Disorienting FlashSpell 2
Source Pathfinder Impossible Magic
Traditions Arcane, Divine, Occult, Primal
Cast
to 
Area 5-foot burst
Range 60 feet
Saving Throw basic Fortitude
You create a small explosion of bright light and ear-piercing sound that rocks the senses. Creatures in the area take sonic damage with a basic Fortitude save. The number of actions you spend when Casting this Spell determines the damage and other parameters.
1 This spell deals 1d10 sonic damage, and its area is a 5-foot square. Creatures that fail their save become Dazzled until the end of your next turn.
2 This spell deals 2d10 sonic damage, and its area is a 10-foot burst. Creatures that fail their save become dazzled until the end of your next turn.
3 This spell deals 2d10 sonic damage, and its area is a 20-foot burst. Creatures that fail their save become dazzled and Deafened until the end of your next turn.
Heightened (+1) The damage increases by 1d10 for all versions.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
LightLight effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
SonicAn effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.