Vital BeaconSpell 4
Source Pathfinder Player Core
Traditions Divine, Primal
Cast 1 minute
Duration until your next daily preparations
Vitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores (@item.rank)d10 healing,vitality Hit Points to the first creature, (@item.rank)d8 healing,vitality Hit Points to the second, (@item.rank)d6 healing,vitality Hit Points to the third, and (@item.rank)d4 healing,vitality Hit Points to the fourth, after which the spell ends. You can have only one vital beacon active at a time.
Spell Effect: Vital Beacon
Heightened (+1) The beacon restores one additional die of Hit Points each time it heals, using the same die size as the others for that step.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
HealingA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
VitalityEffects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.