CryostasisSpell 6
Source Pathfinder Impossible Magic
Traditions Divine, Occult, Primal
Cast

Range 60 feet
Target 1 dying creature
Duration up to 1 hour
You encase a dying creature in a protective layer of enchanted ice, halting their descent toward death. The target is completely frozen in ice and remains Unconscious but stable. For the duration of the spell, they don't attempt recovery checks or take persistent damage. The creature can't act, speak, or perceive anything while in this state and doesn't need to breathe, eat food, or drink water to remain alive. You can Dismiss the spell to shatter the ice and release the target.
The ice block has AC 10, Hardness 10, and 60 Hit Points, and it's immune to critical hits and precision damage. While the ice remains unbroken, the encased creature can't take damage or be the target of spells. If the ice is destroyed, the spell ends immediately, though the creature is stabilized.
Heightened (8th) The duration becomes unlimited, and the ice block's Hit Points increase by 20.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ColdEffects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.