Garden of StoneSpell 3
Source Pathfinder Impossible Magic
Traditions Arcane, Primal
Cast

Area 10-foot burst
Range 120 feet
Duration 1 minute
Saving Throw basic Reflex
The ground shakes as you conjure a 10-foot-tall stalagmite from below. The stalagmite fills the area and has AC 10, Hardness 5, and 30 Hit Points. When you Cast the Spell, all creatures in the area take 3d10 piercing damage, with a basic Reflex save, and are pushed to the nearest unoccupied space as the stalagmite rises. The area in a 20-foot emanation around the stalagmite becomes difficult terrain, as smaller stalagmites grow around it.
If the stalagmite survives to the end of the spell's duration, it remains as an ordinary, non-magical stalagmite. However, if the stalagmite is outside of a protected environment, such as a cave, it'll likely crumble away due to natural weathering over the course of a year.
Heightened (+1) The stalagmite has an additional 10 Hit Points, and the damage increases by 1d10.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
EarthEffects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.