Stick OnSpell 1
Source Pathfinder Impossible Magic
Traditions Arcane, Occult, Primal
Cast

Range touch
Target 1 creature or object
Duration 1 minute
The skin on your hand begins to ooze a strange adhesive that causes it to stick to a target. You and the target become inseparable for the spell's duration or until the target Escapes. If the creature is smaller than you, it's Immobilized and pulled along with you as you move. If the target is the same size as you, you're both pulled along with each other as either moves, but you both treat all spaces as difficult terrain. If the target is larger than you, you're immobilized and pulled along as the target moves. You can Dismiss this spell.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MorphEffects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.