Halcyon InfusionSpell 6
Source Pathfinder Lost Omens Legends
Traditions Arcane, Primal
Cast 10 minutes
Range touch
Target one willing creature of lower level than you
Duration until your next daily preparations
You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
Choose a 1st-rank spell you prepared today or that's in your repertoire, of the same tradition you used to cast halcyon infusion. The spell must be one that has a listed range. If the target is at least 3rd level, you can choose a 2nd-rank spell instead of a 1st-rank spell; and if the target is at least 5th level, you can choose a 3rd-rank spell. The target can Cast the Spell once per day as an innate spell of the tradition you used to cast halcyon infusion. If they are untrained in the appropriate magical tradition, their spell attack bonus is 2 + their level + their highest mental ability modifier, and their spell DC is 12 + their level + their highest mental ability modifier.
Unlike most abilities that can only be used once per day, the target refreshes their use of the granted innate spell each day only after you make your daily preparations and choose to extend halcyon infusion's duration by either refraining from preparing a spell in the slot (if you're a prepared spellcaster) or expending another spell slot (if you're a spontaneous spellcaster).
Heightened (8th) If the target is at least 7th level, you can choose a 4th-rank spell.
Heightened (10th) As 8th, and if the target is at least 9th level, you can choose a 5th-rank spell.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.