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Electrostatic GliderSpell 2


AirConcentrateElectricityManipulate
Source Pathfinder Impossible Magic
Traditions Arcane, Primal
Cast Two Actions
Duration 1 minute

You generate an arc of static electricity above you, allowing you to ride air currents and descend gracefully, though it doesn't provide actual flight. During this spell's duration, you can glide as a single action that has the move trait. When you glide, you move 5 feet down and 25 feet through the air, though you can control the direction you travel. As long as you spend at least 1 action gliding each round and haven't yet reached the ground, you remain in the air at the end of your turn. At the GM's discretion, strong winds might affect your movements. If the spell ends while you're in the air, you fall normally.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.