Skyglass PrisonSpell 3
Source Pathfinder Impossible Magic
Traditions Arcane, Occult, Primal
Cast

Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw Fortitude
The air around the target solidifies like glass, trapping the creature in a cage that perfectly encases them, making movement nearly impossible. A creature targeted with this spell must attempt a Fortitude save. The cage has AC 10, Hardness 5, and 30 Hit Points, and it's immune to critical hits and precision damage. When a creature Escapes or the cage is destroyed, shards of hardened air cut the target creature, dealing 3d4 slashing damage. You can Dismiss this spell to destroy the cage.
Critical Success The target is unaffected.
Success The target is Immobilized until it Escapes or until the cage is destroyed. The cage is automatically destroyed at the start of your next turn.
Failure The target is immobilized until it Escapes or until the cage is destroyed.
Critical Failure The target is Restrained until it Escapes or until the cage is destroyed.
Heightened (+1) The cage's Hit Points increase by 10, and the slashing damage increases by 1d4.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AirEffects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.