Restore GroundSpell 7
Source Pathfinder Lost Omens Rival Academies
Traditions Arcane, Primal
Cast

Area 30-foot burst
Range 120 feet
Duration varies
You sense that this place yearns to throw off the shackles of civilization. You attempt to restore the area within the burst to a natural state, removing all artificial objects and buildings and encouraging the growth of plants on the ground that remains. Creatures are unaffected unless caught in a structural collapse.
- Ground All ground within the area becomes greater difficult terrain for 1 round.
- Objects Any unattended object of Bulk 4 or less is destroyed, regardless of Hardness, unless it's an artifact or similarly hard to destroy.
- Plants Plants in the area become healthier and more fruitful for 1 year.
- Structures Structures within range are shaken and may collapse, as if affected by Earthquake.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
EarthEffects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.