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SwampcallSpell 1


UncommonConcentrateEarthManipulate
Source Pathfinder #171: Hurricane's Howl
Traditions Primal
Cast Two Actions
Area 10-foot burst
Range 30 feet
Duration 1 minute
Saving Throw Reflex

You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess. The area becomes difficult terrain. Creatures in the area when you Cast this Spell must attempt a Reflex saving throw.


Success The creature is unaffected.

Failure The creature sinks partially into the mud. The creature takes a –10-foot circumstance penalty to its Speeds (except for its swim Speed, if any) and becomes Off-Guard. These effects last until the creature leaves the area or until the end of its next turn, whichever comes first.

Critical Failure As failure, but the penalty to Speeds (except Swim speed) is -15 feet.

Spell Effect: Swampcall


Heightened (3rd) The range increases to 60 feet, and the area increases to a 20-foot burst.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.