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Know LocationSpell 1


RareConcentrateDetectionManipulate
Source Pathfinder #194: Cult of the Cave Worm
Traditions Divine, Occult, Primal
Cast 1 minute
Range 1 mile
Duration until the next time you make your daily preparations

You create an invisible anchor at a location within range (even if it's outside your line of sight or line of effect), as long as you can identify the location by its appearance (or other identifying features). You innately know the direction towards that location, including relative depth, but not the distance. Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to an unwanted location or some other unusual mishap determined by the GM. This spell doesn't help you find a suitable route to the location nor assist you in overcoming obstacles on the way there.


Heightened (3rd) The range is 10 miles.

Heightened (5th) The range is 100 miles.

Heightened (7th) The range is planetary and you can create an anchor at a location you've viewed with scrying or similar effects.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Detection

Effects with this trait attempt to determine the presence or location of a person, object, or aura.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.