🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Blazing ArmorySpell 2


ConcentrateFireManipulate
Source Pathfinder Rage of Elements
Traditions Arcane, Divine, Primal
Cast Two Actions
Range 30 feet
Target 1 willing creature
Duration 5 minutes

As long as you have magic, you're never unarmed. You materialize a flaming simulacrum of any common simple or martial weapon into the target's grasp. The target must have a free hand to hold the weapon, or else the weapon falls to the ground in the target's space. The blazing weapon functions as a +1 striking weapon, and its damage type changes to fire. The damage type can't be changed using the versatile trait, modular trait, or similar methods.

A thrown weapon rematerializes in the target's hand after the Strike is complete. If you choose a ranged weapon that uses ammunition, the wielder must still reload the weapon using the normal number of actions, though this generates ammunition automatically; this functions as normal ammunition, and the blazing weapon can't use other types of ammunition.

Any creature other than you or the target that attempts to touch, make a Strike with, or Disarm the weapon takes 1d6 fire damage each time.


Heightened (4th) You can target up to 5 willing creatures and can choose a different weapon for each target. The weapons function as +1 striking flaming weapons.

Heightened (6th) As 4th, but the weapons function as +2 greater striking flaming weapons.

Heightened (8th) As 4th, but the weapons function as +3 greater striking greater flaming weapons.

Heightened (10th) As 4th, but the weapons function as +3 major striking greater flaming weapons.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.