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Radiant FieldSpell 2


ConcentrateLightManipulate
Source Pathfinder Lost Omens Divine Mysteries
Traditions Arcane, Divine, Occult, Primal
Cast Three Actions
Area 20-foot burst
Range 120 feet
Duration 1 minute
Saving Throw Fortitude

You create an area of bright light. Creatures with Light Blindness that are Blinded by radiant field and remain in the area must attempt a Fortitude save at the start of their turns. On a failure, a creature remains blinded for 1 round; this is an incapacitation effect.

This spell also suppresses magical darkness of your radiant field spell's rank or lower.


Heightened (4th) Creatures seen through the area are Concealed to creatures outside the area. Creatures with light blindness can continue to be blinded by the field as long as the field is visible, even when outside of the field.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Light

Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.