🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Dragon TurretSpell 10


UncommonConcentrateManipulate
Source Pathfinder Lost Omens Draconic Codex
Traditions Arcane, Divine, Occult, Primal
Cast Three Actions
Area 10-foot cylinder
Range 500 feet
Duration 10 minutes
Saving Throw basic Reflex

Area (continued) an empty 10-foot radius, 50-foot-tall cylinder


You conjure forth a massive tower with a large dragon that's bound to crawl its length. The dragon and the tower share the same space, and the dragon intercepts any attack targeting the tower. When the dragon dies, the tower crumbles. The dragon is immune to all conditions, has an AC of 40, a +30 modifier for all saving throws, and 250 Hit Points. When you Cast the Spell, and once per round when you Sustain it, the dragon unleashes its breath in a 60-foot cone, dealing 13d8 damage (basic Reflex save). The damage type depends on the tradition used to cast this spell: arcane force, divine spirit, occult mental, primal fire.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.