Falsify HeatSpell 2
Source Pathfinder Rage of Elements
Traditions Arcane, Primal
Cast

Range 60 feet
Target 1 willing creature or object
Duration 8 hours
You veil the signs of the fires of vitality, altering the target's apparent body temperature. This illusion applies to all senses, and a creature that touches the target can attempt to disbelieve the illusion. You can Dismiss the spell. Choose an illusory body temperature when you cast the spell.
- Moderate The target's body temperature appears the same as the surrounding environment, giving the target a +2 circumstance bonus to Deception checks to Impersonate an undead, a cold-blooded creature, or an inanimate object (such as a corpse). The target is also Invisible to heatvision and other abilities that sense heat similarly.
- Warm The target appears to emit substantial body heat, gaining a +2 circumstance bonus to Deception checks to Impersonate a warm-blooded creature.
Heightened (4th) You can target up to 10 creatures, and you can choose a different body temperature for each of them.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
FireEffects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.
IllusionEffects and magic items with this trait involve false sensory stimuli.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.