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Ray of FrostCantrip 1


AttackCantripColdConcentrateManipulate
Source Pathfinder Core Rulebook
Traditions Arcane, Primal
Cast Two Actions
Range 120 feet
Target 1 creature

You blast an icy ray. Make a spell attack roll. The ray deals 2d4 cold damage.


Critical Success The target takes double damage and takes a –10-foot status penalty to its Speeds for 1 round.

Spell Effect: Ray of Frost

Success The target takes normal damage.


Heightened (+1) The damage increases by 1d4.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.