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HeatvisionSpell 3


UncommonConcentrateFireManipulate
Source Pathfinder Rage of Elements
Traditions Arcane, Divine, Occult, Primal
Cast Two Actions
Range touch
Target 1 willing creature
Duration 1 hour

The target visually senses the heat energy emitted by the creatures and objects around it, gaining infrared vision at a range of 60 feet as a precise sense. This vision can detect any warm-blooded creature or source of heat not completely covered behind a solid object, such as a wall; this bypasses any concealment granted by smoke or darkness. It can similarly detect especially cold creatures and sources of cold. Almost all creatures with the cold or fire trait can be detected with heatvision. Undead and constructs are typically the same temperature as their environment and can't be detected with heatvision. The GM decides in other cases.


Heightened (6th) The duration lasts until you next make your daily preparations, and the range increases to 120 feet.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.