🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Gleaming PetSpell 3


ConcentrateLightManipulateVisual
Source Pathfinder Impossible Magic
Traditions Arcane, Divine, Occult, Primal
Cast Two Actions
Range 30 feet
Target your companion or eidolon
Duration 1 minute
Saving Throw Fortitude

The target glows intensely with an otherworldly light, blinding any who approach. Any creature that begins its turn adjacent to the target must attempt a Fortitude save.


Critical Success The creature is unaffected and is immune for 10 minutes.

Success The creature is unaffected.

Failure The creature is Dazzled for 1 round.

Critical Failure The creature is Blinded for 1 round.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Light

Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Visual

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.