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Bloodspray CurseSpell 4


ConcentrateCurseManipulate
Source Pathfinder Impossible Magic
Traditions Divine, Occult, Primal
Cast Two Actions
Range 30 feet
Target 1 creature
Duration varies
Saving Throw Fortitude

You inflict a curse upon the target that causes any wound to gush blood. The target must attempt a Fortitude save.


Critical Success The target is unaffected.

Success For 1 minute, the first time each round that the target would take at least 10 piercing or slashing damage from a single Strike, the strike deals an additional (floor(@item.rank/2))d6 piercing or (floor(@item.rank/2))d6 slashing damage of the same type.

Failure As success, but the Strike also deals an additional (floor(@item.rank/2))d6 bleed damage.


Heightened (+2) The additional damage increases by 1d6, and the persistent bleed damage increases by 1d6.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Curse

A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.