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Fulminating ImpactSpell 4


ConcentrateElectricityManipulate
Source Pathfinder Impossible Magic
Traditions Arcane, Primal
Cast Two Actions
Duration 1 minute

Your blow punches through the Universe, compressing primordial forces and inchoate matter into a mass of tempestuous energy within the palm of your hand. This electromagnetic energy also hypercharges your attacks for a time. Make a melee Strike. If the Strike hits, you deal an additional 1d6 electricity damage and 1d6 sonic damage. After the attack, regardless of the result, your melee Strikes deal an additional 1 electricity damage and 1 sonic damage for the duration of the spell.

Spell Effect: Fulminating Impact (Initial Strike)

Spell Effect: Fulminating Impact


Heightened (8th) The initial Strike instead deals an additional 1d12 electricity damage and 1d12 sonic damage, and the additional damage on further Strikes increases to 1d4 electricity damage and 1d4 sonic damage.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.