Horde of UnderlingsSpell 3
Source Pathfinder Lost Omens Draconic Codex
Traditions Arcane, Divine, Occult, Primal
Cast

Area 30-foot cone
Duration 1 minute
You summon six underlings, such as skeletons or kobolds. When you cast this spell, you decide what kind of creatures they are, if they're Small or Medium, and whether they deal bludgeoning, piercing, or slashing damage (choose once and applying it to all underlings). Each underling has 1 Hit Point, 5 AC, and automatically fails all saving throws. Each underling appears in an unoccupied square of your choice within the area. The underlings don't block movement, but they are difficult terrain for creatures other than you.
Each underling attacks one enemy adjacent to it (if any), automatically dealing 1d4 damage of the chosen type. The first time you Sustain the spell on each subsequent round, each underling moves 20 feet toward the nearest enemy. If an underling ends its movement adjacent to an enemy, it damages that enemy as described above.
Heightened (+1) The number of underlings increases by 2
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.