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Blood ChestnutsSpell 4


ConcentrateDiseaseManipulatePlantWood
Source Pathfinder Impossible Magic
Traditions Occult, Primal
Cast Two Actions
Range 30 feet
Target 1 living creature
Saving Throw Fortitude

With a wave of your arm, you launch a handful of sharp crimson seeds that bury themselves in the target's flesh. The target takes 3d8 piercing damage with a Fortitude save.


Critical Success The target is unaffected.

Success The target takes half the piercing damage.

Failure The target takes full piercing damage and becomes afflicted with draining growth at stage 1.

Critical Failure The target takes double the piercing damage and becomes afflicted with draining growth at stage 2.


Draining Growth (disease) The target can't reduce their drained condition while afflicted by draining growth

Stage 1 Drained 1 (1 round)

Stage 2 Drained 2 (1 round),

Stage 3 Drained 2 and 1d8 persistent,bleed damage as a single chestnut tree begins to grow out of the creature's body. The target can't end this bleed damage until the tree is destroyed. The tree has AC 10 and 40 Hit Points, and it's immune to critical hits and precision damage. Once the tree is destroyed, return to stage 2.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Disease

An effect with this trait applies one or more diseases. A disease is typically an affliction.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.

Wood

Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.