Avenging WildwoodSpell 2
Source Pathfinder Lost Omens Shining Kingdoms
Traditions Primal
Cast

Range 60 feet
Duration 1 minute
A Medium tree sprouts in an unoccupied square within range, its branches capable of striking out at your foes. This animated tree uses your spell attack modifier for its attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC – 10, and it has 20 Hit Points. Other creatures can't occupy its space, but allies can pass through its space. When you Cast the Spell and each time you Sustain it, you can have the tree make a branches Strike against a creature within 15 feet of it, dealing 2d8 bludgeoning, piercing, or slashing damage. You choose the damage type each time.
If the tree is in soil and survives to the end of the spell's duration, it remains as an ordinary, non-magical tree and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations.
Heightened (+2) The animated tree has 10 additional Hit Points, and its branches Strike deals 1d8 additional damage.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
WoodEffects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.