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Advanced ScurvySpell 2


ConcentrateDiseaseManipulate
Source Pathfinder Adventure Path: Gatewalkers
Traditions Divine, Primal
Cast Two Actions
Range touch
Target 1 creature
Saving Throw Fortitude

Your touch afflicts the target with an advanced form of scurvy, a mariner's disease stemming from improper nutrition. The symptoms of scurvy include fatigue, joint pain, loose teeth, and internal hemorrhaging.


Critical Success The target is unaffected.

Success The target is Enfeebled 1 for 1 minute.

Failure The target is afflicted with advanced scurvy at stage 1.

Critical Failure The target is afflicted with advanced scurvy at stage 2.

Advanced Scurvy (disease)

Level 4

for 1 day after eating fresh fruit, a creature gains a +2 circumstance bonus to their next saving throw against this affliction

Stage 1 enfeebled 1 and the damage dealt by persistent bleed effects is increased by 1 (1 day)

Stage 2 enfeebled 1, Fatigued, and the damage dealt by persistent bleed effects is increased by 1d4 (2 days)

Stage 3 Enfeebled 2, fatigued, and the damage dealt by persistent bleed effects is increased by 1d6 (4 days)


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Disease

An effect with this trait applies one or more diseases. A disease is typically an affliction.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.