Earthbreaker StrideSpell 8
Source Pathfinder Impossible Magic
Traditions Arcane, Primal
Cast 10 minutes
Duration 1 hour
The ground parts for you as you move. You gain a burrow Speed equal to your land Speed; you can burrow through solid stone and structures made entirely of rock or stone, though you treat such substances as difficult terrain. When you Burrow, you leave behind a stable tunnel that's 5 feet wide and 10 feet tall. You can't Burrow further than 100 feet from the nearest surface.
You can Dismiss the spell at any point to collapse the tunnel, which pushes anyone within out through the nearest exit. If the tunnel remains at the end of the spell's duration, it remains as an ordinary, non-magical tunnel.
Spell Effect: Earthbreaker Stride
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
EarthEffects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.