Conjured ConveyanceSpell 3
Source Pathfinder #203: Shepherd of Decay
Traditions Arcane, Primal
Cast

Range 30 feet
Duration 1 hour
You conjure an intricate vehicle, carved entirely from wood, to serve as a method of conveyance. The vehicle appears in an unoccupied area of your choice within range. The vehicle can be piloted using Arcana, Driving Lore, or Nature skill checks. The DC to pilot the vehicle and the DC of the vehicle's collision are equal to your spell DC. The vehicle's remaining statistics are presented below.
When you Cast this Spell, choose whether to create a Large skiff, a Large wagon, or a Medium cycle. With the GM's permission, you might instead summon a different vehicle of your choice with a maximum level of 1; this vehicle must be made primarily of plant matter, have common rarity, and be Large or smaller.
Large Skiff—Space 15 feet long, 5 feet wide, 3 feet high; Crew 1 pilot; Passengers 3; Speed swim 30 feet (magical)
Large Wagon—Space 10 feet long, 10 feet wide, 7 feet high; Crew 1 pilot; Passengers 3; Speed 35 feet (magical)
Medium Cycle—Space 5 feet long, 3 feet wide, 3 feet high; Crew 1 pilot; Passengers 0; Speed 40 feet (magical)
AC 13; Fortitude +8
Hardness 5, HP 40 (BT 20); Immunities critical hits, object immunities, precision damage; Weaknesses fire 5, slashing 5
Collision 2d6
Heightened (+1) The vehicle's AC increases by 2, Fortitude bonus increases by 2, Hardness increases by 1, HP increases by 20, and the collision damage increases by 1d6. In addition, the maximum level of vehicle you can summon with GM permission increases by 2. The duration increases by 1 hour.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
WoodEffects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.