Living TerrainSpell 4
Source Pathfinder Impossible Magic
Traditions Arcane, Primal
Cast

Area 10-foot burst
Range 30 feet
Duration 1 minute
Saving Throw Reflex
You transform an unoccupied 10-foot burst of ground into a roiling cauldron of earth. When you Cast the Spell and the first time you Sustain it each turn on subsequent rounds, you can move the living terrain up to 15 feet in a straight line along the ground; you can't move it onto water or other liquids. Creatures in the area at any point during this movement take 4d6 bludgeoning damage and must attempt a Reflex save as the living terrain destabilizes the earth while moving.
Critical Success The target takes no damage.
Success The target takes half damage and is Clumsy 1 until the beginning of your next turn.
Failure The target takes full damage, is knocked Prone, and is clumsy 1 until the beginning of your next turn.
Critical Failure The target takes double damage, is knocked prone, and is Clumsy 2 until the beginning of your next turn.
Heightened (+1) The damage increases by 1d6.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
EarthEffects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.