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DeafnessSpell 2


ConcentrateManipulate
Source Pathfinder Player Core
Traditions Arcane, Divine, Occult, Primal
Cast Two Actions
Range 30 feet
Target 1 creature
Saving Throw Fortitude

The target loses hearing; it must attempt a Fortitude save. The target is then temporarily immune for 1 minute.


Critical Success The target is unaffected.

Success The target is Deafened for 1 round.

Failure The target is Deafened for 10 minutes.

Critical Failure The target is Deafened permanently.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.