as you finish writing it.
Cleanse Cuisine Two ActionsConcentrate​Manipulate​ You transform all food and beverages in the area into delicious fare, changing water into wine or another fine beverage, or enhancing the food's taste and ingredients to make it a gourmet treat.
Conductive Weapon Two ActionsConcentrate​Electricity​Manipulate​Metal​ You channel powerful electric current through the metal of a weapon, zapping anyone the item hits.
Corpse Bloom Three ActionsConcentrate​Manipulate​Poison​
Create Water Two ActionsConcentrate​Manipulate​Water​ As you cup your hands, water begins to flow forth from them.
Decompose Two ActionsConcentrate​Manipulate​ You touch a corpse to speed up the decaying process.
Dehydrate Two ActionsConcentrate​Fire​Manipulate​ You stir the inner fire of all things within the area, driving out moisture.
Detect Poison Two ActionsUncommon​Concentrate​Detection​Manipulate​ You detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned.
Dome of Tranquility Air​Concentrate​Manipulate​ The air around you falls still and blocks out the sounds of the outside world.
Elysian Whimsy Two ActionsUncommon​Concentrate​Incapacitation​Manipulate​Mental​ You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save.
Equal Footing Two ActionsUncommon​Concentrate​Curse​Manipulate​ You level the field between yourself and another creature, hampering its movements if it's quicker than you.
Fear Two ActionsConcentrate​Emotion​Fear​Manipulate​Mental​ You plant fear in the target; it must attempt a Will save.
Fishing Spot Concentrate​Manipulate​ You conjure a fishing rod and an extraplanar pool teeming with fish.
Fleet Step Two ActionsConcentrate​Manipulate​ You gain a +30-foot status bonus to your Speed.
Flourishing Flora Two ActionsConcentrate​Manipulate​Plant​Wood​ Plants rapidly grow up from the ground.
Foraging Friends Concentrate​Manipulate​ Giving a cheerful whistle, you call forth a handful of small animals, such as birds or mice, to collect food for you and your allies.
Forge Two ActionsUncommon​Fire​ Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
Funeral Flames Two ActionsUncommon​Concentrate​Fire​Manipulate​ You transform a bludgeon into a fearsome torch suited to casting undead into the afterlife.
Gentle Landing ReactionAir​Concentrate​ You raise a magical updraft to arrest a fall.
Goblin Pox Two ActionsConcentrate​Disease​Manipulate​ Your touch afflicts the target with goblin pox, an irritating allergenic rash.
Grease Two ActionsConcentrate​Manipulate​ You conjure grease, choosing an area or target.
Gritty Wheeze Two ActionsUncommon​Air​Concentrate​Earth​Manipulate​ You exhale desiccating grit and sand in a small cloud.
Groom Companion Two ActionsConcentrate​Manipulate​ Companions can easily become covered in blood, dirt, and other nasty substances, creating a poor impression in noncombat situations.
Gust of Wind Two ActionsAir​Concentrate​Manipulate​ A violent wind issues forth from your palm, blowing from the point where you are when you Cast the Spell to the line's opposite end.
Heal One Action to Three ActionsHealing​Manipulate​Vitality​ You channel vital energy to heal the living or damage the undead.
Helpful Steps Two ActionsConcentrate​Manipulate​ You call forth a ladder or staircase to help you reach greater heights.
Hippocampus Retreat Two ActionsAttack​Concentrate​Manipulate​Morph​ Spell Effect: Hippocampus Retreat Heightened (+1) The damage increases by 1d6.
Horizon Thunder Sphere Attack​Concentrate​Electricity​Manipulate​ You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder.
Hydraulic Push Two ActionsAttack​Concentrate​Manipulate​Water​ You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back.
Inkshot Two ActionsRare​Attack​Concentrate​Manipulate​Poison​ A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face.
Instant Pottery Concentrate​Earth​Manipulate​ You pull earthen material out of the environment, then shape it into one or more earthenware objects that, in combination, can be up to light Bulk.
Interposing Earth ReactionEarth​Manipulate​ You raise a flimsy barrier of earth to shield you from harm.
Jump One ActionManipulate​Move​ Your legs surge with strength, ready to leap high and far.
Juvenile Companion Two ActionsConcentrate​Manipulate​Polymorph​ You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear small and harmless.
Know Location Rare​Concentrate​Detection​Manipulate​ You create an invisible anchor at a location within range (even if it's outside your line of sight or line of effect), as long as you can identify the location by its appearance (or other identifying features).
Leaden Steps Two ActionsConcentrate​Manipulate​Metal​Morph​ You partially transform a foe's feet into unwieldy slabs of metal, slowing their steps.
Lose the Path ReactionIllusion​Manipulate​Mental​Visual​
Magic Stone One Action to Three ActionsConcentrate​Manipulate​Vitality​ You pour vitality energy into ordinary stones, granting them temporary magical properties.
Mending Concentrate​Manipulate​ You repair the target item.
Metal Merged Two ActionsConcentrate​Manipulate​Metal​Morph​ You call forth the metal that flows through your veins, welding it together with the weapon you wield.
Mud Pit Three ActionsConcentrate​Earth​Manipulate​Water​ Thick, clinging mud covers the ground, 1 foot deep.
Mystic Armor Two ActionsConcentrate​Manipulate​ You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5.
Negate Aroma Two ActionsConcentrate​Manipulate​ The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent.
Nettleskin Two ActionsUncommon​Concentrate​Manipulate​Plant​ Thorns sprout from your body; they pass through and don't damage any clothing or armor you wear.
Noxious Vapors Two ActionsConcentrate​Manipulate​Poison​ You emit a cloud of toxic smoke that temporarily obscures you from sight.
Personal Rain Cloud Two ActionsUncommon​Concentrate​Manipulate​Water​ You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
Pest Form Two ActionsConcentrate​Manipulate​Polymorph​ You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat.
Pet Cache One ActionExtradimensional​Manipulate​ You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort.
Propelling Air Stream Two ActionsAir​Attack​Concentrate​Manipulate​ You shoot out a high-speed blast of air that propels you into the air.
Protector Tree Two ActionsConcentrate​Manipulate​Plant​Wood​ A Medium tree suddenly grows in an unoccupied square within range.
Pummeling Rubble Two ActionsConcentrate​Earth​Manipulate​ A spray of heavy rocks flies through the air in front of you.
Purifying Icicle Two ActionsUncommon​Attack​Cold​Concentrate​Manipulate​Vitality​ You evoke life essence into the form of water and freeze it, then launch the icicle at a foe.
Putrefy Food and Drink Two ActionsConcentrate​Manipulate​ You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.
Pyroclastic Truth Three ActionsUnique​Concentrate​Fire​Impossible​Manipulate​ This impossible spell is more devious and insistent than most.
Quick Sort Three ActionsConcentrate​Manipulate​ You magically sort a group of objects into neat stacks or piles.
Rainbow's End Two ActionsRare​Concentrate​Light​Manipulate​Mythic​Spirit​ You reach upward to wrest down a rainbow and harness its power to connect this world to the heavens.
Reed Whistle Two ActionsUncommon​Concentrate​Manipulate​Plant​Wood​ You enchant a blade of grass that you can easily hold in your mouth without inhibiting your speech or other actions.
Restyle Concentrate​Manipulate​ You permanently change the appearance of one piece of clothing currently worn by you or an ally to better fit your aesthetic sensibilities.
Runic Body Two ActionsConcentrate​Manipulate​ Glowing runes appear on the target's body.
Runic Weapon Two ActionsConcentrate​Manipulate​ The weapon glimmers with magic as temporary runes carve down its length.
Sacred Beasts Two ActionsConcentrate​Manipulate​ You call out to the creatures of the wild favored by your deity.
Scorching Blast One ActionRare​Attack​Fire​Manipulate​ You evoke a mass of fire into the air around your outstretched fist.
Scouring Sand Two ActionsUncommon​Concentrate​Earth​Manipulate​ You blast the area with grit that scours away soil and gets into creatures' eyes.
Seashell of Stolen Sound ReactionConcentrate​Manipulate​Sonic​ You store a sound in a seashell to use as you will: the last words of a loved one, a dragon's mighty roar, the compromising conversation between two powerful diplomats, or even something stranger and secret.
Shattering Gem Two ActionsConcentrate​Earth​Manipulate​ A large gem floats around the target in an erratic pattern.
Shielded Arm Two ActionsConcentrate​Manipulate​Metal​ Reinforcing veins of ore run through the target's arm, letting it ward off blows with its bare skin.
Shillelagh Two ActionsConcentrate​Manipulate​Plant​ The target grows vines and leaves, brimming with primal energy.
Shocking Grasp Two ActionsAttack​Concentrate​Electricity​Manipulate​ You shroud your hands in a crackling field of lightning.
Shockwave Two ActionsConcentrate​Earth​Manipulate​ You create a wave of energy that ripples through the earth.
Signal Skyrocket Three ActionsConcentrate​Fire​Manipulate​Sonic​ With a pinch of metallic powder and gunpowder, you call forth blistering red energy that shoots straight upward into the air and explodes, unleashing a crackling boom.
Sky Sight Two ActionsConcentrate​Manipulate​ You gaze up and see the sky clearly despite environmental conditions.
Snowball Two ActionsAttack​Cold​Concentrate​Manipulate​Water​ You throw a magically propelled and chilled ball of dense snow.
Spider Sting Two ActionsConcentrate​Manipulate​Poison​ You magically duplicate a spider's venomous sting.
Stick On Two ActionsConcentrate​Manipulate​Morph​ The skin on your hand begins to ooze a strange adhesive that causes it to stick to a target.
Summon Animal Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the animal trait and whose level is –1 to fight for you.
Summon Fey Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the fey trait and whose level is –1 to fight for you.
Summon Plant or Fungus Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the plant or fungus trait and whose level is -1 to fight for you.
Swampcall Two ActionsUncommon​Concentrate​Earth​Manipulate​ You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.
Synchronize Two ActionsConcentrate​Manipulate​ You harmlessly place your unique magic sigil in the shape of your choice, which is about 1 square inch in size, on your targets.
Tailwind Two ActionsAir​Concentrate​Manipulate​ The wind at your back pushes you to find new horizons.
Tether Two ActionsConcentrate​Manipulate​ You use magical chains, vines, or other tethers to bind your target to you.
Threefold Limb Two ActionsUncommon​Attack​Concentrate​Manipulate​Morph​Water​ You temporarily transform one of your limbs into water, taking the form of ice, liquid water, or steam as you desire.
Thunderstrike Two ActionsConcentrate​Electricity​Manipulate​Sonic​ You call down a tendril of lightning that cracks with thunder, dealing 1d12 electricity damage and 1d4 sonic damage to the target with a basic Reflex save.
Vanishing Tracks Two ActionsConcentrate​Manipulate​ You obscure the tracks you leave behind.
Ventriloquism Two ActionsAuditory​Concentrate​Illusion​Manipulate​ Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize.
Verdant Sprout Three ActionsUncommon​Concentrate​Manipulate​Plant​ You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant.
Verminous Lure Two ActionsUncommon​Concentrate​Manipulate​Olfactory​ Upon casting, the target emits a musk that's captivating to certain animals.
Wall of Shrubs Three ActionsConcentrate​Manipulate​Plant​Wood​ You call forth a line of bushes native to the region to spring from the ground.
Weaken Earth Two ActionsConcentrate​Earth​Manipulate​ You weaken the bonds that hold earth and stone together.
Weave Wood Concentrate​Manipulate​Wood​ With a touch, you cause the target to break into fibrous strands that then weave themselves into a woven mundane object of the same Bulk or less, such as a basket, hat, shield, or mat.
Wooden Fists Two ActionsConcentrate​Manipulate​Morph​Wood​ Your arms and hands swell with new growth, transforming into tree trunks twice as big as their current size.

2nd Level


NameTraitsDescription
Acid Arrow Two ActionsAcid​Attack​Concentrate​Manipulate​ You conjure an arrow of acid that keeps corroding the target after it hits.
Acid Grip Two ActionsAcid​Concentrate​Manipulate​ An ephemeral, taloned hand grips the target, burning it with magical acid.
Advanced Scurvy Two ActionsConcentrate​Disease​Manipulate​ Your touch afflicts the target with an advanced form of scurvy, a mariner's disease stemming from improper nutrition.
Albatross Curse Two ActionsConcentrate​Manipulate​Misfortune​ You create a spectral albatross, a guiding bird for sailors, to hover around the target.
Allfood Uncommon​Concentrate​Manipulate​ You transform one object into an edible substance that any living creature can chew, swallow, and safely digest.
Animal Form Two ActionsConcentrate​Manipulate​Polymorph​ You call upon primal energy to transform yourself into a Medium animal battle form.
Animal Messenger Concentrate​Manipulate​Mental​ You offer food, and an ordinary Tiny animal within range approaches to eat it.
Ash Cloud Three ActionsAir​Concentrate​Fire​Manipulate​ You summon a tumultuous cloud of ash and smoke.
Avenging Wildwood Three ActionsUncommon​Concentrate​Manipulate​Plant​Wood​ A Medium tree sprouts in an unoccupied square within range, its branches capable of striking out at your foes.
Banishing Touch One Action to Three ActionsRare​Attack​Concentrate​Manipulate​Mythic​ Your touch projects a surge of magic that launches your target safely away.
Bee-Man's Summons Two ActionsRare​Auditory​Concentrate​Linguistic​Mental​ You recreate the Bee-Man's infamous ability to sense when someone utters their name.
Blast of the Bellows Two ActionsRare​Air​Concentrate​Manipulate​ You create a churning eddy of warm air that makes it difficult to fly within the area.
Blazing Armory Two ActionsConcentrate​Fire​Manipulate​ As long as you have magic, you're never unarmed.
Blazing Blade Two ActionsRare​Attack​Concentrate​Fire​Holy​Manipulate​ A scimitar-shaped beam of fiery light springs from your free hand.
Blazing Bolt One Action to Three ActionsAttack​Concentrate​Fire​Manipulate​ You fire a ray of heat and flame.
Boneshaker Two Actions or Three ActionsUncommon​ You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will.
Bralani Referendum Two ActionsUncommon​Air​Concentrate​Manipulate​ You enforce fair play with punishing zephyrs.
Breath of Drought Two ActionsUncommon​Concentrate​Fire​Manipulate​ You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
Brine Dragon Bile ReactionAcid​Attack​Concentrate​Water​ You spit a glob of caustic saltwater that stings the wounds of the creature.
Burrow Ward Two ActionsConcentrate​Earth​Manipulate​ You solidify the earth around you, hindering burrowing creatures.
Buzzing Servants Three ActionsRare​Concentrate​Manipulate​ You summon a swarm of bees from the city of Axis that rapidly constructs geometric shapes from wax.
Cauterize Wounds Two ActionsConcentrate​Fire​Healing​Manipulate​ You seal bleeding wounds with fire.
Clad In Metal Two ActionsConcentrate​Manipulate​Metal​ You briefly swap the outer surface of the metal in an object with a suitable amount of a common precious metal from the Plane of Metal.
Claws of the Otter Two ActionsCold​Concentrate​Manipulate​ Webbing grows between your fingers and your nails extend into vicious claws.
Clawsong Two ActionsUncommon​Concentrate​ You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows.
Cleanse Affliction Two ActionsConcentrate​Healing​Manipulate​ Gentle restorative magic pushes back the effects of toxins and more complex maladies.
Cleanse Air Two ActionsAir​Concentrate​Manipulate​ You purify the air in the area, making it clean and breathable.
Clear Mind Two ActionsConcentrate​Healing​Manipulate​Mental​ You drive mental contamination from the target's mind.
Create Food Concentrate​Manipulate​ You create enough food to feed six Medium creatures for a day.
Dancing Shield Two ActionsConcentrate​Manipulate​ You levitate the touched shield and send it to orbit around a creature.
Darkness Three ActionsConcentrate​Darkness​Manipulate​ You create a shroud of darkness that prevents light from penetrating or emanating within the area.
Darkvision Two ActionsConcentrate​Manipulate​ You grant yourself supernatural sight in areas of darkness.
Deafness Two ActionsConcentrate​Manipulate​ The target loses hearing; it must attempt a Fortitude save.
Disintegrating Puddle Two ActionsAcid​Attack​Concentrate​Manipulate​ You spit out a green glob of dangerous acid that increases in size as it flies at the target, splashing around them as it hits them.
Dismantle Two ActionsConcentrate​Manipulate​ You touch an object, and it immediately disassembles itself into its component pieces.
Disorienting Flash One Action to Three ActionsConcentrate​Light​Manipulate​Sonic​ You create a small explosion of bright light and ear-piercing sound that rocks the senses.
Dispel Magic Two ActionsConcentrate​Manipulate​ You unravel the magic behind a spell or effect.
Draw Blood Two ActionsAttack​Concentrate​Manipulate​Vitality​ The palm of your hand grows a mouth with impossibly long fangs that ache to drink your enemies' blood.
Electrostatic Glider Two ActionsAir​Concentrate​Electricity​Manipulate​ You generate an arc of static electricity above you, allowing you to ride air currents and descend gracefully, though it doesn't provide actual flight.
Elemental Zone Two ActionsConcentrate​Manipulate​ Select an elemental trait: air, earth, fire, metal, water, or wood.
Enhance Victuals Concentrate​Manipulate​ You transform the target into delicious fare, changing water into wine or another fine beverage or enhancing the food's taste and ingredients to make it a gourmet treat.
Enlarge Two ActionsConcentrate​Manipulate​Polymorph​ Bolstered by magical power, the target grows to size Large.
Entangling Flora Two ActionsConcentrate​Manipulate​Plant​Wood​ Plants and fungi burst out or quickly grow, entangling creatures.
Environmental Endurance Concentrate​Manipulate​ You shield the target against dangerous temperatures.
Erase Trail Two ActionsUncommon​Concentrate​Manipulate​ You drastically reduce all signs of one specific creature's passage from the area, including footprints, handprints, dirt, and minor changes caused to the surrounding environment, like the bending of grass.
Everlight Three ActionsConcentrate​Light​Manipulate​ The gemstone you touch glows, spreading bright light with a color of your choice in a 20-foot radius (and dim light for the next 20 feet).
Expeditious Excavation Two ActionsConcentrate​Earth​Manipulate​
Exploding Earth Two ActionsAttack​Concentrate​Earth​Manipulate​ You throw a hard-packed ball of earth and stone at a creature, and the projectile explodes upon impact.
Explosive Dust Two ActionsConcentrate​Fire​Manipulate​ You scatter a cloud of highly explosive magic dust into the air near you that only those who mean you harm can ignite.
Extract Poison Two ActionsConcentrate​Manipulate​ With the lightest touch, you can siphon the poison from an object and save it for your own later use, making an assassin's blade or politician's wine less deadly while you become all the more so.
Faerie Fire Two ActionsConcentrate​Light​Manipulate​ All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration.
Falsify Heat Two ActionsConcentrate​Fire​Illusion​Manipulate​ You veil the signs of the fires of vitality, altering the target's apparent body temperature.
Familiar's Resurrection Concentrate​Healing​Manipulate​ Raising the dead is usually a complex and sophisticated magic, not to mention an expensive one.
Fear the Sun Two ActionsConcentrate​Manipulate​ You cause the creature's vision to become particularly sensitive.
Feast of Ashes Three ActionsConcentrate​Curse​Manipulate​ You curse the target with a hunger no food can sate.
Feral Shades Two ActionsConcentrate​Manipulate​Void​ A wave of gray mist formed of energy from the Void spills out from your outstretched hand, briefly taking the shape of a pack of predatory animals that set viciously on your foes.
Final Sacrifice Two ActionsConcentrate​Fire​Manipulate​ You channel disruptive energies through the bond between you and your minion, causing it to violently explode.
Fireproof Concentrate​Fire​Manipulate​ You prevent the target item from conducting heat or catching fire for the spell's duration.
Flame Wisp Two ActionsConcentrate​Fire​Manipulate​ Three faintly glowing wisps of fire float around your head, dancing along to your movements.
Floating Flame Two ActionsConcentrate​Fire​Manipulate​ You create a fire that burns without fuel and moves to your commands.
Floating Harness Two ActionsConcentrate​Manipulate​ The target is supported by a magical harness that keeps it next to you wherever you may go.
Frog Tongue Two ActionsConcentrate​Manipulate​ Your tongue extends unnaturally, flicking out toward a creature within range and dealing 2d8 bludgeoning damage (basic Reflex save).
Frozen Lungs Two ActionsCold​Concentrate​Manipulate​Water​ Pulling at the molecules of water that help create life, you rearrange them to help end it.
Fungal Hyphae Two ActionsConcentrate​Fungus​Manipulate​ Thin hyphae grow from your feet and plunge into the earth, creating a symbiotic fungal network that attaches to plants within 30 feet and connects you to their root systems.
Fungal Infestation Two ActionsConcentrate​Fungus​Manipulate​Poison​ Toxic spores swarm over creatures in the area, causing them to erupt in grotesque fungal growths.
Gecko Grip Two ActionsConcentrate​Manipulate​ Tiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface.
Gentle Breeze Two ActionsAir​Concentrate​Healing​Manipulate​Vitality​ A light, soothing breeze flows through the area, making it easier to rest and recover.
Glacial Causeway Two ActionsCold​Concentrate​Manipulate​ You create a path of ice that begins beneath your feet and extends up to 120 feet in a straight line, starting from you.
Guiding Star Two ActionsConcentrate​Detection​Manipulate​Mental​ Using mystical magic, you call on the constellations of the night sky to guide a creature to the location where you've Cast the Spell.
Heat Metal Two ActionsConcentrate​Fire​Manipulate​ This spell heats the targeted metal to become red-hot for a moment.
Helpful Wood Spirits Two ActionsConcentrate​Manipulate​Wood​ Upon casting this spell, a cluster of little wood spirits tumbles into the area.
Hidebound ReactionConcentrate​Manipulate​ The target's skin erupts in thick hide or dense scales.
Humanoid Form Two ActionsConcentrate​Manipulate​Polymorph​ You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, or orc.
Ignite Fireworks Two ActionsConcentrate​Fire​Manipulate​Sonic​ A brilliant and clamorous display of sparks and colorful fireworks explode around your enemies, dealing 1d8 fire damage and 1d8 sonic damage to creatures within a 10-foot burst.
Impart Empathy Two ActionsUncommon​Concentrate​Emotion​Manipulate​Mental​ You expand the target's ability to understand social cues that are normally beyond its comprehension.
Instant Armor Concentrate​Contingency​Extradimensional​Manipulate​Metal​ Upon casting this spell, the armor you're wearing is whisked away into an extradimensional space that's linked to you.
Iron Gut Two ActionsManipulate​ Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.
Lock Item Two ActionsConcentrate​Manipulate​ One object held by a creature becomes fused to that creature's hand and can't be put down.
Loose Time's Arrow Two ActionsConcentrate​Manipulate​ You pluck the time stream like a bowβ€”pull one string back, release, and watch a creature fly.
Magnetic Attraction Two ActionsConcentrate​Manipulate​Metal​ You adjust your magnetic polarity, plucking daggers from hands and coins from belts.
Magnetic Repulsion Two ActionsConcentrate​Manipulate​Metal​ You adjust your magnetic polarity, causing metal objects to jump and shudder away from you.
Manifestation of Spirits Two ActionsUncommon​Concentrate​Manipulate​Mental​ You open the target's eyes to the plethora of spirits surrounding itβ€”and it sees all these spirits as menacing and powerful.
Marvelous Mount Concentrate​Manipulate​ You conjure a Large fantastical creature to serve as a mount for the target.
Metal Reverberation Two ActionsConcentrate​Manipulate​Metal​Sonic​ You conjure a metal tuning fork and strike it, the vibration creating a soft ping that rattles the foundations of the target.
Mist Three ActionsConcentrate​Manipulate​Water​ You call forth a cloud of mist.
Mist Sight Two ActionsConcentrate​Manipulate​ You enhance the eyes of the target, allowing them to see through fog, smoke, or vapor in a 10-foot emanation from themself; they ignore concealment from such effects in the area.
Murder of Crows Two ActionsAttack​Concentrate​Manipulate​ You send out a flock of crows that torments the target with beak and talon.
Oaken Resilience Two ActionsConcentrate​Manipulate​Plant​Wood​ The target's skin becomes tough, with a consistency like bark or wood.
One with Plants Two ActionsConcentrate​Manipulate​Plant​Polymorph​Wood​ You can either transform into a plant or merge with plant matter.
Pack Attack Two ActionsUncommon​Concentrate​Manipulate​Mental​ You and one other target gain an uncanny coordination that helps you take down foes.
Pave Ground Two ActionsConcentrate​Earth​Manipulate​ You even out the ground and push aside low obstacles.
Peaceful Rest Two ActionsConcentrate​Manipulate​ The targeted corpse doesn't decay, nor can it be transformed into an undead.
Propulsive Breeze ReactionAir​Manipulate​Move​ You create a current of wind at your ally's back, propelling their movement.
Pyrefowl Rebuke ReactionUncommon​Fire​Manipulate​Move​
Quench Two ActionsConcentrate​Manipulate​Water​ You cause the air in the area to become supersaturated with water vapor.
Radiant Field Three ActionsConcentrate​Light​Manipulate​ You create an area of bright light.
Rapid Adaptation Two ActionsConcentrate​Manipulate​ You flood the target with energy from the terrain around it, compressing centuries of evolution into a single moment.
Reaper's Lantern Two ActionsAura​Concentrate​Death​Light​Manipulate​ You call forth a ghostly lantern that guides the living toward death and the undead toward true death.
Resist Energy Two ActionsConcentrate​Manipulate​ A shield of elemental energy protects a creature against one type of energy damage.
Restoration Concentrate​Healing​Manipulate​ Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best.
Retrieving Hook One ActionConcentrate​Manipulate​ You conjure a magical hook and rope that hurtles toward the target and pulls them to you.
Revealing Light Two ActionsConcentrate​Light​Manipulate​ A wave of magical light washes over the area.
Rime Slick Two ActionsUncommon​Cold​Concentrate​Manipulate​ You call down a chill wind.
Rubble Step Two ActionsConcentrate​Earth​Manipulate​ The target leaves behind a trail of shifting rubble that typically consists of stones, but you could choose another earthen material, such as loose sand or soil.
Sea Surge Two ActionsUncommon​Concentrate​Manipulate​Water​ You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
Shape Wood Two ActionsConcentrate​Manipulate​Plant​Wood​ You shape the wood into a rough shape of your choice.
Shatter Two ActionsConcentrate​Manipulate​Sonic​ A high-frequency sonic attack shatters a nearby object.
Shrink Two ActionsConcentrate​Manipulate​Polymorph​ You warp space to make a creature smaller.
Slough Skin Two ActionsConcentrate​Manipulate​ You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately, quickly moving damaging substances away from your body.
Sound Body Two ActionsConcentrate​Healing​Manipulate​Vitality​ You send a surge of healing energy to restore the target's body.
Speak with Animals Two ActionsConcentrate​Manipulate​ You can ask questions of, receive answers from, and use the Diplomacy skill with animals.
Splinter Volley Two Actions or Three ActionsAttack​Concentrate​Manipulate​Wood​ You launch a volley of splinters at your foes.
Status Two ActionsConcentrate​Detection​Manipulate​ As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state.
Steel Fortifications Three ActionsConcentrate​Manipulate​Metal​ You conjure several metal structures that consist of angled beams attached to one another at a central point, which can help block attacks.
Sticky Fire Two ActionsAttack​Concentrate​Fire​Manipulate​ You send a bubble of viscous liquid that sparks into flame.
Sudden Blight Two ActionsConcentrate​Manipulate​Void​ You accelerate the processes of decay in the area.
Sudden Bolt Two ActionsUncommon​Concentrate​Electricity​Manipulate​ You call down a small bolt of lightning on the target, dealing 4d12 electricity damage.
Summon Elemental Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the elemental trait and whose level is 1 or lower to fight for you.
Summoner's Precaution Concentrate​Contingency​Manipulate​ Conjuring and intricate weave of protective magic, you create a buffer in the link between yourself and your eidolon, allowing your bonded ally to sacrifice their existence to save you in a time of need.
Summoner's Visage Two ActionsConcentrate​Manipulate​Polymorph​ No one understands you more than your eidolon and vice versa.
Sure Footing Two ActionsConcentrate​Healing​Manipulate​ You free the target's limbs from ailments that impede mobility.
Tacky Pine Sap Two ActionsConcentrate​Manipulate​Wood​ You conjure highly flammable pine sap, covering the area with it.
The Everfull Moon One ActionUnique​Concentrate​Impossible​Manipulate​Polymorph​ A Linnorm King once defended her kingdom from Irriseni invaders with a casting of this spell.
The Queen's Rainbow Three ActionsUncommon​Auditory​Concentrate​Linguistic​Manipulate​ You tell the story of the Queen of Bees and her retinue trying to pass through a rainbow on their way to visit the King of Spiders.
Thermal Remedy Concentrate​Fire​Manipulate​ You adjust the delicate levels of bitter ingredients in food and drink to draw out their full restorative and fortifying properties.
Thunder Echo Two ActionsConcentrate​Electricity​Manipulate​ With a clap of your hands, you emit a loud but harmless burst of electricity, interpreting the discharged electrostatic sparks to navigate the area and help reveal secrets.
Thundering Dominance Two ActionsConcentrate​Manipulate​Mental​ You shroud the target in a powerful predatory aura and amplify its vocalizations.
Tracing Bond Concentrate​Detection​Manipulate​ You and an ally might be parting ways, but you know that you'll continue to have each other's backs.
Tremorsense Two ActionsConcentrate​Earth​Manipulate​ You become aware of vibrations in the ground around you.
Uncover Device Two ActionsConcentrate​Electricity​Manipulate​ You focus on the construction of the object, channeling electricity through it that allows you to get a sense of its shape and construction.
Voice on the Breeze Two ActionsAir​Concentrate​Manipulate​ You whisper a secret message or sound into the wind, which carries it to a designated spot.
Vomit Swarm Two ActionsConcentrate​Manipulate​ You belch forth a swarm of magical vermin.
Watchdog Concentrate​Manipulate​ Your faithful friend stands watch at the entrance when you don't want enemies to take you by surprise.
Water Breathing Concentrate​Manipulate​Water​ The targets can breathe underwater.
Water Walk Two ActionsConcentrate​Manipulate​Water​ The target can walk on the surface of water and other liquids without falling through.
Waterproof Two ActionsConcentrate​Manipulate​Water​ You prevent the target item from taking on water or becoming wet for the duration of the spell.
Web Three ActionsConcentrate​Manipulate​ You create a sticky web in the area that impedes creatures' movement.
Worm's Repast Two ActionsRare​Concentrate​Manipulate​ Gnawing worms materialize within the flesh of the target creature, dealing 4d6 piercing damage and floor(@item.level/2)d6 persistent,piercing damage.

3rd Level


NameTraitsDescription
Animal Vision Concentrate​Manipulate​Mental​ You tap into the target's senses, allowing you to sense whatever it senses for the spell's duration.
Antlion Trap Three ActionsConcentrate​Earth​Manipulate​ You transmute the ground into a conical pit trap of loose sand that becomes difficult terrain for the duration.
Aqueous Orb Two ActionsConcentrate​Manipulate​Water​ A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid.
Blastback ReactionAir​Concentrate​ You hit the ground with a shuddering boom, propelling the force of your fall out in a wave.
Blazing Dive Two ActionsAir​Concentrate​Fire​Manipulate​ Superheated air collects under you, buoying you high into the sky before you plummet back down in a fiery comet.
Blindness Two ActionsConcentrate​Incapacitation​Manipulate​ You blind the target.
Blister Bomb Two ActionsConcentrate​Disease​Manipulate​ You launch a small bomb enchanted with a fast-acting skin disease at your foes, causing their skin to break out in horrible bleeding sores.
Bone Flense Two ActionsRare​Concentrate​Manipulate​ The target weapon becomes imbued with Achaekek's power and glows softly with crimson light akin to that shed by a candle.
Bone Moth's Kiss Two ActionsConcentrate​Disease​Manipulate​ A tiny, bone-white moth emerges from your open mouth.
Bottomless Stomach Three ActionsConcentrate​Extradimensional​Manipulate​ You create a shimmering extradimensional space accessible from the target's mouth.
Burning Trail Two ActionsConcentrate​Fire​Manipulate​ The target's feet glow with a magical flame that lingers and grows on the ground where they walk, creating a line of blazing fire as they move.
Caster's Imposition Three ActionsUncommon​Concentrate​Curse​Manipulate​ A magical interference prevents the target from contributing to any form of cooperative spellcasting.
Cave Fangs Two ActionsConcentrate​Earth​Manipulate​ Sharp flowstone formations protrude from the ground and ceiling, dealing 6d6 piercing damage to creatures in the area with a basic Reflex save.
Cloud Dragon's Cloak ReactionAir​Manipulate​ A cloud of mist enshrouds the target, appearing much like the deflecting clouds created by cloud dragons.
Companion's Shadow Two ActionsConcentrate​Manipulate​Shadow​Void​ The shadow of your companion joins in the fight.
Conjured Conveyance Three ActionsUncommon​Concentrate​Manipulate​Plant​Wood​ You conjure an intricate vehicle, carved entirely from wood, to serve as a method of conveyance.
Coral Scourge Two ActionsConcentrate​Incapacitation​Manipulate​Water​ Barnacles, coral, and other rough aquatic creatures grow on the target's body, getting in between their joints and stiffening their movement.
Cordyceps Command Two ActionsUncommon​Concentrate​Fungus​Incapacitation​Manipulate​Poison​ You conjure a mote of cordyceps spores uniquely tailored to the target before whisking it at them.
Crashing Wave Two ActionsConcentrate​Manipulate​Water​ You summon a crashing wave that sweeps away from you.
Croak Voice Two ActionsConcentrate​Curse​Manipulate​Morph​ You cause the target creature's vocal chords to swell like those of a frog.
Cup of Dust Three ActionsConcentrate​Curse​Manipulate​ You curse the target with a thirst no drink can quench.
Curse of Lost Time Two ActionsConcentrate​Curse​Manipulate​Void​ You curse the target with rapid aging or erosion.
Cyclone Rondo Three ActionsRare​Air​Concentrate​Manipulate​ Playing or singing melodies discovered by the ancient Shory, you call up a whirlwind.
Day's Weight Two ActionsConcentrate​Manipulate​ You fast-forward time for a single creature, burdening it with the aches and pain of an entire day and temporarily making it tired and weak.
Deep Sight Two ActionsRare​Concentrate​Manipulate​ Your eyes darken until they become entirely pitch black.
Dive and Breach Two ActionsConcentrate​Manipulate​Teleportation​Water​ You make the briefest of dives through the Plane of Water.
Dividing Trench Three ActionsConcentrate​Earth​Manipulate​ You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.
Eagle's Cry Two ActionsUncommon​Auditory​Concentrate​Manipulate​Sonic​ You let out the mighty cry of a majestic eagle that pierces eardrums.
Earthbind Two ActionsConcentrate​Earth​Manipulate​ Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save.
Elemental Absorption Two ActionsConcentrate​Manipulate​ You absorb elemental energy, which you can release as a powerful counterattack.
Elemental Annihilation Wave Air​Concentrate​Earth​Fire​Manipulate​Water​ You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save.
Envenom Companion Two ActionsConcentrate​Manipulate​Poison​ You envenom your companion or eidolon's attacks, which drip with highly toxic venom for the spell's duration.
Familiar's Call Three ActionsConcentrate​Manipulate​Teleportation​ Your familiar dissolves and rematerializes in your space.
Familiar's Face Two ActionsConcentrate​Manipulate​Scrying​ The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses.
Far Sight Two ActionsUncommon​Concentrate​Manipulate​Visual​ You can see distant objects as if they were closer.
Feet to Fins Two ActionsConcentrate​Manipulate​Morph​ The target's feet transform into fins, improving mobility in the water but reducing it on land.
Fireball Two ActionsConcentrate​Fire​Manipulate​ A roaring blast of fire detonates at a spot you designate, dealing 6d6 fire damage.
Garden of Stone Three ActionsConcentrate​Earth​Manipulate​ The ground shakes as you conjure a 10-foot-tall stalagmite from below.
Gasping Marsh Two ActionsUncommon​Concentrate​Manipulate​Poison​ With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area.
Glass Sand Two ActionsUncommon​Earth​Manipulate​ You throw a handful of sand that transforms into jagged shards of glass.
Gleaming Pet Two ActionsConcentrate​Light​Manipulate​Visual​ The target glows intensely with an otherworldly light, blinding any who approach.
Haste Two ActionsConcentrate​Manipulate​ Magic empowers the target to act faster.
Heatvision Two ActionsUncommon​Concentrate​Fire​Manipulate​ The target visually senses the heat energy emitted by the creatures and objects around it, gaining infrared vision at a range of 60 feet as a precise sense.
Holy Light Two ActionsAttack​Concentrate​Fire​Holy​Light​Manipulate​ You shine a blazing ray of light tinged with holy energy.
Horde of Underlings Three ActionsRare​Concentrate​Manipulate​ You summon six underlings, such as skeletons or kobolds.
Ibex's Harvest One Action to Three ActionsUncommon​Auditory​Concentrate​Linguistic​Manipulate​ In the tale "Ibex's Harvest," Ibex turns from the path of a warrior to the path of a farmer, building up their community by working hard and sharing a bountiful harvest not just with their humanoid neighbors but also with their animal neighbors.
Insect Form Two ActionsConcentrate​Manipulate​Polymorph​ You envision a simple bug and transform into a Medium animal battle form.
Iron Rain Two ActionsConcentrate​Manipulate​Metal​ You call forth blades from the Plane of Metal, creating piercing daggers that shoot down from the sky.
Life Connection Concentrate​Contingency​Manipulate​ When you cast this spell, you place a failsafe deep within the life force of the target that could save them in a time of need.
Life Pact Uncommon​Concentrate​Healing​Manipulate​ Using your life force or spirit as a conduit, you bind the targets in a mystical pact.
Lightning Bolt Two ActionsConcentrate​Electricity​Manipulate​ A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.
Lightning Lasso Two ActionsConcentrate​Electricity​Manipulate​ You conjure a crackling lasso of pure electricity, hurling it at a creature to bind them in place.
Lotus Walk Two ActionsConcentrate​Manipulate​Plant​Wood​ Lotuses, water lilies, and other watery plants bloom at your feet, allowing you to walk on the surface of water and other liquids.
Mad Monkeys Two ActionsConcentrate​Manipulate​ Magical monkey spirits fill the area as they pile and climb on top of one another.
Magnetic Acceleration Two ActionsAttack​Concentrate​Manipulate​Metal​ You magnetize a small metal object, such as a nail or coin, and launch it away from you at massive speed.
Martyr's Intervention ReactionUncommon​Concentrate​Healing​ You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life.
Mind of Menace Concentrate​Contingency​Emotion​Fear​Manipulate​Mental​ This spell wards against those who attempt to subvert your mind and turns mental magic back on them.
Moonlight Ray Two ActionsAttack​Cold​Concentrate​Holy​Light​Manipulate​ You unleash a holy beam of freezing moonlight.
Moth's Supper Two ActionsConcentrate​Manipulate​ You sigh, and your breath transforms into delicate, black-winged butterflies and huge death's-head hawkmoths.
One with Stone Two ActionsConcentrate​Earth​Manipulate​Polymorph​ You can either transform into a stone or merge with stone.
Oneiric Mire Three ActionsConcentrate​Illusion​Manipulate​Mental​Visual​ You shroud an area in illusory dreamstuff, making the ground look and feel like a deep mire or quicksand.
Organsight Two ActionsConcentrate​Manipulate​Revelation​ You see the target as though it's dissected and arrayed before you.
Painted Scout Three ActionsUncommon​Concentrate​Manipulate​Scrying​ You press your hand to the stone, causing hand-drawn scouts to spread out from your fingers.
Pillar of Water Three ActionsConcentrate​Manipulate​Water​ You create a large, self-contained cylinder of still, clear fresh water.
Positive Attunement Two ActionsConcentrate​Healing​Manipulate​Vitality​ You attune a creature to the Forge of Creation, connecting its life force without fully transporting it.
Primal Chorus Three ActionsAuditory​Concentrate​Manipulate​Mental​ You let loose a primal howl that incites animals and beasts to join in the chorus.
Safe Passage Three ActionsConcentrate​Manipulate​ Safe passage protects only against harm, not inconvenience, and it doesn't reduce difficult terrain, remove the Concealed condition caused by precipitation, or the like, nor does it protect against creatures within the spell's area.
Sand Form Two ActionsConcentrate​Earth​Manipulate​ You grant the target's body and gear aspects of sand.
Scrying Ripples Concentrate​Manipulate​Scrying​Water​ You touch the water's surface, and as the ripples spread out, so do your senses.
Shadow Spy Concentrate​Manipulate​ You mix blood, soil, and shadow together to form a half-real homunculus in the shape of a crow, sparrow, or other bird.
Shifting Sand Three ActionsConcentrate​Earth​Manipulate​
Show the Way Concentrate​Detection​Manipulate​ You and allies in the area gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles, such as difficult or confusing terrain.
Skyglass Prison Two ActionsAir​Concentrate​Manipulate​ The air around the target solidifies like glass, trapping the creature in a cage that perfectly encases them, making movement nearly impossible.
Slow Two ActionsConcentrate​Manipulate​ You dilate the flow of time around the target, slowing its actions.
Soothing Blossoms Two ActionsConcentrate​Manipulate​Plant​Wood​ Blossoms grow from the ground in a small area, soothing away afflictions and persistent pains and harm.
Speak With Magic Two ActionsConcentrate​Manipulate​ You can ask questions of, receive answers from, and use the Diplomacy skill with spells and magic items of the same tradition used to Cast this Spell, or that have the magical trait and no tradition trait.
Speak with Plants Two ActionsConcentrate​Manipulate​Plant​Wood​ You can ask questions of and receive answers from plants and fungi, but the spell doesn't make them more friendly or intelligent than normal.
Stinking Cloud Two ActionsConcentrate​Manipulate​Poison​ You create a cloud of putrid mist in the area.
Strength of Mind One ActionUncommon​Concentrate​Mental​ You bolster your ally with reminders of their physical prowess, granting them additional defenses against harmful mental effects.
Tempest Cloak Two ActionsAir​Concentrate​Manipulate​ You shroud one creature in a cloak of fierce, howling winds, shielding it from attacks and making it difficult to approach.
The Four Hunters One Action to Three ActionsUncommon​Auditory​Concentrate​Linguistic​Manipulate​ This is a story of four evenly matched hunters who sought to capture a falling star.
Threefold Aspect Concentrate​Manipulate​Polymorph​ This spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly).
Tiny Wings Two ActionsConcentrate​Manipulate​Polymorph​ You hold your familiar in your arms and then throw them into the skyβ€”whereupon they sprout wings and take flight.
Tracking Mayflies Two ActionsConcentrate​Manipulate​ You shape a magical swarm of ephemeral mayflies, which direct your shot as it soars through the sky.
Travel by Turtle Three ActionsRare​Concentrate​Manipulate​Mythic​ You conjure an intelligent sea turtle, who agrees to carry you upon its shell on a water journey.
Undertow Two ActionsConcentrate​Incapacitation​Water​ You create an area of water 20 feet deep.
Unseasonable Squall Two ActionsUncommon​Air​Concentrate​Manipulate​ You issue a blast of sudden wind that ripples outward from the center of the burst.
Veil of Privacy Uncommon​Concentrate​Manipulate​ You erect protective wards that make the target difficult to detect via magic.
Wall of Radiance Three ActionsUncommon​Concentrate​Fire​Light​Manipulate​ You create a thin wall of brilliant light in a straight line up to 60 feet long and 10 feet high.
Wall of Thorns Three ActionsConcentrate​Manipulate​Plant​Wood​ You grow a wall of thorny brambles from the ground.
Wall of Water Three ActionsConcentrate​Manipulate​Water​ Raising your hand in the air, you call a massive wave onto the battlefield.
Wall of Wind Three ActionsAir​Concentrate​Manipulate​ You create a barrier of gusting winds that hinders anything moving through it.
Warding Aggression Two ActionsConcentrate​Manipulate​ You channel a magical ward through your attack and attempt to plant it on a foe.
Web of Eyes Two ActionsConcentrate​Manipulate​Scrying​ You place an invisible scrying sensor on each target just above their eyes.
Widow’s Bite Two ActionsAttack​Concentrate​Poison​ You conjure up a deadly stinger on your hand and stab a foe.
Wooden Double ReactionManipulate​Wood​ A wooden double appears out of nowhere and takes the blow in your place.

4th Level


NameTraitsDescription
Aerial Form Two ActionsConcentrate​Manipulate​Polymorph​ You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form.
Air Walk Two ActionsAir​Concentrate​Manipulate​ The target can walk on air as if it were solid ground.
Airlift Two ActionsAir​Concentrate​Manipulate​ A massive rush of wind lifts, briefly carrying you and everything around you to a nearby destination.
Anchoring Air ReactionAir​Concentrate​ Spell Effect: Anchoring Air .
Bestial Curse Two ActionsConcentrate​Curse​Manipulate​Polymorph​ You tap into the target's inner being and curse it to become a bestial version of itself.
Blood Chestnuts Two ActionsConcentrate​Disease​Manipulate​Plant​Wood​ With a wave of your arm, you launch a handful of sharp crimson seeds that bury themselves in the target's flesh.
Bloodspray Curse Two ActionsConcentrate​Curse​Manipulate​ You inflict a curse upon the target that causes any wound to gush blood.
Bridge of Vines Three ActionsUncommon​Concentrate​Manipulate​Plant​Wood​ Vines sprout beneath your feet and extend away from you in a straight line up to 60 feet, forming a 10-foot-wide bridge that can cross over difficult terrain and low obstacles, as well as reach higher ground.
Bursting Bloom Two ActionsUncommon​Concentrate​Manipulate​Plant​ You cause a rose bush to sprout from the chest of a foe, bursting out of its body and wrapping it in thorned vines.
Call The Blood Two ActionsUncommon​Concentrate​Death​Manipulate​Void​ With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.
Cinder Swarm Two ActionsConcentrate​Fire​Manipulate​ You breathe life into a mass of fiery critters.
Cloak of Light Two ActionsConcentrate​Healing​Light​Manipulate​Vitality​ You surround yourself in holy light that restores the living and rebuffs undead.
Cloud Current Uncommon​Air​Concentrate​Manipulate​Water​ Air and water vapor combine into a great cloud that funnels a powerful current within it.
Compel True Name Two ActionsRare​Auditory​Concentrate​Incapacitation​Linguistic​Mental​TrueName​ You instruct the target to do something, compelling obedience by calling it by its true name.
Coral Eruption Three ActionsConcentrate​Manipulate​ The area becomes difficult terrain and hazardous terrain.
Countless Eyes Two ActionsConcentrate​Manipulate​ Eyes form across the touched creature's body, allowing it to see in all directions at once.
Creation Concentrate​Manipulate​ You conjure a temporary object from magical energy.
Crystallized Vapors Two ActionsAttack​Aura​Cold​Concentrate​Manipulate​ You freeze the precipitation around you in icy pellets, creating a 15-foot emanation of difficult terrain; you're immune to this difficult terrain.
Deathless March Two ActionsRare​Auditory​Concentrate​Manipulate​ You chant a marching song of Yled to empower the undead and terrify the living.
Dinosaur Form Two ActionsConcentrate​Manipulate​Polymorph​ You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur.
Draw the Lightning Two ActionsConcentrate​Electricity​Manipulate​Metal​ Calling out to the skies, you summon a bolt of lightning to strike through a foe above you and channel the energy down into your weapon or body, charging it with electrical power.
Elemental Gift Two ActionsConcentrate​Manipulate​ An elemental force fills your target, granting them the swiftness of air, the ruggedness of earth, the sting of fire, the conductivity of metal, the flexibility of water, or the vigor of wood depending on which element you choose.
Elemental Sense Two ActionsConcentrate​Manipulate​Revelation​ The elements grant you sensory enhancements.
Elephant Form Two ActionsUncommon​Concentrate​Manipulate​Polymorph​ You channel the primal forces of nature to transform into a Large battle form, specifically that of a powerful and terrifying elephant or similar creature, such as a mammoth, mastodon, or anancus.
Enhance Senses Two ActionsUncommon​Concentrate​Manipulate​ You enhance the target's senses.
Fetch One ActionConcentrate​Manipulate​Teleportation​
Fey Form Two ActionsConcentrate​Manipulate​Polymorph​ Channeling energy from the mischievous First World, you transform into a Medium fey battle form.
Filter Air ReactionAir​Concentrate​Manipulate​Subtle​ Spell Effect: Filter Air .
Fire Shield Two ActionsConcentrate​Fire​Manipulate​ You create a hovering shield made of fire.
Fly Two ActionsConcentrate​Manipulate​ The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.
Freezing Touch Two ActionsCold​Concentrate​Manipulate​ You channel the might and cold of a blizzard into a single touch that freezes the target in place.
Fulminating Impact Two ActionsConcentrate​Electricity​Manipulate​ Your blow punches through the Universe, compressing primordial forces and inchoate matter into a mass of tempestuous energy within the palm of your hand.
Glass Form Two ActionsConcentrate​Earth​Manipulate​ You grant the target properties of dull, transparent glass.
Grasp of the Deep Two ActionsConcentrate​Manipulate​Mental​Water​ You grip one target with the phantasmal pressure of the deep sea, disorienting and crushing its lungs and joints.
Grasping Earth Two ActionsConcentrate​Earth​Manipulate​ Handlike protrusions of rock and soil grab and bury creatures.
Hydraulic Torrent Two ActionsConcentrate​Manipulate​Water​ A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you.
Ice Storm Three ActionsCold​Concentrate​Manipulate​ You create a gray storm cloud that pelts creatures with an icy deluge.
Life's Fresh Bloom Two ActionsRare​Concentrate​Healing​Manipulate​Vitality​ The ground around you blooms with life, sprouting sparkling grass, flowers, and small shrubs.
Life-Draining Roots Two ActionsConcentrate​Manipulate​Plant​Wood​ Thorny roots erupt from your hands in a tangled cascade, puncturing creatures in the way of their growth and revitalizing you.
Living Terrain Two ActionsConcentrate​Earth​Manipulate​ You transform an unoccupied 10-foot burst of ground into a roiling cauldron of earth.
Luring Wail Two ActionsAuditory​Concentrate​Incapacitation​Manipulate​Mental​ You emit a plaintive cry to lure your enemies closer.
Magnetize Two ActionsConcentrate​Manipulate​Metal​ You touch a nearby creature, infusing them with a polarity that attracts all metal projectiles and weapons.
Mirage Uncommon​Concentrate​Illusion​Manipulate​ You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain.
Misty Memory Uncommon​Concentrate​Manipulate​Water​ Some say water holds memories or impressions of the past, and you can raise those memories to the surface to glimpse recent events.
Mountain Resilience Two ActionsConcentrate​Earth​Manipulate​ The target's skin hardens like the stone of a mountain face.
Movanic Glimmer Two ActionsUncommon​Concentrate​Good​Manipulate​Mental​ You give the target animal a glimmer of awareness, not truly awakening it but allowing it to better understand its surroundings.
Murderous Vine Two ActionsAttack​Concentrate​Manipulate​Plant​Wood​ You summon a slithering, thorny vine that attempts to constrict and crush a foe against a wall or other surface.
Mutilate Two Actions or Three ActionsUncommon​Manipulate​ You cut your own body in a ritualistic manner, causing similar damage to a creature in your line of sight.
Ocular Overload Concentrate​Contingency​Illusion​Incapacitation​Manipulate​Visual​ Just as a creature is about to attack you, you assault them with jarring illusions, completely surrounding their eyes with blinding flashes of motion and color.
Pest Swarm Three ActionsUncommon​Concentrate​Incarnate​Manipulate​ Sometimes the most common irritations can band together and become threats to your enemies.
Petal Storm Two ActionsAir​Concentrate​Manipulate​Plant​Wood​ You bring forth a cloud of razor-sharp flower petals that thrash violently in the wind.
Phoenix Ward Two ActionsConcentrate​Fire​Manipulate​ You raise a fiery shield around yourself, gaining resistance 10 to fire.
Radiant Beam Two ActionsUncommon​Concentrate​Good​Holy​Light​Manipulate​ You fire a beam of blinding light from your outstretched hands.
Radiant Heart of Devotion Two ActionsUncommon​Concentrate​Light​Manipulate​ You speak a fervent prayer for the heavens to assist you and your righteous allies.
Ranage's Circle Two ActionsUncommon​Auditory​Concentrate​Earth​Linguistic​Manipulate​Plant​Wood​ Many stories tell of a clearing deep in the Mwangi jungle, surrounded by ancient cypress trees.
Reflective Scales Two ActionsConcentrate​Manipulate​ You grow a set of colored, glowing scales or scaled armor that stores energy before releasing it in a final burst.
Rigid Form One ActionConcentrate​Manipulate​Wood​ You utilize wood's rigidity to prevent harmful shapechanging effects.
Rust Cloud Three ActionsConcentrate​Manipulate​Metal​ Red-blown flecks of rust jitter in the air, forming a cloud of agitated particles.
Rusting Grasp Two ActionsConcentrate​Manipulate​ You cause the target to rapidly rust.
Sacred Nimbus Two ActionsRare​Concentrate​Holy​Manipulate​ You summon a small, fluffy white nimbus cloud that floats 10 feet above the ground and rains down pleasantly warm sanctified water.
Shape Stone Two ActionsConcentrate​Earth​Manipulate​ You shape the stone into a rough shape of your choice.
Sliding Blocks Three ActionsConcentrate​Earth​Manipulate​ You conjure up to six 5-foot stone cubes you can gently move with a gesture.
Snake Fangs Two ActionsConcentrate​Manipulate​Morph​ Your jaw unhinges as your teeth extend into wicked fangs.
Soft Landing Two ActionsConcentrate​Manipulate​ You create a magical field that buoys any creature or object falling into the area, providing a harmless landing from any height.
Solid Fog Three ActionsConcentrate​Manipulate​Water​ You conjure a bank of fog so thick it impedes movement as well as sight.
Soothing Spring Concentrate​Healing​Manipulate​Vitality​Water​ Steam wisps into the air as a stone-lined pool appears in the ground and fills with hot water that bubbles up from the earth.
Spike Stones Three ActionsConcentrate​Earth​Manipulate​ Long, sharp spikes of solid rock thrust up from the ground in the area.
Stifling Stillness Two ActionsAir​Concentrate​Manipulate​Poison​ You make all air in the target area unnaturally still and unyielding, creating a shimmering haze.
Stonesense Three ActionsRare​Concentrate​Manipulate​ You gain tremorsense as an imprecise sense to a range of 100 feet, but you can only sense vibrations through natural stone (not masonry, adobe, or any other manufactured edifice).
Sudden Swarm Two ActionsConcentrate​Manipulate​Polymorph​ Sometimes, you need more allies to best you foes.
Swarming Wasp Stings Two ActionsUncommon​Concentrate​Manipulate​Poison​ You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.
Tomorrow's Dawn Two ActionsRare​Concentrate​Light​Manipulate​ The golden light of a new dawn and the promise of life beyond death radiates from your body.
Tortoise and the Hare Two ActionsConcentrate​Manipulate​ You prove that slow and steady doesn't always win the race by turning a foe into a proverbial tortoise and yourself or an ally into a hare, siphoning some of the foe's speed and granting it to the other target.
Trickster's Feathers Two ActionsRare​Concentrate​Illusion​Manipulate​Mythic​Visual​ You conjure four magic feathers, each with the potential to hold a single illusory guise.
Unfettered Movement Two ActionsConcentrate​Manipulate​ You repel effects that would hinder a creature or slow its movement.
Vapor Form Two ActionsAir​Concentrate​Manipulate​Polymorph​ The target transforms into a vaporous state.
Vital Beacon Concentrate​Healing​Manipulate​Vitality​ Vitality radiates outward from you, allowing others to supplicate and receive healing.
Wall of Fire Three ActionsConcentrate​Fire​Manipulate​ You raise a blazing wall that burns creatures passing through it.
Weapon Storm Two ActionsConcentrate​Manipulate​
Ymeri's Mark Two ActionsConcentrate​Curse​Detection​Fire​Manipulate​ You place the fiery mark of the Queen of the Inferno on the target, burning into the creature's very essence.
Zephyr Slip ReactionAir​Manipulate​Move​ An arresting breeze sweeps you up in an instant and moves you to safety.

5th Level


NameTraitsDescription
Acid Storm Two ActionsAcid​Concentrate​Manipulate​ You evoke a storm of acid rain that pelts the area for the spell's duration.
Aspirational State Rare​Incorporeal​ The primary caster takes an ethereal form composed of the combined drive of every caster to exorcise a malevolent spirit.
Banishment Two ActionsConcentrate​Incapacitation​Manipulate​ You send the target back to its home plane.
Blackfinger's Blades Two ActionsUncommon​Concentrate​Manipulate​Poison​ You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that.
Blazing Fissure Two ActionsConcentrate​Earth​Fire​Manipulate​ A thin crack rips through the earth, erupting with magma, then swiftly seals up.
Blessing of Defiance One Action to Three ActionsManipulate​ Channeling forth the power to persevere in the face of adversity.
Blinding Foam Two ActionsUncommon​Acid​Attack​Concentrate​Incapacitation​Manipulate​ You spray a colorful, caustic foam into the target's eyes, which clings to their face.
Blister Two ActionsConcentrate​Manipulate​ You point at a target in range, and its skin grows searing blisters filled with caustic fluid.
Boomerang Shot Two ActionsUncommon​Attack​Concentrate​Manipulate​Plant​Wood​ You launch a curved length of wood at a foe that arcs around objects and obstacles to strike from an unexpected direction.
Chameleon Coat Three ActionsConcentrate​Illusion​Manipulate​ You shift the colors of the targets' outermost layer of clothing and gear to be closer to their environment when they remain still.
Cone of Cold Two ActionsCold​Concentrate​Manipulate​ Icy cold rushes forth from your hands.
Confusing Cry Two ActionsAuditory​Concentrate​Emotion​Incapacitation​Manipulate​Mental​ You give an unsettling, warbling cry that causes nearby creatures to lash out without control.
Control Water Two ActionsConcentrate​Manipulate​Water​
Corrosive Muck Two ActionsAcid​Concentrate​Manipulate​
Crucible of Iron Two ActionsConcentrate​Fire​Manipulate​Metal​ You call forth a crucible of molten iron that pours over the target, burning them as the metal quickly covers and encases their body.
Death Ward Two ActionsConcentrate​Manipulate​ You shield a creature from the ravages of void energy.
Desperate Repair ReactionConcentrate​
Diadem of Divine Radiance Two ActionsRare​Concentrate​Light​Manipulate​Mythic​Sanctified​ You don a diadem of radiant light, which sheds bright light to a range of 60 feet and dim light to a further 60 feet.
Domora's Defense Two ActionsUncommon​Auditory​Concentrate​Linguistic​Manipulate​Water​ Domora Hume is considered by most to be the first god caller, conjuring a god from the Plane of Water named Dyzad to protect his town from Mammoth Lord raiders.
Elemental Breath Two Actions or Three ActionsConcentrate​Manipulate​ You open a miniature portal to an elemental plane within your mouth, then exhale a powerful explosion of the plane's element.
Elemental Form Two ActionsConcentrate​Manipulate​Polymorph​ You call upon the power of the planes to transform into a Medium elemental battle form.
Ember DoppelgΓ€nger Two ActionsConcentrate​Fire​Manipulate​ Sending forth swirls of fire and smoke, you summon a magical glowing being in an unoccupied space that resembles your form, though not your features.
Engrave Memory Uncommon​Concentrate​Earth​Manipulate​ You store memories inside a stone.
Entwined Roots Concentrate​Manipulate​Wood​ Slithering roots gird you and your allies in layers of flexible wooden protection.
Fire's Pathway Uncommon​Concentrate​Fire​Manipulate​Teleportation​ You step into a blazing fire that's big enough for you to fit inside and instantly teleport to any other fire within 5 miles that also has a sufficiently large size.
Flame Dancer Two ActionsConcentrate​Fire​Manipulate​ Fire encircles the target's hands and feet, and its eyes and hair catch ablaze.
Flames of Ego Two ActionsConcentrate​Fire​Incapacitation​Light​Manipulate​Mental​ Elegant flames of incredible beauty coruscate across the target's body, creating overconfidence and carelessness.
Flammable Fumes Three ActionsConcentrate​Manipulate​Poison​ Sending magic deep underground, you conjure a cloud of toxic gases that swiftly degenerate into volatile fumes.
Flowing Strike Three ActionsConcentrate​Manipulate​Water​ A wave of flowing water rushes behind you like an elegant river, pushing you across the battlefield with fluid grace.
Freezing Rain Three ActionsCold​Concentrate​Manipulate​Water​ Intense cold rain comes from nowhere, a microcosm of a sudden downpour, and a magical tweak can turn the rain to freezing sleet.
Geyser Two ActionsConcentrate​Fire​Manipulate​Water​
Glacial Skewer Two ActionsAttack​Cold​Concentrate​Manipulate​ You create a large spike of ice and launch it at a target.
Glimmer of Charm Two ActionsAura​Concentrate​Emotion​Incapacitation​Manipulate​Mental​ You're bathed in a smooth, almost glittering aura that improves the attitude of those near you.
Grisly Growths Two ActionsConcentrate​Manipulate​ This gruesome spell causes the target to grow excess limbs and organs, whether it be fingers multiplying until hands resemble bushes, eyes popping open in bizarre places, legs sprouting from the side of the body, or some other result.
Healing Well Three ActionsConcentrate​Healing​Manipulate​Vitality​ You call forth a well of healing that you and your allies can draw from later.
Howling Blizzard Two ActionsAir​Cold​Concentrate​Manipulate​ Freezing winds extend from your hands, pushing away from you with great force.
Impaling Spike Two ActionsConcentrate​Manipulate​Metal​ You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it.
Incarnate Faerie Revelers Three ActionsConcentrate​Incarnate​Manipulate​ You extend an invitation to a faerie revel, a ceaseless celebration of mischief and mischance.
Incendiary Fog Three ActionsRare​Concentrate​Fire​Manipulate​ You summon a cloud of flammable black dust.
Lashunta's Life Bubble One ActionUncommon​Air​Concentrate​ You create a replenishing protective bubble of fresh, temperate air around the target.
Lightning Storm Three ActionsConcentrate​Electricity​Manipulate​ You create a black, rumbling storm cloud and call down one lightning bolt within the spell's area.
Magic Passage Two ActionsUncommon​Concentrate​Earth​Manipulate​ You create a visible tunnel through the wall in the chosen area, replacing the area with empty space.
Mantle of the Frozen Heart Two ActionsCold​Concentrate​Manipulate​Morph​ You surround yourself in a mantle of frigid magic, and your skin and armor morph into cold, blue ice.
Mantle of the Magma Heart Two ActionsConcentrate​Fire​Manipulate​Morph​ You surround yourself in a mantle of blazing fire magic, and your skin and anything you're wearing morphs into burning hot lava.
Mantle of the Melting Heart Two ActionsConcentrate​Manipulate​Metal​Morph​ You bathe yourself in a mantle of liquid metal, gilding your skin and armor with an oily sheen.
Mantle of the Unwavering Heart Two ActionsConcentrate​Manipulate​Morph​Plant​Wood​ Vines and branches envelop you in an instant, growing a wild bloom of colors that open to reveal your new form.
Mariner's Curse Two ActionsConcentrate​Curse​Manipulate​ You afflict the target with the curse of the roiling, unforgiving sea.
Moon Frenzy Two ActionsConcentrate​Manipulate​Morph​ A feral aspect overcomes the targets, filling them with strength and ferocity.
Mother's Blessing Rare​Beast​Consecration​Vitality​ You attempt to purify and stabilize the life inside of Ulgrem-Axaan's last remaining clutch of eggs.
Nature's Pathway Uncommon​Concentrate​Manipulate​Mental​Plant​Teleportation​ You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree within 5 miles that also has a sufficiently large trunk.
Pillars of Sand Three ActionsUncommon​Concentrate​Earth​Manipulate​ You raise one or more pillars of solid sand from the earth.
Plant Form Two ActionsConcentrate​Manipulate​Plant​Polymorph​Wood​ Taking inspiration from verdant creatures, you transform into a Large plant battle form.
Plasma Whirl One Action to Three ActionsConcentrate​Electricity​Fire​Manipulate​ You reach up to the stars and create a temporary portal that allows a blast of plasma to pass through the battlefield.
Pressure Zone Three ActionsAir​Concentrate​Manipulate​ Air pressure drops precipitously, causing pain and debilitation in creatures' inner ears and joints.
Ravening Maw Two ActionsUncommon​Concentrate​Evil​Healing​Manipulate​ You evoke Zevgavizeb's unceasing hunger and inflict it upon your target.
Ritual Obstruction Uncommon​Concentrate​Curse​Manipulate​ You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's rank or lower in the area.
Sawtooth Terrain Two ActionsRare​Concentrate​Earth​Manipulate​ You cause long, serrated mantis limbs to appear, swiping at and obstructing creatures in the area.
Speak with Stones Two ActionsConcentrate​Earth​Manipulate​ You can ask questions of and receive answers from natural or worked stone.
Spiked Carapace Two ActionsAttack​Concentrate​Manipulate​Morph​ Your bones harmlessly puncture the skin of one arm, growing to form a hardened spiked gauntlet that can be used for both offense and defense.
Stormburst Two ActionsUncommon​Concentrate​Electricity​Manipulate​ Your voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind that deals 6d6 electricity damage.
Summon Dragon Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the dragon trait and whose level is 5 or lower to fight for you.
Summon Giant Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the giant trait and whose level is 5 or lower to fight for you.
Summon Healing Servitor Three ActionsUncommon​Concentrate​Healing​Incarnate​Manipulate​Vitality​ You call forth a servitor forged from raw vitality energy to heal and bolster your allies.
Temporary Glyph Three ActionsConcentrate​Manipulate​ You temporarily bind a hostile spell into a symbol.
Tornadic Gale Two ActionsAir​Concentrate​Manipulate​ A spinning gale of violent air bursts forth from you, drawing creatures into its vortex.
Toxic Cloud Three ActionsConcentrate​Death​Manipulate​Poison​ You conjure a poisonous fog.
Transmute Rock And Mud Three ActionsConcentrate​Earth​Manipulate​ You warp the structure of earthen material, turning rock into mud or mud into rock.
Tree of Life and Death Three ActionsConcentrate​Healing​Manipulate​Plant​Vitality​Void​Wood​
Wall of Flesh Two ActionsConcentrate​Manipulate​ You craft a 20-foot-tall wall of living flesh in a straight line up to 30 feet long.
Wall of Ice Three ActionsCold​Concentrate​Manipulate​Water​ You sculpt an ice barrier that blocks sight and, once shattered, freezes foes.
Wall of Stone Three ActionsConcentrate​Earth​Manipulate​ You shape a wall of solid stone.
Wisdom of the Winds Uncommon​Air​Concentrate​Manipulate​ You ask a question of the spirits of air, imploring them to send signals through the winds to help you find your way.
Wyvern Sting Two ActionsUncommon​Concentrate​Manipulate​Poison​ You duplicate the venomous sting of a wyvern.

6th Level


NameTraitsDescription
Arrow Salvo Two ActionsConcentrate​Manipulate​Wood​ You conjure an immense wooden bow that launches a salvo of massive arrows at all nearby enemies.
Blanket of Stars Two ActionsConcentrate​Illusion​Manipulate​ A flowing cloak of utter darkness drapes over you, filled with pinpricks of light like distant stars.
Blinding Fury ReactionConcentrate​Curse​Emotion​Incapacitation​Mental​
Bounty of the Sky Two ActionsRare​Concentrate​Healing​Manipulate​Mythic​ You call forth a flock of geese that drop restorative fruits and breads from the sky as they fly overhead.
Catch Your Name ReactionRare​Manipulate​ You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.
Chain Lightning Two ActionsConcentrate​Electricity​Manipulate​ You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage.
Crimson Breath Two ActionsRare​Manipulate​Poison​ You turn a creature toward you and exhale a blast of crimson mist from your mouth, exposing the target to a toxic miasma.
Cryostasis One ActionCold​Concentrate​ You encase a dying creature in a protective layer of enchanted ice, halting their descent toward death.
Cursed Metamorphosis Two ActionsConcentrate​Curse​Incapacitation​Manipulate​Polymorph​ You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.
Dragon Form Two ActionsConcentrate​Manipulate​Polymorph​ Calling upon powerful magic, you gain a Large dragon battle form.
Earth and Sky Two ActionsUncommon​Air​Concentrate​Earth​Manipulate​ You erupt into the air with the force of a dragon taking flight, launching nearby creatures into the sky with you.
Elemental Confluence Three ActionsAir​Concentrate​Earth​Fire​Manipulate​Metal​Water​Wood​ You conjure six types of elementals who combine forces to form a chaotic storm.
Explosive Barrage Two ActionsConcentrate​Fire​Manipulate​Sonic​
Field of Life Two ActionsConcentrate​Healing​Manipulate​Vitality​ A field of life energy fills the area, exuding warmth and rejuvenating those within.
Field of Razors Three ActionsConcentrate​Manipulate​Metal​ You grind a chunk of your choice of metal to fine dust between your hands and blow it into the air, where it grows into a tangle of wires covered in razor-sharp prongs.
Fire Seeds Two ActionsConcentrate​Fire​Manipulate​Plant​ Four acorns grow in your hand, their shells streaked with pulsing red and orange patterns.
Flame Vortex Three ActionsAir​Concentrate​Fire​Manipulate​ All creatures in the area take 3d4 bludgeoning damage and 3d6 fire damage as gusts of fiery wind buffet them, with a basic Reflex save.
Frost Pillar Two ActionsCold​Concentrate​Manipulate​Water​ Ice crystallizes around a creature, imprisoning it within an icy pillar.
Frozen Fog Two ActionsCold​Concentrate​Manipulate​ You conjure a chilling mist that settles into the bones and makes it difficult to move.
Hag's Fruit Uncommon​Concentrate​Curse​Incapacitation​Manipulate​Sleep​ You imbue a single piece of fruit with a curse that leaves its victims in a magical sleep.
Halcyon Infusion Rare​Concentrate​Manipulate​Mental​ You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
Incarnate Wild Rose Three ActionsConcentrate​Incarnate​Manipulate​Plant​ You call up the giant wild rose, a flower famous for both its beauty and its thorns.
Lignify Two ActionsConcentrate​Manipulate​Plant​Wood​ You turn the target's flesh slowly into wood.
Living Thunderbolt Two ActionsConcentrate​Electricity​Manipulate​Polymorph​ You transform into a being of pure lightning, allowing you to move at impossible speeds.
Nature's Reprisal Three ActionsConcentrate​Manipulate​Plant​Poison​Wood​ The plant life within the area begins to writhe and lash out against your enemies as you call upon nature to impede your foes.
Necrotize Two ActionsConcentrate​Manipulate​Void​ You necrotize part of a creature's body, harming them and debilitating them as their body putrefies, mimicking the natural process of decay.
Patron's Protector Two ActionsConcentrate​Manipulate​Polymorph​ You channel your magic into your familiar, filling its body with dreadful energy, turning them into a powerful protective force.
Personal Ocean Two ActionsConcentrate​Manipulate​Water​ You surround yourself in a bubble-like shroud of seawater that fills your space completely and moves with you.
Petrify Two ActionsConcentrate​Earth​Manipulate​ The target's body slowly turns into a stone statue.
Phantom Orchestra Two ActionsAir​Concentrate​Manipulate​Sonic​ You orchestrate an invisible ensemble of lost sounds captured inside errant breezes across the Plane of Air, and you can direct this symphony to attack foes within range.
Proximal Shift Two ActionsConcentrate​Manipulate​Teleportation​ With a thunderous crack, you disappear from your current location and reappear in an unoccupied space within range that you can see, bringing all non-magical, non-living, unattended matter (including objects) in a 5-foot emanation with you.
Purple Worm Sting Two ActionsConcentrate​Manipulate​Poison​ You replicate the attack of a deadly purple worm.
Rose's Thorns Two ActionsUncommon​Concentrate​Manipulate​Plant​ Rose bushes with razor-sharp thorns sprout from the ground in the area.
Scintillating Safeguard ReactionManipulate​ Spell Effect: Scintillating Safeguard .
Speak With Water Two ActionsConcentrate​Manipulate​Water​ Using ancient magic, you shape the words you speak into the primal sounds of water.
Stone to Flesh Two ActionsConcentrate​Earth​Manipulate​ Manipulating the fundamental particles of matter, you convert stone into flesh and blood.
Tanglecurse Two ActionsRare​Concentrate​Curse​Fungus​Manipulate​ Tanglebriar has been called a "curse on the land," which has inspired Treerazer's cult to develop this notorious spell.
Tangling Creepers Three ActionsConcentrate​Manipulate​Plant​Wood​ Dense, twitching creepers sprout from every surface and fill any bodies of water in the area.
Tree of Seasons Two ActionsConcentrate​Manipulate​Plant​Wood​ You cause a Small tree to instantly sprout in an unoccupied space on the ground.
Truesight Two ActionsConcentrate​Manipulate​Revelation​ You see things within 60 feet as they actually are.
Utter Destruction Two ActionsUncommon​Death​Sonic​Void​ You screech with an unearthly voice made of destructive energy, smashing everything that lies before you.
Vitrifying Blast Two ActionsConcentrate​Earth​Manipulate​ You launch a cone of glass shards, which embed in creatures to turn them partially to glass.
Wall of Metal Three ActionsConcentrate​Manipulate​Metal​ You call forth a sheet of metal, forming a wall of iron, low-grade cold iron, or standard-grade silver up to 60 feet long, 30 feet high, and 1/4 inch thick.

7th Level


NameTraitsDescription
Blightburn Blast Two ActionsUncommon​Concentrate​Disease​Manipulate​ You channel a blast of powerful blightburn radiation from your hands.
Call of the Quenching Three ActionsUnique​Concentrate​Impossible​Manipulate​Water​ Legends say Aroden and Arazni called upon the Boundless Sea itself to defeat the fiery lizard Cuetzmonquali and the Army of Fire.
Comet Charge Two ActionsAttack​Concentrate​Manipulate​ Wreathed in elemental power, you launch yourself toward a target to deliver a mighty blow.
Control Sand Two ActionsUncommon​Concentrate​Earth​Manipulate​ You whip up a small sandstorm around your body.
Corrosive Body Two ActionsAcid​Concentrate​Manipulate​Polymorph​ You exhale corrosive gas, and acidic secretions coat your skin as you transform into a being of living acid.
Cosmic Form Two ActionsConcentrate​Manipulate​Polymorph​ You recreate your form entirely out of cosmic energy, transforming into a Large battle form.
Dancing Fountain Three ActionsConcentrate​Manipulate​Water​ Tapping the ground, you create a shallow pool of water that spreads over the affected area, and majestic sprays, jets, and mists of water erupt forth in a dazzling water show.
Eclipse Burst Two ActionsCold​Concentrate​Darkness​Manipulate​Void​ A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus an additional 8d4 void damage to living creatures.
Energy Aegis Concentrate​Manipulate​ You protect the target with a powerful, long-lasting energy barrier.
Execute Two ActionsConcentrate​Death​Manipulate​Void​ You point at a creature and invoke the demise of all things.
Fiery Body Two ActionsConcentrate​Fire​Manipulate​Polymorph​ You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water.
Final Fate of the Locust Host Three ActionsRare​Concentrate​Incarnate​Manipulate​Mythic​ You conjure the rotting corpse of Deskari, previously Lord of the Locust Hosts, to the battlefield.
Frigid Flurry Two ActionsCold​Concentrate​Manipulate​Water​
Heaving Earth Two ActionsConcentrate​Earth​Manipulate​ You strike the ground, and unleash a wave that travels through the struck surface to the target.
Hungry Depths Three ActionsConcentrate​Manipulate​Void​Water​ A spiral of dark, corrupted water appears in the ground, plunging open a door to the depths that seems to descend for miles.
Interplanar Teleport Uncommon​Concentrate​Manipulate​Teleportation​ You and your allies traverse the barriers between planes of existence.
Lifewood Cage Three ActionsConcentrate​Manipulate​Vitality​Wood​ You create an immobile, Invisible prison of hardened wood suffused with vital energy from the Forge of Creation.
Mask of Terror Two ActionsConcentrate​Emotion​Fear​Illusion​Manipulate​Mental​Visual​ The target appears to be a gruesome and terrifying creature.
Moonburst Two ActionsCold​Concentrate​Light​Manipulate​Vitality​ A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to all creatures in the area, plus an additional (@item.rank+1)d10 vitality damage to undead creatures.
Pollen Pods Two ActionsConcentrate​Manipulate​Plant​Wood​ You cultivate four wooden bulbs, each filled with toxic pollen and sensitive to motion.
Ray of Corruption Two ActionsRare​Concentrate​Fungus​Manipulate​Poison​ You unleash a sickly gray beam of toxic spores at your target.
Regenerate Two ActionsConcentrate​Healing​Manipulate​Vitality​ An infusion of vital energy grants a creature continuous healing.
Restore Ground Two ActionsUncommon​Concentrate​Earth​Manipulate​ You sense that this place yearns to throw off the shackles of civilization.
Shock to the System Two ActionsAir​Concentrate​Electricity​Healing​Manipulate​Vitality​ A dense lightning cloud descends to fill the target's space, then fires a jolt of revitalizing lightning into the target.
Summon Stampede Three ActionsConcentrate​Incarnate​Manipulate​ You summon an unstoppable stampede of panicking beasts.
Sunburst Two ActionsConcentrate​Fire​Light​Manipulate​Vitality​ A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire damage to all creatures in the area, plus an additional (@item.level+1)d10 vitality damage to undead creatures.
Unfettered Pack Two ActionsConcentrate​Manipulate​ You free those who travel alongside you from environmental hindrances.
Vacuum Two ActionsAir​Concentrate​Incapacitation​Manipulate​ You inhale all air in the surrounding area, stealing the breath of nearby creatures.
Volcanic Eruption Two ActionsConcentrate​Fire​Manipulate​ The ground opens up, spraying a column of lava high into the air in a vertical cylinder, dealing 14d6 fire damage to creatures in the area.

8th Level


NameTraitsDescription
All is One, One is All Three ActionsRare​Concentrate​Manipulate​ You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.
Arctic Rift Two ActionsCold​Concentrate​Manipulate​ A jagged crack opens in the air, dealing 12d8 cold damage as it draws away warmth.
Boil Blood Two ActionsConcentrate​Fire​Manipulate​ You heat a foe's blood and boil it within its veins.
Burning Blossoms Three ActionsConcentrate​Fire​Manipulate​Plant​
Clone Companion Three ActionsConcentrate​Manipulate​ You create a duplicate of your companion that fights alongside its twin, mirroring the original's actions.
Deluge Two ActionsUncommon​Concentrate​Manipulate​Water​ You unleash a catastrophic downpour in the area that vanishes an instant later.
Desiccate Two ActionsConcentrate​Manipulate​Void​ You pull the moisture from the targets' bodies, dealing 10d10 void damage.
Earthbreaker Stride Uncommon​Concentrate​Earth​Manipulate​ The ground parts for you as you move.
Earthquake Two ActionsConcentrate​Earth​Manipulate​ You shake the ground, topple creatures into fissures, and collapse structures.
Ferrous Form Two ActionsConcentrate​Manipulate​Metal​Polymorph​ Your body transforms entirely into flexible iron.
Metallic Meteorite Glyph Concentrate​Manipulate​Metal​ You mark a creature with a temporary rune that calls a devastating meteor to spawn and seek them out.
Migration Concentrate​Manipulate​Polymorph​ The targets naturally take on animal forms most fitting their movement and environment.
Moment of Renewal Two ActionsConcentrate​Healing​Manipulate​ The targets experience a day's worth of recovery in an instant.
Monstrosity Form Two ActionsConcentrate​Manipulate​Polymorph​ You transform into the shape of a legendary monster, assuming a Huge battle form.
Part the Mists to Paradise Rare​Concentrate​Exploration​Extradimensional​Healing​Manipulate​Mythic​ You conjure a pathway to paradise, visible only to you and your allies through a dense cloud of magical mist.
Polar Ray Two ActionsAttack​Cold​Concentrate​Manipulate​ You fire a blue-white ray of freezing air and sleet that deals 10d8 cold damage.
Punishing Winds Three ActionsAir​Concentrate​Manipulate​ The squares at the outside vertical edges of the cylinder prevent creatures from leaving.
Rainbow Fumarole Three ActionsConcentrate​Fire​Incapacitation​Light​Manipulate​ Any creature caught inside the area of rainbow fumarole when you cast it takes the indicated damage with a basic Reflex save and, on a failure, takes any added effect listed.
Summon Elemental Herald Three ActionsConcentrate​Incarnate​Manipulate​ Your meditation into the different elemental planes connects you to them deeply, and this connection allows you to summon a herald of an elemental lord.
Summon Warden of the Wild Three ActionsRare​Concentrate​Incarnate​Manipulate​ You briefly call forth the spirit of one of the Wardens of the Wild, the legendary guardians of nature.
Whirlpool Three ActionsConcentrate​Manipulate​Water​ With a spin of your hand, you create a large swirling vortex of storming waves.
Whirlwind Three ActionsAir​Concentrate​Manipulate​ All creatures in the area take 5d10 bludgeoning damage as powerful winds and debris buffet them, with a Reflex save.

9th Level


NameTraitsDescription
Beseech Arcanotheign Three ActionsRare​Concentrate​Incarnate​Manipulate​Mythic​ With a whispered prayer or arcane sending, you conjure Arcanotheign, herald of Nethys.
Detonate Magic Two ActionsUncommon​Concentrate​Manipulate​ You cause the magic within the target to dissipate in a destructive explosion.
Disjunction Two ActionsUncommon​Concentrate​Manipulate​ Crackling energy disjoins the target.
Falling Stars Two ActionsConcentrate​Manipulate​ You reach into the skies and call down an array of falling stars that explode upon colliding with the ground.
Forest of Gates Uncommon​Concentrate​Manipulate​Teleportation​ You transport yourself and your allies to a peaceful extraplanar realm of towering trees, each of which holds a misty gateway to another location.
Implosion Two ActionsConcentrate​Manipulate​ You crush the target by causing it to collapse in on itself, dealing 75 damage.
Linnorm Sting Two ActionsUncommon​Concentrate​Fire​Manipulate​Poison​ You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
Magnetic Dominion Three ActionsConcentrate​Manipulate​Metal​ The roiling magnetic fields of the Plane of Metal radiate from you as you channel and reshape them at your merest thought.
Massacre Two ActionsConcentrate​Death​Manipulate​Void​ You unleash a wave of death to snuff out the life force of those in its path.
Metamorphosis Two ActionsConcentrate​Manipulate​Polymorph​ Harnessing your mastery of transformative magic, you hide forms within forms.
Nature's Enmity Two ActionsConcentrate​Manipulate​Plant​Wood​ Animals, plants, and fungi in the area turn against the targets.
One with the Land Two ActionsConcentrate​Earth​Manipulate​Plant​ You merge with an adjacent natural feature with enough volume to fit you and your worn and held possessions, such as the ground or a large tree.
Pierce the Sky Three ActionsAttack​Concentrate​Electricity​Manipulate​Sonic​ You summon a bow and launch up to three arrow-shaped thunderbolts that scream through the air and can be heard from a mile away.
Remake Physiology Two ActionsConcentrate​Curse​Manipulate​Morph​ At your touch, the target's body shifts and transmutes into random mismatched animal parts, such as crab claws for hands and mismatched gazelle and gorilla legs.
Storm of Vengeance Three ActionsAir​Concentrate​Electricity​Manipulate​ A massive storm cloud forms in the air in a 360-foot burst.
Trim the Blight Two ActionsRare​Concentrate​Manipulate​ You create a cone of shimmering energy that attempts to banish the influence of invasive, supernatural blight, such as that found in Tanglebriar.
Upheaval Two ActionsUncommon​Concentrate​Earth​Manipulate​ The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.
Wrathful Storm Three ActionsAir​Cold​Concentrate​Electricity​Manipulate​ A massive storm cloud forms in the air above the area, spreading rain and gales.

10th Level


NameTraitsDescription
Cataclysm Two ActionsAcid​Air​Cold​Concentrate​Earth​Electricity​Fire​Manipulate​Water​ You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack.
Dinosaur Fort Rare​Concentrate​Manipulate​ You conjure a primeval fort with walls of sharpened wood adorned with dinosaur skin and teeth, up to 300 feet on a side.
Dragon Turret Three ActionsUncommon​Concentrate​Manipulate​
Element Embodied Two ActionsConcentrate​Manipulate​Polymorph​ Drawing upon the elemental plane, you transform into a spectacular elemental.
Fated Confrontation Three ActionsConcentrate​Manipulate​ You weave the threads of fate to lead two foes into a climactic battle.
Garden of the Green Man's Growth Three ActionsRare​Concentrate​Incarnate​Manipulate​Mythic​ You cast your magic into the earth, calling out to a powerful green man, a verdant lesser deity of nature, to come to your aid.
Incarnate Kaiju Three ActionsRare​Concentrate​Incarnate​Manipulate​ You briefly conjure a kaiju, a massive, rampaging monster with a unique name and legendary reputation.
Indestructibility Two ActionsConcentrate​Manipulate​ You sever yourself from cause and effect.
Manifestation Three ActionsConcentrate​Manipulate​ You spin secrets from the fundaments of magic, shaping them into a power with nearly unlimited potential.
Nature Incarnate Two ActionsConcentrate​Manipulate​Polymorph​ The primal power of the world flows through you.
Nullify ReactionConcentrate​Manipulate​
Planar Collision Two ActionsConcentrate​Manipulate​ You rip out a portion of an elemental plane and smash it into your plane, unleashing a chaotic maelstrom.
Primal Herd Two ActionsConcentrate​Manipulate​Polymorph​ Summoning the power of the natural world, you transform the targets into a herd of mammoths, and they each assume a Huge battle form.
Primal Phenomenon Three ActionsConcentrate​Manipulate​ You request a direct intercession from the natural world.
Remake Uncommon​Concentrate​Manipulate​ You fully re-create an object from nothing, even if the object was destroyed.
Revival Two ActionsConcentrate​Healing​Manipulate​Vitality​ A burst of healing energy soothes living creatures and temporarily rouses those recently slain.