Tree of Life and DeathSpell 5
Source Pathfinder Impossible Magic
Traditions Divine, Occult, Primal
Cast

Range 120 feet
Duration 1 minute
Saving Throw basic Fortitude
Area 2 unoccupied squares
The cycle of life includes both life and death, growth and decay. You call forth two mighty trees from the depths of the Boneyard, one emanating with life and one with death, bound to each other as the living are to the dying. The trees must be at least 20 feet apart. Each one occupies its square, and its canopy spreads out in a 10-foot emanation. Each tree has AC 10, Hardness 10, and 50 Hit Points. They're immune to critical hits and precision damage. When either tree is reduced to 0 Hit Points or the spell ends, both trees disintegrate into a pile of dust.
Tree of Death Charred branches cover the tree, and the area of its emanation fills with a foul miasma. A living creature that starts its turn within or enters the emanation takes (@item.rank)d4 void damage, with a basic Fortitude save. A creature can only be damaged this way once per round.
Tree of Life Golden leaves cover the tree, and the area of its emanation fills with shining particles. A living creature that starts its turn within or enters the emanation regains (@item.rank)d4 vitality,healing Hit Points. A creature can only be healed this way once per round.
Heightened (+1) The void damage increases by 1d4, the healing increases by 1d4, and tree's Hit Points increases by 10.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
HealingA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
VitalityEffects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.
VoidEffects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.
WoodEffects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.