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Fishing SpotSpell 1


ConcentrateManipulate
Source Pathfinder Impossible Magic
Traditions Arcane, Divine, Occult, Primal
Cast 10 minutes

You conjure a fishing rod and an extraplanar pool teeming with fish. After 10 minutes of fishing, you catch a magical fish; roll 1d8 #Fishing Spot to see which fish you caught and the effects gained from eating it once it's cooked. The fish must be cooked and eaten (a process that takes about 30 minutes) within 1 hour of being caught, and the listed effect lasts for 1 hour after consumption. Each fish can feed only a single creature.

  1. Musical trout +2 status bonus to Performance checks

  2. Primordial bass +2 status bonus to Survival checks

  3. Ghoulfish +2 status bonus to Intimidation checks

  4. Burbling barbel +2 status bonus to Deception and Diplomacy checks

  5. Dashing dace +2 status bonus to Acrobatics checks

  6. Vigocarp +2 status bonus to Athletics checks to [/act climb] and [/act swim]

  7. Aggressive perch +2 status bonus to Athletics checks to [/act disarm], [/act grapple], [/act reposition], [/act shove], and [/act trip]

  8. Scholar salmon +2 status bonus to checks to Recall Knowledge

Spell Effect: Fishing Spot


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.