Comet ChargeSpell 7
Source Pathfinder Impossible Magic
Traditions Arcane, Primal
Cast

Range 120 feet
Target 1 creature
Wreathed in elemental power, you launch yourself toward a target to deliver a mighty blow. You Fly up to 120 feet in a straight line to an empty space adjacent to the target creature and make a melee spell attack. This movement doesn't trigger reactions, and you can fly through other creatures as part of this movement. If you began this movement at a higher elevation than your target, it's Off-Guard against this attack.
When you Cast this Spell, choose one of the elemental effects below. The spell gains the traits listed, and the melee spell attack gains the chosen elemental effect.
Comet of Acid (acid, earth) You're wreathed in blistering acid. If you hit, the target takes 6d6 acid damage and 4d6 persistent acid damage. On a critical hit, the target takes double damage.
Comet of Fire (fire) You're wreathed in a fiery blaze. If you hit, the target takes 14d6 fire damage. On a critical hit, the target takes double damage.
Comet of Ice (cold, water) You're wreathed in a freezing mist. If you hit, the target takes 12d6 cold damage and takes a –15-foot circumstance penalty to its Speeds for 1 minute. On a critical hit, the target takes double damage.
Comet of Lightning (air, electricity) You're wreathed in jolting electricity. If you hit, the target takes 6d12 electricity damage and is Dazzled for 1 round. On a critical hit, the target takes double damage.
Comet of Rust (metal) You're wreathed in a cloud of rust. If you hit, the target takes 10d8 slashing damage, or 10d10 slashing damage if the target is wearing metal armor or is primarily made of metal. On a critical hit, the target takes double damage.
Comet of Splinters (wood) You're wreathed in painful splinters. If you hit, the target takes 10d6 piercing damage and is Clumsy 1 for 1 minute. On a critical hit, the target takes double damage. The target can Interact to remove the splinters and end the clumsy condition inflicted by this spell.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AttackAn ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.