Murderous VineSpell 4
Source Pathfinder Impossible Magic
Traditions Primal
Cast

Range 60 feet
Target 1 creature adjacent to a flat surface
Duration 1 minute
You summon a slithering, thorny vine that attempts to constrict and crush a foe against a wall or other surface. Make a ranged spell attack roll against the target's Fortitude DC. On a success, the creature is Grabbed and takes 3d6 bludgeoning damage and 2d8 piercing damage. At the end of that creature's turn, if it's still grabbed by the vine, it takes (floor(@item.level/2))d6 bludgeoning damage.
The vine's Escape DC is equal to your spell DC. A creature can attack the vine and attempt to break its grip. The vine's AC is equal to your spell DC, and the vine is destroyed if it takes 20 or more damage. Destroying or escaping from the vines ends the spell.
You can Dismiss the spell.
Heightened (+2) The initial bludgeoning and piercing damage each increase by 1d8, and the bludgeoning damage a creature takes for ending its turn grabbed by the vine increases by 1d6.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AttackAn ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
WoodEffects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.