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Gritty WheezeSpell 1


UncommonAirConcentrateEarthManipulate
Source Pathfinder Adventure: Threshold of Knowledge
Traditions Arcane, Primal
Cast Two Actions
Area 15-foot cone
Saving Throw Fortitude

You exhale desiccating grit and sand in a small cloud. Creatures in the area take 2d4 bludgeoning damage and must attempt a Fortitude save.

Water creatures and plant creatures use the outcome one degree of success worse than the result of their saving throw.


Critical Success The creature takes no damage.

Success The creature takes half damage.

Failure The creature takes full damage and is Dazzled for 1 round.

Critical Failure The creature takes double damage and is dazzled for 1 minute.


Heightened (+1) The damage increases by 2d4.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.