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Metal ReverberationSpell 2


ConcentrateManipulateMetalSonic
Source Pathfinder Impossible Magic
Traditions Arcane, Occult, Primal
Cast Two Actions
Range 30 feet
Target 1 metal object
Duration 1 minute
Saving Throw basic Fortitude

You conjure a metal tuning fork and strike it, the vibration creating a soft ping that rattles the foundations of the target. Whenever you Cast this Spell and the first time you sustain it on subsequent turns, the target object produces the same note in an ear-piercing frequency that deals 1d12 sonic damage to all creatures in its space and all adjacent spaces (basic Fortitude save).


Heightened (+2) The damage increases by 1d12.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Metal

Effects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.

Sonic

An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.