Pierce the SkySpell 9
Source Pathfinder Impossible Magic
Traditions Arcane, Divine, Primal
Cast

Range 120 feet
Target up to 3 creatures
Duration 1 minute
You summon a bow and launch up to three arrow-shaped thunderbolts that scream through the air and can be heard from a mile away. Make a ranged spell attack roll against each target. Each attack counts toward your multiple attack penalty, but you don't increase your penalty until you've made all your attacks. Each arrow deals 6d12 electricity damage and 6d6 sonic damage. Regardless of the result, each arrow leaves a line of hazardous terrain between you and the target that lasts for 1 minute. A creature that enters or starts its turn in the hazardous terrain takes 12 electricity damage; a creature can only be damaged by this hazardous terrain once per round.
Critical Success The target takes double damage and is Deafened for 1 minute.
Success The target takes full damage and is deafened for 1 round.
Failure The target takes half damage.
Critical Failure The target is unaffected.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AttackAn ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ElectricityEffects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
SonicAn effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.