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Coral EruptionSpell 4


ConcentrateManipulate
Source Pathfinder Impossible Magic
Traditions Arcane, Primal
Cast Three Actions
Area 10-foot burst
Range 120 feet
Duration 1 minute
Saving Throw basic Reflex

Area two 10-foot bursts that don't overlap


Razor sharp coral erupts from the ground, transforming the landscape into a dangerous coral reef. You can create a third nonoverlapping burst if the centers of all three bursts are underwater. Creatures in the area when the spell is cast take 6d6 piercing damage and must attempt a basic Reflex save. A creature that critically fails its saving throw also takes 1d6 persistent,bleed damage.

The area becomes difficult terrain and hazardous terrain. A creature that moves through the area takes (floor(@item.rank/2)+1) piercing damage for every square of that area it moves into.


Heightened (+2) The initial piercing damage increases by 3d6, and the hazardous terrain damage increases by 1.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.