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UpheavalSpell 9


UncommonConcentrateEarthManipulate
Source Pathfinder #156: The Apocalypse Prophet
Traditions Arcane, Primal
Cast Two Actions
Area 150-foot burst
Range 500 feet

The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.

The GM might add additional effects in certain areas. Cliffs might collapse, causing creatures to fall, or a river might be blocked and flood the surrounding area.


Critical Success The creature takes half collapse damage.

Success The creature takes half the collapse damage and falls Prone.

Failure The creature takes the full collapse damage and falls prone.

Critical Failure The creature takes the full collapse damage and is Restrained by debris until it successfully Escapes (DC equal to the spell's save DC).


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.