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Sacred NimbusSpell 4


RareConcentrateHolyManipulate
Source Pathfinder Season of Ghosts Hardcover Compilation
Traditions Divine, Primal
Cast Two Actions
Area 10-foot square
Range 30 feet
Duration 1 minute
Saving Throw Reflex

You summon a small, fluffy white nimbus cloud that floats 10 feet above the ground and rains down pleasantly warm sanctified water. The rain deals 5d6 spirit damage to fiends, undead, and creatures that have a weakness to spirit damage in the area at the end of your turn. When you Sustain the spell, you can move the cloud at a fly speed of 15 feet to anywhere in the spell's range. The water dissipates as it makes contact with any creatures or surfaces, leaving only a bit of humidity in its place.


Heightened (+1) The damage increases by 1d6.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Holy

Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.