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Living ThunderboltSpell 6


ConcentrateElectricityManipulatePolymorph
Source Pathfinder Impossible Magic
Traditions Arcane, Primal
Cast Two Actions
Duration 1 minute
Saving Throw basic Reflex

You transform into a being of pure lightning, allowing you to move at impossible speeds. You gain a fly Speed of 60 feet, resistance 10 to electricity, and automatically succeed at attempts to Escape an effect that has you Immobilized, Grabbed, or Restrained unless the effect is magical and of a higher rank than the living thunderbolt spell. Additionally, you can move through creatures' spaces as if they weren't there, but you can't end your movement in another creature's space. When you move through a creature's space, they take 4d12 electricity damage with a basic Reflex save. On a failure, they're also Dazzled for 1 round. A creature can only take damage this way once per round.

Spell Effect: Living Thunderbolt


Heightened (+2) The electricity resistance increases by 5 and the damage dealt when you move through a creature's space increases by 1d12.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Polymorph

These effects completely transform the target into a new form. A target can't be under the effect of more than one polymorph at a time. If it comes under the effect of another, the second effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. You lose your Speeds and gain those of the battle form. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.