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ForgeSpell 1


UncommonFire
Source Pathfinder Lost Omens Highhelm
Traditions Arcane, Primal
Cast Two Actions
Range 30 feet
Target 1 creature or unattended metal object
Saving Throw Fortitude

Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use. You superheat the target, dealing 3d6 fire damage. If the target is a metal object, reduce its Hardness by an amount equal to the damage dealt until the end of your next turn.


Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage.

Critical Failure The target takes double damage, and if it's a metal creature, it gains weakness 2 to physical damage until the end of your next turn.


Heightened (+1) The damage increases by 2d6, and the weakness on a critical failure increases by 2.

Spell Effect: Forge (Critical Failure)


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.