Sound BodySpell 2
Source Pathfinder Player Core
Traditions Divine, Occult, Primal
Cast

Range touch
Target 1 willing creature
You send a surge of healing energy to restore the target's body. Attempt to counteract an effect of your choice imposing one of these conditions on the target: Blinded, Dazzled, Deafened, Enfeebled, or Sickened. If you didn't counteract the effect, but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed.
This spell can't counteract or suppress curses, diseases, or conditions that are part of the target's normal state.
Heightened (4th) Add Drained and Slowed to the list of conditions.
Heightened (6th) As 4th rank, plus add Petrified.
Heightened (8th) As 4th rank, plus add petrified and Stunned.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
HealingA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
VitalityEffects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.